Frequently asked questions

What are the new roundnet rules for 2026?

The rules in force are the IRF's of 17 July 2026. They keep the October 2025 overhaul: equal serving with a rotation after points 3, 7 and 11, an 85 g ball of 330 mm, an 8.5 m boundary, a 100 cm No Hit Zone that serves and hits may not land in, and three touches on the serve return. July 2026 added a ban on grip substances, a new misconduct ladder and overtime rotations.

Is there out of bounds in roundnet?

Yes, under the IRF rules since 17 October 2025. The court has an outer boundary, a circle 8.5 m (27.9 ft) from the centre, and a ball that lands outside it without the opponents touching it first loses the point for the team that hit it. The line is in, and the boundary does not apply to the serve. Until October 2025 the rulebook said there were no out of bounds.

How big is the no hit zone in roundnet?

100 cm (3.28 ft) from the centre of the net, for every division, under the IRF rules since October 2025. It used to be 3 ft, given as 90 cm or 91.4 cm. The final hit of a possession must start outside it, and since 2025 a serve that lands on or inside its line is a fault and a hit that does is a lost point.

Do you have to use three touches in roundnet?

On the serve return, yes. Since October 2025, IRF rule 5.5.1.7 makes it a lost point if "the receiving team returns the serve without using three touches". In every other possession a team may still use one, two or three touches. The IRF's July 2026 change log puts it plainly: "Must use all 3 touches on first possession."

How big is the new roundnet ball?

330 mm around, plus or minus 10 mm, and 85 g, plus or minus 5 g, under IRF rule 1.1.4 since October 2025. The rule it replaced asked for 29 to 31 cm around. The pressure range is unchanged at 0.3 to 0.5 PSI, or 2,000 to 3,500 pascals. The October 2025 text still quoted the old circumference in rule 1.1.5; July 2026 deleted it.

Can you toss and hit the serve with the same hand in roundnet?

No, not since October 2025. IRF rule 4.3.7 says the ball cannot be released and struck with the same hand, and doing it is a service fault (4.5.14), so the server gets a second serve or, on a second fault, loses the point. Players with physical limitations are exempt. The ball must still travel 10 cm from the point of release before it is struck.

What happens if you serve into your partner in roundnet?

Your team loses the point. Rule 5.5.5.2 makes it a lost point when a shot off the net hits the hitter or their teammate, and it says this includes serves. Until July 2026 the rulebook also listed it as a service fault, worth only a second serve. The IRF removed that clause as "inaccurate" because it "contradicts 5.5.5.2".

How long do you have to serve in roundnet?

Three seconds for each step after the score call: the receiver acknowledges readiness within three seconds, the server says "service" within three seconds, then has three seconds to toss. The toss limit was five seconds until October 2025. Missing it is a service fault (4.5.13), and other delays bring a warning, then a time-out or a lost point (3.10).

What was the Roundnet Rule Revolution?

The IRF's 2025 project to test rule changes at real events, with the stated aim to "Increase Rallies, Decrease Aces and Double Faults". Three packages ran from March to August 2025 at events including USA Roundnet's tour and Roundnet Germany's Masterseries, trying different boundaries, No Hit Zones and serving orders. The rulebook of 17 October 2025 adopted the result.

Do the new roundnet rules apply to casual games?

Only if you choose them. The IRF rules govern sanctioned play, and USA Roundnet's 2026 tour and 2027 college series use them. Backyard games and many campus intramurals and leagues still play older rules: the winners serve, no boundary, a 3 ft No Hit Zone. Agree which rules you are playing before the first serve, and keep score to match.

People also search for

Keep the new serving order straight

The roundnet score counter names the server and the receiver on every point under equal serving or the classic rules, calls each rotation and overtime, and draws where all four players stand.