Cribbage board counter · Free · No sign-up
Cribbage Board Counter
A cribbage board counter keeps score the way pegs do: each player’s front peg is the total and the gap to the back peg is the last score. This one pegs the play, then each hand in the rules’ order, so a pone who reaches 121 first wins before the dealer counts.
Free, no sign-up, and nothing leaves this browser.
The play: peg each score as it is made, then tap Show
Peg for Player 2
Games: Player 1 0, Player 2 0
| Deal | Dealer | Player 1 | Player 2 |
|---|---|---|---|
| Nothing pegged yet | |||
| Game | Winner | Score | Spread | Result | Game points |
|---|---|---|---|---|---|
| No games finished yet | |||||
Players sit in number order; with four, Players 1 and 3 are partners on one track and 2 and 4 on the other. In the play, tap +1 or +2 on a track, or Peg here and a number. His heels is there until anything is pegged. Then Show: the counter asks for each hand in turn, the pone’s first and the crib last, and the game stops the moment anyone reaches the game hole. Totals no hand can make are off. You can also type a number and press Enter; Ctrl+Z undoes. Changing the players or the game starts a new match.
This pegs the score; it does not count your cards. It does not see the hand, so it cannot find a fifteen you missed or check a renege; it records the totals the table agrees and refuses only the four totals no hand can make. Penalties (usually 2 points to the opponent under the ACC rules) can be pegged as ordinary points. The ACC rules are written for two players; the three- and four-handed order follows Pagat.
Adding up cribbage is easy. Who wins is the hard part: the pone counts before the dealer, the crib counts last, and the game ends the moment a peg reaches 121. This board asks for each hand in that order, refuses totals no hand can make, and scores skunks by the rules your table plays.
Cribbage is a card game for two players, or three or four, in which points for fifteens, pairs, runs and flushes are scored during the play and in the show and recorded by moving pegs along a board. The first player to peg 121 points, or 61 in the short game, wins.
- No sign-up
- No ads
- Counts never leave your browser
- Works offline
- Unlimited counters
Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Players | 2, 3, or 4 in two partnerships on two tracks |
| Games | Six-card to 121 or 61; five-card to 61 with 3 for last |
| Order | His heels, the play, the pone’s hand, the dealer’s hand, the crib (ACC Rule 9.2) |
| Counting out | The game ends at the game hole; what is left is not counted |
| Show keys | 0 to 29; 19, 25, 26 and 27 refused (no hand makes them) |
| Skunk | Win by 31 or more; worth 3 under ACC, or your house values |
| Muggins | Optional; the opponent pegs points the last scorer missed |
| The board | Front and back pegs, streets, skunk lines and the game hole, drawn |
| Undo | Every peg, every count and every setting |
| Where data goes | Nowhere. Local storage in this browser only |
| Official record | No. It pegs what the table counts; it does not see the cards |
How to keep score in cribbage with the counter
Pick the game once, then peg each deal in the order the rules score it.
Choose the game
Two, three or four players, the six-card game to 121 or 61 or five-card, muggins, and what a skunk is worth.
Check the dealer
Player 1 deals first; Next dealer moves it before anything is pegged.
Peg his heels
If the starter is a jack, tap His heels: 2 to the dealer, which can win the game.
Peg the play
Tap +1 or +2 on a track as each go, fifteen, pair or 31 is made, or Peg here and a number for more.
Tap Show and count
Tap each hand’s total as asked: the pone first, the dealer, then the crib.
Stop at the game hole
The game ends when a peg reaches 121, and the skunk and game points are scored. Next game deals on.
Where a cribbage board counter gets used
Anywhere there are cards and no board, or a board and an argument.
No board with you
Travel, a cabin or a pub with cards but no pegs: a phone keeps the score.
Settling who won
When both sides could go out on the same deal, the counter asks for the hands in the order that decides it.
Club and league nights
Game points, skunks and the point spread across a match, under ACC or house values.
Three- and four-handed games
A third track, or partners on one, with the counting order from the dealer’s left.
Learning to count
The sheet shows every deal’s play, hands and crib, so a new player sees where points came from.
Checking a disputed peg
Last +n is the gap between the pegs; undo any tap that went to the wrong track.
Who counts first in cribbage, and why the game can end before the dealer counts
In cribbage the order of scoring decides games. Every point in a deal is pegged at a fixed moment, and the game ends the instant a front peg reaches the game hole: the American Cribbage Congress rules make the object “be the first player to score 121 points” (Rule 1.1) and require a player to peg out (8.10). Whatever has not been counted by then is never counted.
| Order | What | Who | Points | Rule |
|---|---|---|---|---|
| 1 | His heels: a jack turned as the starter | Dealer | 2 | 6.3: may peg out; lost if the dealer plays a card first |
| 2 | The play: fifteens, pairs, runs, 31, the go and the last card | Either, as the cards fall | As made | 7.2 |
| 3 | The pone’s hand, with the starter | Pone (non-dealer) | 0 to 29 | 9.2a: counted first |
| 4 | The dealer’s hand | Dealer | 0 to 29 | 9.2b |
| 5 | The crib | Dealer | 0 to 29 | 9.2d: last |
Counting out: the pone wins with the dealer’s cards unseen
The pone is on 113 and the dealer on 117 after the play. The pone’s hand is worth 8: 121, and the game is over. The dealer’s 12 and the crib’s 6 would have taken them to 135, but they are never counted, because the pone counts first. That is not a house rule; it is the order in Rule 9.2 meeting the object in 1.1. Rule 9.2c makes the point twice: a dealer who pegs their hand before the pone has pegged must take the points back. The counter asks for the hands one at a time in that order and ends the game at once, naming what was left uncounted.
The order also shapes the end of a game. At the show, a dealer needing 5 with the pone needing 9 is not “ahead”: the pone has the first count. And a dealer close to home can peg out before a card is played by turning a jack (6.3b), which the counter allows only until anything is pegged in the play, since by then a card is down.
With three or four players
The same principle, a longer queue: hands are counted from the dealer’s left round the table, the dealer’s hand next and the crib last (Pagat). In a four-handed partnership game each partner’s hand goes on the side’s one track, so the player to the dealer’s left can win the game for a partner who has not counted yet. The ACC tournament rules cover only two players (Rule 1.2), and say three- and four-handed games are played “with essentially the same rules”.
The hand totals that cannot happen: 19, 25, 26 and 27
A cribbage hand is four cards counted with the starter, and the totals it can reach have gaps: no hand or crib can total 19, 25, 26 or 27. That is why a hand with nothing in it is called a “nineteen”. We checked it by counting every combination of four cards and a starter, all 12,994,800 of them, scored by the ACC chart (fifteens 2, pairs 2, runs 1 a card, a four-card flush only in the hand, a five-card flush 5, nobs 1). The counter turns those keys off, so a mis-tap of 19 for 9 is refused rather than pegged.
| Total | Hands | Share | Crib (no four-card flush) |
|---|---|---|---|
| 0 | 1,009,008 | 7.8% | 1,022,208 |
| 2 | 2,813,796 | 21.7% | 2,839,800 |
| 4 | 2,855,676 | 22.0% | 2,868,960 |
| 6 | 1,800,268 | 13.9% | 1,787,176 |
| 8 | 1,137,236 | 8.8% | 1,118,336 |
| 12 | 317,340 | 2.4% | 310,956 |
| 16 | 58,248 | 0.45% | 57,288 |
| 19, 25, 26, 27 | 0 | never | 0 |
| 24 | 3,680 | 0.03% | 3,680 |
| 28 | 76 | 1 in 170,984 | 76 |
| 29 | 4 | 1 in 3,248,700 | 4 |
The average hand is worth 4.77 and the average crib 4.74 over all combinations. These are odds for a hand and starter as they fall, not for six cards dealt and two discarded: choosing your best four from six raises the odds of a big hand, which is why the quoted odds of being dealt a 29 are shorter. The one 29 is three fives and the jack of the starter’s suit, with the fourth five turned up: 16 for eight fifteens, 12 for the four fives as six pairs, and 1 for nobs.
Five-card cribbage is different
In five-card cribbage the hand is three cards and the starter (Pagat: a three-card flush scores 3, or 4 with the starter). Of 1,082,900 combinations, 24% score nothing, nothing scores 16 to 19, and the most is 20, from three fives and a five turned. With that game chosen, the counter’s hand keys stop at 15 and 20; the crib is still four cards and a starter.
Skunks, double skunks and what a game is worth
Everyone agrees where the skunk line is. Nobody agrees what a skunk is worth, and the official rules are the shortest answer: the ACC defines a skunk as “to win by 31 or more points” and the stink hole as hole 90, “one point short of avoiding a skunk” (Rule 1.6). In tournament play a win is recorded as 2 game points, or 3 for a skunk (12.1). The 2020 rulebook has no double skunk at all.
| Loser’s score | Result | ACC tournament | Common house rule | Free play (Wikipedia) |
|---|---|---|---|---|
| 91 to 120 | Win | 2 | 1 | 1 |
| 61 to 90 | Skunk (won by 31 or more) | 3 | 2 | 2 |
| 31 to 60 | Double skunk (61 or more) | 3: no double skunk | 3 | 4 |
| 0 to 30 | Triple skunk (91 or more) | 3 | 3 | 4, and the match |
Wikipedia’s rules article sets out the same split (official tournament 2 and 3; a tournament variation adding 4 for a double; free play 1, 2 and 4, with a triple skunk winning the match) and notes that double and triple skunks “are not included in the official rules”. Pagat gives the older stakes version, where a loser who has not passed halfway is “lurched” and pays double. One guide that ranks for the skunk line gives 1, 2 and 3 for a win, a skunk and a double skunk and calls them the ACC’s match points; the ACC’s values are 2 for a win and 3 for any skunk, with no separate double.
The counter scores each finished game by the scheme you choose, keeps the point spread (the margin, which ACC tournaments record on the scorecard and use as a tiebreak after game points and games won) and totals the match. In a game to 61 it applies the same definition, a win by 31 or more, so a loser on 30 or fewer is skunked.
Reading a cribbage board: two pegs, four streets and the game hole
A cribbage board records two numbers per player with two pegs. The front peg is the score; the back peg is the score before the last one, and each new score is pegged by jumping the back peg past the front by that many holes. So the gap between the pegs is always the latest score, which is how the ACC defines the board (Rule 1.4) and why a disputed peg can be checked. The counter shows the same thing as “Last +n” under each score, and draws the pegs.
| Hole | Name | Meaning |
|---|---|---|
| 1–30, 31–60, 61–90, 91–120 | First to fourth street | The board’s four stretches of 30 (ACC 1.6) |
| 60 / 61 | Double skunk line | House rules only: a loser on 60 or fewer |
| 90 | Stink hole | One short of avoiding a skunk |
| 120 | Dead hole | One short of the game hole |
| 121 | Game hole | Out: the game ends when a peg reaches it |
ACC tournaments are played on long boards, “sixty holes up and sixty holes down”, so a game to 121 goes twice round a 30-hole-a-side board or once round a long one; a game to 61 is once round the short board. Three-player boards have a third track; in a four-handed game partners share one. Nothing has to be reached exactly: a score that passes the game hole still ends there (Pagat), and the counter stops the peg at the game hole and keeps the spread from it.
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Everyday7
The general-purpose counters: one number, many numbers, or counting on a timer.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
Tally marks in groups of five for surveys, stock takes and wildlife counts.
Open tally counter →Click counter
A browser clicker that replaces the handheld thumb counter for door headcounts.
Open click counter →Multi counter
Run as many counters as you like at once, side by side in a grid.
Open multi counter →Auto counter
Counts on its own from every 0.1 seconds to once an hour, and stops at your limit.
Open auto counter →Yes/No counter
Two options, a live percentage, and the sample size and caveats the percentage needs.
Open yes/no counter →Sticker album counter
Stickers you have and spares to swap, missing lists to copy, and the packs still to go from your count.
Open sticker album counter →
Sport & scores43
Scoreboards that know the rules of their game, not just two numbers that go up.
Score counter
A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
Open pitch counter →Golf scorecard
Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
Open golf scorecard →Badminton score counter
Rally scoring with the service court and doubles positions, for 3x21 and the 2027 3x15 system.
Open badminton score counter →Pickleball score counter
The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
Open squash score counter →Penalty shootout counter
Five kicks each that stop the moment a team cannot catch up, then sudden death.
Open penalty shootout counter →Basketball score counter
Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →Pool score counter
Straight pool with the breaking foul and three-foul penalties, and 8-ball, 9-ball and 10-ball races.
Open pool score counter →Rugby score counter
Union, sevens and league points, conversions tied to tries, golden point and bonus points.
Open rugby score counter →Soccer score counter
Goals by minute, five subs in three windows, second yellows, extra time and aggregate.
Open soccer score counter →Table tennis score counter
Games to 11 with the server named, doubles order, the swap at 5 and the expedite system.
Open table tennis score counter →Tennis score counter
Love to game with the server's court, every change of ends, tie-breaks and doubles order.
Open tennis score counter →Padel score counter
The 2026 Star Point, golden point or advantage, who serves and receives, and every change of sides.
Open padel score counter →Volleyball score counter
Rally scoring with the six-position rotation, the next server, time-outs, subs and beach mode.
Open volleyball score counter →Americano padel score counter
Rotating partners for 4 to 16 players, matches to a points total, and every player's running total.
Open americano padel score counter →Field hockey score counter
Goals by minute, a clock that stops, card timers in playing time, the 2026 card rules and shoot-outs.
Open field hockey score counter →Free throw counter
Make or miss, the percentage with its likely range, runs of makes, sets and make-50 goals.
Open free throw counter →Futsal score counter
Accumulated fouls per half with the 10 m kick, timeouts, a stopped clock and the red card timer.
Open futsal score counter →Handball score counter
2-minute suspensions a goal does not end, the third a red card, three warnings and team time-outs.
Open handball score counter →Judo score counter
The 2026 IJF rules: yuko back, a hold timer that scores itself, shido that never decide, golden score.
Open judo score counter →Kabaddi score counter
Players on court kept for you: revival in order, all outs, the bonus line, super tackle, do-or-die.
Open kabaddi score counter →Karate score counter
WKF kumite 2026: senshu kept for you and lost in the last 15 s, the 8-point lead, chui to hansoku.
Open karate score counter →Lacrosse score counter
Penalty timers that know which one a goal releases, by code: high school, NCAA, PLL, box and sixes.
Open lacrosse score counter →Netball score counter
Whose centre pass is next, kept through every break, plus the Super Shot and extra time.
Open netball score counter →Roundnet score counter
Who serves to whom under the 2026 IRF equal serving or the classic rules, with every rotation.
Open roundnet score counter →Cornhole score counter
Cancellation scoring bag by bag, who pitches first next round, ACO Skins and house-rule busts.
Open cornhole score counter →Water polo score counter
Exclusions a goal or the ball won ends early, personal fouls by cap, the possession clock, shootout.
Open water polo score counter →Wrestling score counter
Folkstyle, freestyle or Greco: 3-point takedowns, riding time, the technical fall, overtime, criteria.
Open wrestling score counter →Curling score counter
Points by end, the hammer next end, the mixed doubles decision, and the club scoreboard drawn for you.
Open curling score counter →Fencing score counter
Hits on a bout clock in fencing time, the priority minute, cards by group and the 2026-27 P-cards.
Open fencing score counter →Gaelic football score counter
Goals, two-pointers and points by the 2026 rules, a 45 valued by code, extra time, and the scorers line.
Open gaelic football score counter →Spades score counter
Bids and tricks per player, bags to the bag-out, nil and blind nil, and the disputed house rules as settings.
Open spades score counter →Taekwondo score counter
WT kyorugi 2026: 6 for a turning head kick, best of three rounds, the 15-point gap and the round tiebreak.
Open taekwondo score counter →Euchre score counter
Who called, alone or not, and the tricks: loners, euchres and the disputed house rules, plus a progressive tally.
Open euchre score counter →500 score counter
The bid and the tricks, scored by the Avondale table: misère, slams and how a game is won as settings.
Open 500 score counter →Gin rummy score counter
Who went down and both deadwood counts: undercuts, gin, boxes and shutouts, plus Hollywood and Oklahoma.
Open gin rummy score counter →Hearts score counter
Hearts and the queen per hand, refused until it adds to 26: five moon rules, the jack of diamonds, Black Maria.
Open hearts score counter →
Fitness & health7
Reps, laps, breaths and daily habits, where the count is part of the activity.
Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →Breath counter
Count breaths one to ten for meditation, with lost count recorded, or time breaths per minute.
Open breath counter →Craving tracker
Time each urge, rate it 1 to 10, and log whether you rode it out or acted on it.
Open craving tracker →Water intake counter
Drinks logged in ml or oz by the cup you used, against a goal or a fluid limit, paced over your day.
Open water intake counter →
Work & field5
Counting that produces a record someone else relies on: stock, occupancy, lab work.
Differential counter
Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →People counter
In and out at a door, with live occupancy against a capacity and a fix for drift.
Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →
Faith9
Counts with their own rules about when a day turns over and what completes a set.
Tasbeeh counter
A digital dhikr counter that stops at 33, 99 or 100 and keeps each dhikr separate.
Open tasbeeh counter →Omer counter
The 49 days of Sefirat HaOmer, in days and weeks, with the blessing state tracked.
Open omer counter →Mala counter
108 beads to a round, credited as 100 or 108, with dorje and bell counter strings and a bell.
Open mala counter →Rosary counter
Prayer by prayer through the decades, with the day's mysteries by the 2002 or the older schedule.
Open rosary counter →Divine Mercy chaplet counter
The chaplet in Diary 476's order, a tap a prayer, with the novena from Good Friday kept day by day.
Open divine mercy chaplet counter →St Michael chaplet counter
The nine salutations in the Raccolta's order, a tap a prayer, with the Michaelmas novena kept.
Open st michael chaplet counter →Prayer rope counter
A knot a tap on any chotki, services in Jesus Prayers, and the Optina 500 with its prostrations.
Open prayer rope counter →Seven Sorrows rosary counter
Seven sorrows of seven Hail Marys, a tap a prayer, the three for Mary's tears where your card puts them.
Open seven sorrows rosary counter →Franciscan Crown counter
Seven joys of ten Hail Marys and two to make 72, a tap a prayer, with the Pope's prayers and Lent's sorrows.
Open franciscan crown counter →
Frequently asked questions
Who counts first in cribbage?
The pone, the player who did not deal, counts their hand first, then the dealer counts their hand, then the dealer counts the crib. That is Rule 9.2 of the American Cribbage Congress rules. With three or four players the hands are counted from the dealer’s left round to the dealer, and the crib is always last.
Can you win before the dealer counts in cribbage?
Yes. The game ends the moment a player reaches 121, so if the pone counts out with their hand, the dealer’s hand and crib are never counted, however much they hold. This counting out is why the order matters near the end of a game, and why a dealer needing fewer points than the pone can still lose.
What is a skunk in cribbage?
A skunk is a win by 31 or more points: in a game to 121, the loser finishes on 90 or fewer, behind the skunk line. The American Cribbage Congress defines it that way and counts a skunk as 3 game points instead of 2. House rules add a double skunk for a loser on 60 or fewer.
Is a double skunk worth triple points?
Only by house rules. The ACC tournament rulebook has no double skunk: any skunk is 3 game points against 2 for a win. Casual tables often score 1 for a win, 2 for a skunk and 3 for a double skunk, and Wikipedia’s free-play scoring gives a double skunk 4. Agree it before the first deal.
Why can’t you score 19 in cribbage?
No combination of four cards and a starter adds up to 19, and the same is true of 25, 26 and 27; we checked all 12,994,800 combinations. So players say “nineteen” for a hand worth nothing. The highest hand is 29, three fives and the jack of the starter’s suit with a five turned up.
Do you have to peg out exactly in cribbage?
No. The first player to reach or pass 121 wins, and the front peg goes in the game hole; there is no rule that the last points must land exactly. Under ACC rules a player who has the points must peg out, and an opponent must remind them, except in match play, where a game can be conceded.
What is his heels in cribbage?
His heels is the 2 points the dealer scores when the starter card turned up is a jack. It is pegged at once, before the play, and it can win the game. Under ACC Rule 6.3 the dealer loses the points by playing a card first, and they cannot be claimed by muggins. Nobs, a different thing, is 1 point for holding the jack of the starter’s suit.
What is muggins in cribbage?
Muggins is the rule that a player who fails to peg all their points loses the missed points to the opponent, who calls “muggins” and pegs them. It is the only optional rule in ACC play and must be announced before a tournament. It does not apply to penalties, to points lost by pegging backward or to his heels.
Is this an official cribbage scorer?
No. It is a peg board in a browser. It records the totals your table counts, in the order the ACC rules count them, and refuses only totals no hand can make. It cannot see the cards, find a missed fifteen or rule on a renege, and everything stays in this browser.
Counting guides
Longer answers to the questions behind the counting.
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How to count laps while swimming
Why swimmers lose count at length 14, and five methods that actually hold up.
- Tallying
Tally marks explained
Groups of five, the five-bar gate, and why the convention has survived for centuries.
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Counting people is easy. Counting them accurately, twice, is not.
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Why streak apps fail, and what a plain daily counter does better.
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How to click faster
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- Reference
Types of counters explained
Synchronous vs asynchronous, mod-N, ring and Johnson, industrial and PLC counters, plus mechanical and software counters.
- Build it
How to make a counter
Twenty lines gets you counting. Here is what to add after that, and why.
- Baseball
How to keep an official pitch count
Little League requires an official recorder at every game. Almost nobody explains the job.
- Dhikr
One tasbeeh is equal to how many?
The same phrase means a count of a hundred, a bead loop, a single dhikr, or the set after salah. Which one is meant, and when.
- Haematology
How to do a manual differential count
Why the pattern matters, how many cells is enough, and the imprecision built into the method itself.
- Birding
How to count a flock of birds
Blocks, tens, and why the number to report is the most seen at one time.
- Knitting
How to read knitting shaping instructions
Every 4th row, alt rows, at each end, AT THE SAME TIME — translated, with the rows they land on.
- Golf
Stableford points and net scores
Stroke index, strokes received, net score, points — in the order you actually need them.
- Surveys
How many people do you need to survey?
Why 385 answers a city and 45 answers a club, and the margin each sample size buys.
- Rules
How to read fencing pool results
V and V3, the indicator, why the ranking is V/M and not wins, ties at the cut and the seeded table.
- Rules
How to fill in a FIBA basketball scoresheet
The running score, team fouls, time-outs and the new 2026 foul marks, DI, FL and the circled T.
- Rules
Futsal rule changes 2025-26
Penalty-kick fouls stop counting, the dropped ball follows possession, and the 8-second rule is not futsal's.
- Rules
Futsal timekeeper and third referee
The stopped clock, the fifth-foul sign, the time-out slip, the two-minute entry slip and the eight signals from the table.
- Scorekeeping
How to write a GAA match report
The result line, the scorers line with 2pt, f and 45, what the brackets mean, team lists and subs, and how to check the sums.
- Rules
Handball timekeeper and scorekeeper
The clock, the suspension cards, the green card, the whistle that stops play, and the three attacks after an injury.
- Rules
Hockey rule changes from 1 November 2026
No second green or yellow, coaches' cards that cost a player, and what is not new since March.
- Rules
Netball scorer and timekeeper
The quarter and interval timetable, goals and missed shots, the centre pass column, holding time and the suspension clock.
- Training
Reps and sets explained
What 10 reps and 3x10 mean, where 3 sets of 10 came from, and what the 2026 ACSM review changed.
- Rules
Roundnet rule changes 2025-26
Equal serving, the bigger ball, a boundary at last and three touches on the serve, edition by edition.
- Rules
How to fill out a volleyball score sheet
The X in box 1, checkmarks and exit scores, time-outs, subs, the libero triangle, penalty points and the T-bar.
- Rules
Water polo table officials
Who runs which clock, the 18-second exclusions, the four flags, the third personal foul and the 45-second whistle.
- Rules
How to keep score in wrestling
T3 not T2, near falls by the second, riding time, the circled first points and how a result is written.