Pool score counter · Free · No sign-up
Pool Score Counter
A pool score counter keeps each player’s score: points ball by ball in 14.1 straight pool, or racks won in an 8-ball, 9-ball or 10-ball race. This one applies the foul rules too: two points off for a breaking foul, sixteen for a third foul in a row, and the re-rack after every fourteen balls.
Free, no sign-up, works offline, and nothing leaves this browser.
Player A 0–0 Player B
Lag, then tap who breaks first. The opening break must pocket a called ball, or drive the cue ball and two object balls to a rail.
| Player | Score | Balls | Innings | High run | Average | Fouls |
|---|---|---|---|---|---|---|
| Player A | 0 | 0 | 0 | 0 | — | 0 |
| Player B | 0 | 0 | 0 | 0 | — | 0 |
| Player | Racks | Race to | Break and runs |
|---|---|---|---|
| Player A | 0 | 5 | 0 |
| Player B | 0 | 5 | 0 |
In straight pool, tap who breaks, then Ball +1 for each ball pocketed, Miss or safety when the turn ends without a foul, and Foul for a foul. Use Breaking foul only for an opening break that fails its requirements. In a race, tap Won the rack under the winner; in 9-ball and 10-ball, tap Foul and Legal shot to keep the three-foul count. Ctrl+Z undoes.
This keeps the score and the foul count; it does not referee. It cannot see whether a ball was called, a break was legal or a foul happened, so it scores what you tap. It is not a league or tournament scoresheet, and it does not score snooker, carom billiards or the APA’s 9-ball points system.
Counting balls is the easy part; a rail counter on the table does that. What it cannot do is know that a breaking foul costs two and is not one of the three, that the third foul in a row costs sixteen, or that a ball pocketed earlier in the inning cleared the count. This counter does, under WPA or BCA rules, and scores rack races with alternate or winner breaks.
In straight pool (14.1 continuous), each ball legally pocketed on a called shot scores one point, fouls subtract points, and after fourteen balls the rack is rebuilt so play is continuous. In 8-ball, 9-ball and 10-ball the unit is the rack, and a match is a race to a set number of racks.
- No sign-up
- No ads
- Counts never leave your browser
- Works offline
- Unlimited counters
Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Games | 14.1 straight pool (WPA or BCA rules), 8-ball, 9-ball and 10-ball races |
| Straight pool scoring | A point a ball; first to the target, 10 to 1,000 points |
| Breaking foul | −2, not one of the three fouls; take the table or break again |
| Three fouls in a row | −16 in all, count reset, then re-rack and re-break (or the BCA choice) |
| Foul count | Per player, cleared only by that player’s own legal shot |
| Re-rack | Balls down in the rack, with the 15th-ball case handled |
| Score sheet | Score, balls, innings, high run, average and fouls |
| Races | Separate race per player, alternate or winner breaks, hill and hill-hill |
| Rack fouls | 9-ball and 10-ball: a third foul in the rack loses it; 8-ball has no such rule |
| Where data goes | Nowhere. Local storage in this browser only |
| Official record | No. It scores what you tap and does not referee |
How to keep score in straight pool with the counter
Pick the game once, then tap what the table did.
Choose the game
14.1 under WPA or BCA rules, or an 8-ball, 9-ball or 10-ball race. Set the points to win, or each player's race and the break rule.
Name the players
So the call, the score sheet and the warnings read properly.
Tap who breaks first
After the lag. In straight pool the counter then waits for the opening break.
Score the break
Ball +1 if a called ball dropped, Legal break if it did not, Breaking foul if the break failed its requirements, then the incoming player's choice.
Tap each ball, miss and foul
Ball +1 for each ball pocketed, Miss or safety when the turn ends cleanly, Foul for a foul. The counter swaps the shooter and keeps each player's foul count.
Re-rack when it says so
After the 14th ball it tells you to re-rack 14. If the 15th dropped on the same shot, tap 15th ball too.
Where a pool score counter gets used
Any table without a scoreboard, and any match where the fouls are argued about.
Straight pool practice and matches
Score to 100, or whatever you agree, with the high run and average kept for you.
Home tables with a broken rail counter
The beads count balls; this also counts the fouls and the re-rack.
League nights
A handicapped race with winner breaks, and who is on the hill.
9-ball and 10-ball sets
Racks, break and runs, and the two-foul warning before a rack is lost.
Pool halls and bars
A phone on the rail instead of chalk marks on a board.
Settling rules arguments
What a breaking foul costs, and whether a third foul is really the third.
Fouls in straight pool: what each costs and what clears the count
Straight pool is the one pool game scored ball by ball, so it is the one where fouls cost points, and the rulebooks are exact about how many. The guides at the top of a search, checked on 2026-10-02, are not. Cue Club International says an illegal opening break “is a foul — you lose one point”; the WPA rule is two. It and Pool Table Portfolio both give the three-foul penalty as 15 points without saying that the third foul also costs its own point, so the third foul takes 16. Neither says that a breaking foul is not one of the three, or what clears the count.
| What happened | Points | Counts toward three in a row? | What follows |
|---|---|---|---|
| Standard foul (scratch, no rail after contact, and so on) | −1 | Yes | The other player shoots |
| Breaking foul: no called ball, and not the cue ball plus two object balls to a rail | −2 | No | The other player takes the table, or makes the breaker break again |
| Scratch on an otherwise legal opening break | −1 | Yes | Cue ball in hand above the head string for the other player |
| A breaking foul and a standard foul on the same shot | −2 | No | Treated as a breaking foul (WPA 7.10) |
| Third standard foul in a row | −1 and −15: −16 | Resets the count to 0 | WPA: all 15 re-racked and the offender breaks. BCA: the other player chooses that or the table as it lies |
Sources: WPA Rules of Play, effective 2025-09-15, rules 3.13, 7.3, 7.7, 7.9, 7.10 and 7.11; the BCA straight pool rules. Scores can go below zero (WPA 7.7), and the counter shows them that way.
What clears the count
Three fouls in a row means three fouls by the same player without a legal shot in between (WPA 3.13). The opponent’s shots do not clear it: a player can foul, sit while the other player runs forty balls, and come back on one foul. What clears it is that player’s own next legal shot, and a ball pocketed earlier in an inning that then ends in a foul is a legal shot. So two innings that both end in fouls are not necessarily two fouls in a row. A player on two fouls must be warned when coming to the table, and without the warning a third foul counts only as a second; the counter gives the warning in its message line every time.
| Inning | What the player did | Points | Score | Fouls in a row |
|---|---|---|---|---|
| 1 | Breaking foul on the opening break; the opponent takes the table | −2 | −2 | 0: not counted |
| 2 | Pockets 3 balls, then scratches | +3 −1 | 0 | 1: the 3 balls cleared it first |
| 3 | Fouls on the first shot | −1 | −1 | 2: warned |
| 4 | Pockets 2 balls, then misses | +2 | 1 | 0 |
| 5 | Fouls | −1 | 0 | 1 |
| 6 | Fouls | −1 | −1 | 2: warned |
| 7 | Fouls a third time | −1 −15 | −17 | 0, then re-rack 15 and break |
Innings 2 and 3 both end in fouls, yet the player reaches only two. A counter that counts innings ending in fouls would have given the warning an inning early. Tap the same sequence into the counter and it reaches −17 with the count back at 0.
The re-rack: fourteen balls, and where the 15th goes
Straight pool is “continuous” because the rack never runs out. When the 14th ball of a rack drops, play pauses, the 14 balls are re-racked with the apex spot left empty, and the same player shoots on, normally using the 15th ball to break the new rack open. The counter keeps the balls down in the rack (“Rack 3: 9 of 14 down”) so you know when the re-rack is due. Balls pocketed on a foul or a safety are spotted, so they do not count toward the 14.
| Situation after the 14th ball | The 15th ball | The cue ball |
|---|---|---|
| Neither ball in the rack area | Stays | Stays |
| Only the 15th ball in the rack area | Head spot, or the centre spot if the cue ball blocks the head spot | Stays |
| Only the cue ball in the rack area, 15th ball on or below the head string | Stays | In hand above the head string |
| Only the cue ball in the rack area, 15th ball above the head string | Stays | Head spot, or the centre spot if it is blocked |
| Both in the rack area | All 15 re-racked | In hand above the head string |
| The 15th pocketed on the same shot as the 14th | Counts a point; all 15 re-racked | Stays, or in hand above the head string if in the rack area |
The last row is why the counter has a 15th ball too key. That ball scores like any other ball pocketed on a legal shot, but all fifteen go back in the rack, so the next re-rack is still fourteen balls away rather than thirteen. The key is live only on the shot after the 14th ball.
8-ball, 9-ball and 10-ball: races, breaks and three fouls
In 8-ball, 9-ball and 10-ball the score is racks, not balls, and a match is a race to a number of racks. The one free browser scorer for these, checked on 2026-10-02, counts racks and break and runs, and alternates the break; it has no winner-breaks option and no foul count. The fouls matter because the three-foul rule is not the same in every rack game.
| Game | The rack is won by | Three fouls in a row | Who breaks the next rack |
|---|---|---|---|
| 8-ball | Legally pocketing the 8 after your group | No such rule (WPA 3.13) | Alternate break |
| 9-ball | Legally pocketing the 9 on any shot, the break included, except a push out | Loses the rack (5.8); the fouls must be in the same rack | Alternate break |
| 10-ball | Legally pocketing the 10 on a called shot when it is the last ball; pocketed earlier it is spotted | Loses the rack (6.10) | Alternate break |
| APA leagues | As each game’s APA rules | Per the APA rules | Winner breaks: the lag winner breaks first, then each rack’s winner |
Sources: WPA Rules of Play rules 1.3, 3.13, 5.5, 5.8, 6.7, 6.8 and 6.10; the APA’s rule on lagging. Set Break to Winner breaks for an APA or bar-league match and the counter names the right breaker for each rack.
Handicapped races
League matches are often uneven races: one player needs 5 racks while the other needs 3, set by their skill ratings. The counter takes a separate race for each player, says who is “on the hill” one rack from winning, and calls “hill-hill” when both are. In 9-ball and 10-ball it keeps each player’s fouls in the current rack, warns at two, gives the rack to the other player on the third, and starts every rack at zero. Tap Legal shot when a player makes a legal shot after fouling, because that is what clears the count.
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
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Open tally counter →Click counter
A browser clicker that replaces the handheld thumb counter for door headcounts.
Open click counter →Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Score counter
A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Tasbeeh counter
A digital dhikr counter that stops at 33, 99 or 100 and keeps each dhikr separate.
Open tasbeeh counter →Differential counter
Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →Multi counter
Run as many counters as you like at once, side by side in a grid.
Open multi counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
Open pitch counter →Auto counter
Counts on its own from every 0.1 seconds to once an hour, and stops at your limit.
Open auto counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →People counter
In and out at a door, with live occupancy against a capacity and a fix for drift.
Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →Omer counter
The 49 days of Sefirat HaOmer, in days and weeks, with the blessing state tracked.
Open omer counter →Yes/No counter
Two options, a live percentage, and the sample size and caveats the percentage needs.
Open yes/no counter →Golf scorecard
Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
Open golf scorecard →Breath counter
Count breaths one to ten for meditation, with lost count recorded, or time breaths per minute.
Open breath counter →Badminton score counter
Rally scoring with the service court and doubles positions, for 3x21 and the 2027 3x15 system.
Open badminton score counter →Pickleball score counter
The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
Open squash score counter →Penalty shootout counter
Five kicks each that stop the moment a team cannot catch up, then sudden death.
Open penalty shootout counter →Basketball score counter
Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →
Frequently asked questions
How does scoring work in straight pool?
Each ball legally pocketed on a called shot scores one point, and extra balls pocketed on the same shot score too. Fouls subtract points: one for a standard foul, two for a breaking foul, and sixteen for a third standard foul in a row. Scores can go negative. After fourteen balls the rack is rebuilt, and the first player to the agreed total, traditionally 100, wins.
What happens if you foul three times in a row in straight pool?
The third foul costs its usual point plus a 15-point penalty, so 16, and three fouls in a row cost 18 in total. The foul count goes back to zero. Under WPA rules all fifteen balls are re-racked and the player who fouled must break again under the opening-break rules. Under BCA rules the incoming player may choose that or take the table as it lies.
Does a breaking foul count as one of the three fouls?
No. Under WPA rule 7.11 only standard fouls count toward three in a row, and the BCA rules say the same. A breaking foul, an opening break that pockets no called ball and fails to drive the cue ball and two object balls to a rail, costs two points instead, and the incoming player chooses to take the table or make the breaker break again.
What resets the three-foul count?
The player's own next legal shot. The opponent's turns do not reset it, and neither does a breaking foul. A ball pocketed before fouling in the same inning is a legal shot, so it clears the count first. That is why two innings that both end in fouls are not always two fouls in a row. A player on two fouls must be warned before shooting.
What happens if you foul three times in 9-ball?
Under WPA rules, three fouls in a row by the same player without a legal shot in between lose the rack, and the three must come in the same rack. 10-ball has the same rule. 8-ball does not: the WPA rules say some games, such as 8-ball, do not include it. The shooter must be warned after the second foul for the third to count.
When do you re-rack in straight pool?
When the fourteenth ball of a rack is pocketed. The fourteen balls are racked with the apex spot left empty, the fifteenth ball stays where it lies unless it is in the rack area, and the same player continues. If the fifteenth ball dropped on the same shot as the fourteenth, it scores a point and all fifteen are re-racked.
Who breaks next in pool, the winner or the loser?
It depends on the rules being played. WPA rules alternate the break between players in rack games such as 9-ball, whoever won the last rack. The APA, and many bar leagues, play winner breaks: the lag winner breaks the first rack and the winner of each rack breaks the next. Choose either in the counter and it names the breaker.
How many points is a game of straight pool?
Whatever the players or the event agree before the game. The WPA rules say only that the first player to reach the required score wins. Traditionally the game is to 100 points, which is the counter’s default, while professional matches may go higher and practice games shorter. The counter accepts any target from 10 to 1,000 points, and keeps the high run either way.
Is this an official pool scoresheet?
No. It is a score counter for practice, league nights, home tables and following matches. It keeps the score, the foul count, the re-rack and the rack race in this browser and sends nothing anywhere. It cannot see the table, so it does not decide whether a ball was called, a break was legal or a foul happened; you tap what happened.
Counting guides
Longer answers to the questions behind the counting.
- Swimming
How to count laps while swimming
Why swimmers lose count at length 14, and five methods that actually hold up.
- Tallying
Tally marks explained
Groups of five, the five-bar gate, and why the convention has survived for centuries.
- Events
How to do an accurate headcount
Counting people is easy. Counting them accurately, twice, is not.
- Habits
Track a daily habit streak
Why streak apps fail, and what a plain daily counter does better.
- Click speed
How to click faster
Hardware and grip account for most of the gap. Practice accounts for less than people think.
- Inventory
How to do a stock take
Counting is the easy part. Preparing, and knowing your count is right, is the job.
- Training
Reps and sets explained
How to read a programme, and why the rep range matters more than the total.
- Reference
Types of counters explained
Synchronous vs asynchronous, mod-N, ring and Johnson, plus mechanical and software counters.
- Build it
How to make a counter
Twenty lines gets you counting. Here is what to add after that, and why.
- Baseball
How to keep an official pitch count
Little League requires an official recorder at every game. Almost nobody explains the job.
- Dhikr
One tasbeeh is equal to how many?
The same phrase means a bead loop, a single dhikr, or a full set of a hundred. Which one is meant, and when.
- Haematology
How to do a manual differential count
Why the pattern matters, how many cells is enough, and the imprecision built into the method itself.
- Birding
How to count a flock of birds
Blocks, tens, and why the number to report is the most seen at one time.
- Knitting
How to read knitting shaping instructions
Every 4th row, alt rows, at each end, AT THE SAME TIME — translated, with the rows they land on.
- Golf
Stableford points and net scores
Stroke index, strokes received, net score, points — in the order you actually need them.
- Surveys
How many people do you need to survey?
Why 385 answers a city and 45 answers a club, and the margin each sample size buys.