Americano padel score counter · Free · No sign-up
Americano Padel Score Counter
An Americano padel score counter adds every point a pair wins to both players’ own totals, match after match, while partners rotate each round. This one builds the rotation for 4 to 16 players, counts each match to its fixed total, names the server, and keeps the standings, rests included.
Free, no sign-up, works offline, and nothing leaves this browser.
P1 serving, 1 of 2
P5 serving, 1 of 2
Nobody rests this round.
| Place | Player | Points | Played | W–D–L | +/− | Rested |
|---|---|---|---|---|---|---|
| =1 | P1 | 0 | 0 | 0–0–0 | 0 | 0 |
| =1 | P2 | 0 | 0 | 0–0–0 | 0 | 0 |
| =1 | P3 | 0 | 0 | 0–0–0 | 0 | 0 |
| =1 | P4 | 0 | 0 | 0–0–0 | 0 | 0 |
| =1 | P5 | 0 | 0 | 0–0–0 | 0 | 0 |
| =1 | P6 | 0 | 0 | 0–0–0 | 0 | 0 |
| =1 | P7 | 0 | 0 | 0–0–0 | 0 | 0 |
| =1 | P8 | 0 | 0 | 0–0–0 | 0 | 0 |
24 points with 2 serves a turn: every player serves 6.
Tap the pair that won the rally on its court. 1 to 4 pick a court for the keyboard, then A or ← scores the left pair and L or → the right; Ctrl+Z undoes. A match stops when the two scores add up to the total. Change server, before the first point, changes who starts the serve on the selected court. Renaming players keeps the scores; changing how many there are starts a new tournament, and Undo brings the old one back.
| Round | Court 1 | Court 2 | Resting |
|---|---|---|---|
| 1 | P1 & P2 v P3 & P4 | P5 & P6 v P7 & P8 | — |
| 2 | P1 & P8 v P2 & P7 | P3 & P6 v P4 & P5 | — |
| 3 | P1 & P3 v P6 & P8 | P2 & P4 v P5 & P7 | — |
| 4 | P1 & P7 v P3 & P5 | P2 & P8 v P4 & P6 | — |
| 5 | P1 & P6 v P4 & P7 | P2 & P5 v P3 & P8 | — |
| 6 | P1 & P5 v P2 & P6 | P3 & P7 v P4 & P8 | — |
| 7 | P1 & P4 v P5 & P8 | P2 & P3 v P6 & P7 | — |
This counts a social format; it does not referee one. Americano and Mexicano are not in the FIP Rules of Padel, so the points total, the serving turn, rests and tie-breaks are house rules: agree them before the first round. The counter records whichever pair you tap and cannot see a fault or a double bounce. It schedules 4 to 16 players and does not build mixed (one man, one woman) or fixed-team Americanos. For a full match scored 15, 30, 40 with the 2026 Star Point, use the padel score counter.
Adding up points is the easy part. The hard part is the rotation: whether everyone really partners everyone, how many rounds that takes, who rests, and whether 24 points served four at a time is fair. Most player counts cannot be perfect, and the counter says which, then builds the fairest schedule there is.
Americano is a social padel format in which partners change every round and every player keeps an individual total. Each match is played to a fixed number of points, often 16, 24 or 32, and both players of a pair bank the points the pair won. It is a house format, not one defined by the International Padel Federation (FIP).
- No sign-up
- No ads
- Counts never leave your browser
- Works offline
- Unlimited counters
Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Players | 4 to 16, on 1 to 4 courts |
| Formats | Americano (fixed rotation) and Mexicano (drawn from the standings) |
| Rotation | Whist schedules for 4, 5, 8, 9, 12, 13 and 16: partners once, opponents twice |
| Other counts | Everyone partners at least once; fewest repeats; rests strictly rotated |
| Match | Rally points to a total of 16, 21, 24 or 32 |
| Serve | Server named every point; 2, 3 or 4 serves a turn, with the fairness worked out |
| Standings | Points, played, won, drawn, lost, difference and rests |
| Rests | No credit, the player’s own average, or half a match |
| Tie-break | Points, then wins, then difference; otherwise a shared place |
| Undo | Every point, every change of server, every round and every setting |
| Where data goes | Nowhere. Local storage in this browser only |
| Official status | None. Americano is a house format, not an FIP one |
How to run an Americano with the counter
Enter the players, agree the house rules, then it is one tap per rally on each court.
Enter the players
One name per line, 4 to 16. The schedule and the number of courts follow from the count; 8, 12 and 16 need no rests.
Agree the house rules
Americano or Mexicano, the points total, how many serves a turn and what a rest is worth. Announce them before round 1.
Send each four to its court
The courts show who partners whom. Change server, before the first point, sets who starts the serve.
Tap the pair that won each rally
Each court counts down to its total and names the server. Keys 1 to 4 pick a court; A and L score it.
Start the next round
When every court has played its total, press Next round. In a timed session End round early banks the scores as they stand.
Read the standings
They update after every round. The schedule marks where rests are level, the fair places to stop.
Where an Americano score counter gets used
Anywhere a group wants everyone to play with everyone, and a winner at the end.
Club social nights
Eight or twelve players, two or three courts, a printed rotation and one phone keeping every total.
Uneven turn-outs
Six, seven or ten players who arrive instead of eight, with rests rotated and the level rounds marked.
Coaching groups
Mixed-ability players meeting everyone, then a Mexicano to finish so the top matches are close.
Corporate and charity events
A format that needs no bracket and no knockout, so nobody goes home after one match.
Holiday and league play
A one-court Americano for four or five players, rotating until everyone has partnered everyone.
Organisers
The schedule table to read out or screenshot before play, and undo for the score entered on the wrong court.
Which player counts give a perfect Americano, and how many rounds it takes
“Everyone partners everyone once” is the promise of an Americano, and for most numbers of players it cannot be kept. The reason is counting, not software. With n players there are n(n−1)/2 possible partnerships, and every match uses exactly two of them, one per pair. So a schedule in which each partnership happens exactly once needs that count to be even, and it is even only when n leaves 0 or 1 on division by 4.
| Players | Possible partnerships | Used per match | Matches needed | Possible? |
|---|---|---|---|---|
| 6 | 15 | 2 | 7.5 | No |
| 7 | 21 | 2 | 10.5 | No |
| 8 | 28 | 2 | 14 (7 rounds of 2 courts) | Yes |
| 9 | 36 | 2 | 18 (9 rounds of 2 courts, 1 resting) | Yes |
| 10 | 45 | 2 | 22.5 | No |
| 12 | 66 | 2 | 33 (11 rounds of 3 courts) | Yes |
When the count works, a perfect schedule exists and is better than the promise: in what mathematicians call a whist tournament, every pair of players partners exactly once and plays against each other exactly twice. With a multiple of 4 it takes n−1 rounds and nobody rests. With one more than a multiple of 4 it takes n rounds, one player rests each round, and everyone rests exactly once. Every schedule this counter uses was generated by a script and checked pair by pair before it went in; the table below is what that check found.
| Players | Courts | Resting a round | Rounds | Partners | Opponents | Rests level after |
|---|---|---|---|---|---|---|
| 4 | 1 | 0 | 3 | Everyone once | Everyone twice | Every round |
| 5 | 1 | 1 | 5 | Everyone once | Everyone twice | Round 5 (one rest each) |
| 6 | 1 | 2 | 9 | Everyone at least once; 3 repeat partnerships | 2 to 4 times | Every 3 rounds |
| 7 | 1 | 3 | 14 | Everyone at least once; 7 repeat partnerships | 1 to 5 times | Every 7 rounds |
| 8 | 2 | 0 | 7 | Everyone once | Everyone twice | Every round |
| 9 | 2 | 1 | 9 | Everyone once | Everyone twice | Round 9 (one rest each) |
| 10 | 2 | 2 | 15 | Everyone at least once; 15 repeat partnerships | 2 or 3 times | Every 5 rounds |
| 11 | 2 | 3 | 22 | Everyone at least once; 33 repeat partnerships | 2 to 4 times | Every 11 rounds |
| 12 | 3 | 0 | 11 | Everyone once | Everyone twice | Every round |
| 13 | 3 | 1 | 13 | Everyone once | Everyone twice | Round 13 (one rest each) |
| 14 | 3 | 2 | 21 | Everyone at least once; 35 repeat partnerships | 2 to 4 times | Every 7 rounds |
| 15 | 3 | 3 | 20 | Everyone at least once; 15 repeat partnerships | 1 to 3 times | Every 5 rounds |
| 16 | 4 | 0 | 15 | Everyone once | Everyone twice | Every round |
For the six counts that cannot be perfect, the repeats in the table are the fewest possible: 10 players play 15 rounds of 2 courts, which is 60 partnerships for 45 pairs, so at least 15 must repeat. Rests rotate strictly, nobody rests twice in a row, and at each “level” round everyone has rested the same number of times, so those are the fair places to stop if time runs out. The schedule table under the counter marks them.
What the top results say, checked on 5 October 2026
| Source | What it says | Checked against the counting |
|---|---|---|
| Padel Underground | Eight players, “two courts, four rounds, and by the end you’ve partnered with – and played against – everyone” | Wrong. Each round gives one partner, and there are 7 to meet, so it takes 7 rounds. After 4 each player has partnered 4 of the 7 |
| BracketMaker Americano generator | “Every player gets to play with everyone else once per tournament”, stated for any number | True only for 4, 5, 8, 9, 12, 13, 16 and so on. Impossible for 6, 7, 10, 11, 14 or 15 |
| ILY Padel, LiveForPadel, RacketRise | Eight players, seven rounds, every pairing once | Correct |
| Americano Score | “No repeat partners until it runs out of new ones”; free for up to 8 players | A sound rule, but it does not say how many rounds finish the job |
| PadelMix | Recommends multiples of four | Gives no round count |
The practical rule: if you can choose the numbers, choose 8, 12 or 16 for no rests, or 9 or 13 for one rest each, and play the full count of rounds. If you cannot, the counter still produces the fairest schedule there is for 6, 7, 10, 11, 14 or 15, and tells you when the rests are level.
Americano or Mexicano, and who partners whom
Both formats rotate partners and bank points per player. They differ in who decides the next round. An Americano is fixed in advance, so the schedule can be printed before anyone arrives. A Mexicano draws each round from the standings as they stand, so strong players meet strong players and the matches get closer as the evening goes on.
| Americano | Mexicano | |
|---|---|---|
| Next round decided by | A schedule fixed before play | The standings after the last round |
| Round 1 | The schedule’s first round | A draw, or the order players are entered |
| Partners | Everyone once, where the count allows | Whoever sits next to you in the table; repeats happen |
| Number of rounds | Set by the player count for a full rotation | Whatever the court time allows |
| Scoring | Points banked per player | Points banked per player |
| Best for | Mixed abilities and meeting everyone | Close matches and a real race at the top |
Who partners whom in a Mexicano
The ranking pages disagree, and the difference matters. The Americano Padel app’s guide pairs the top four on court 1 as 1st and 4th against 2nd and 3rd, and notes that some organisers use 1st and 3rd against 2nd and 4th. ILY Padel and LiveForPadel describe 1st and 2nd partnering against 3rd and 4th.
| Rule | Court 1 | Place sums | Effect |
|---|---|---|---|
| 1st & 4th v 2nd & 3rd | P1 + P4 against P2 + P3 | 5 v 5 | The most even match; the leader carries the weakest of the four |
| 1st & 3rd v 2nd & 4th | P1 + P3 against P2 + P4 | 4 v 6 | Slightly favours the leader’s pair |
| 1st & 2nd v 3rd & 4th | P1 + P2 against P3 + P4 | 3 v 7 | The two leaders together: lopsided, and the gap at the top widens |
The counter offers the first two, which are the balanced ones. Players resting that round are left out of the draw and rotate strictly, as in the Americano, and ties in the standings are broken by the order the players were entered. Because round 1 uses that order, enter the players in rough order of level if you want close first matches, or in any order for a lucky draw.
Serving in an Americano: when the total makes it unfair
No rule book covers serving in an Americano. Padel Underground says the players decide between themselves, PadelMix says each team serves 2 to 4 times before passing it on, LiveForPadel says twice, and Padel Compass says “usually every 4 points between teams and alternating inside the team”. All describe a fixed turn: one player serves a set number of points, then the serve passes to the other pair, alternating pairs and partners, so the order runs A1, B1, A2, B2.
Whether that is fair depends on arithmetic nobody mentions. With four servers taking turns of k points, every player serves the same number only if the total is a multiple of 4×k. Otherwise the first players in the order serve more.
| Match total | 2 a turn | 3 a turn | 4 a turn |
|---|---|---|---|
| 16 | Equal: 4 each | Unequal: 6, 4, 3, 3 | Equal: 4 each |
| 21 | Unequal: 6, 6, 5, 4 | Unequal: 6, 6, 6, 3 | Unequal: 8, 5, 4, 4 |
| 24 | Equal: 6 each | Equal: 6 each | Unequal: 8, 8, 4, 4 |
| 32 | Equal: 8 each | Unequal: 9, 9, 8, 6 | Equal: 8 each |
So the common advice of 4 serves a turn, applied to the common 24-point match, gives two players 8 serves and two players 4, which is a real advantage when the server usually wins the point. Two or three a turn makes it equal. For 32 points use 2 or 4, and for 16 use 2 or 4. A 21-point total is never equal, though it has one advantage of its own: it cannot end in a draw. The counter works this out for the settings chosen and says so under the settings.
Points totals in use
| Total | Who uses it | Match time (Padel Compass) | Draws possible |
|---|---|---|---|
| 16 | “The standard at most UK clubs” (Padel Underground) | 7 to 10 minutes | Yes, 8–8 |
| 21 | Padel Compass, as the odd total that avoids draws | 9 to 13 minutes | No |
| 24 | The standard in LiveForPadel’s and RacketRise’s guides | 10 to 15 minutes | Yes, 12–12 |
| 32 | ILY Padel’s example; longer matches | 14 to 20 minutes | Yes, 16–16 |
Rests and tie-breaks: what decides the winner
With a perfect count of players, raw totals are fair at the end: everyone has played the same number of matches. Everywhere else, a player who has just rested is behind on matches played, and the guides offer three answers. Padel.how warns that a rest should not automatically earn the maximum score, and suggests the player’s own average, a fixed neutral score announced in advance, or ranking on points per round. RacketRise gives the rested player the average. Padel Underground says a bye system is “not ideal” and that Americano works best with exact multiples of four.
| Credit for a rest | Player X: 4 played, 60 points, 1 rest | Player Y: 5 played, 70 points, no rest | Ahead |
|---|---|---|---|
| None | 60 | 70 | Y |
| Own average | 60 + 15 = 75 | 70 | X |
| Half a match | 60 + 12 = 72 | 70 | X |
The simplest fix needs no credit at all: stop at a round where the rests are level, which the schedule marks. If you must stop elsewhere, choose the credit before play starts, because as the table shows it can decide the winner. Half a match is the neutral choice: it neither rewards nor punishes the rest. A court that never started, at 0–0, counts as not played for anyone.
Tie-breaks for equal totals
| Source | Order |
|---|---|
| Padel.how | Head-to-head, rounds won, point difference, fewest points conceded, then a play-off or draw |
| ILY Padel | Head-to-head, point difference, number of wins |
| RacketRise | Point difference, then head-to-head |
| Americano Padel app (Mexicano) | Wins, then draws, then losses |
| Padel Compass | Total points, then wins, then point difference |
| Paddlepals | “Many clubs don’t bother with tie-breaks” |
| This counter | Points, then matches won, then point difference; still level is a shared place |
One piece of arithmetic sorts these out. In a match played to a fixed total T, a pair that scores s concedes T−s, so its difference is 2s−T. Add that up over a player’s matches and the difference is always twice the points minus the matches played times the total. Two players level on points after the same number of full matches are therefore level on difference too, so point difference as the first tie-break decides nothing. It only separates players who have played different numbers of matches, or rounds ended early.
Head-to-head is weaker in an Americano than it looks: in a perfect schedule two tied players have partnered once and opposed each other twice, often with a win each, and the partnered match counts for both. Matches won is the test that actually separates equal totals, which is why the counter, like Padel Compass, puts it second.
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Everyday6
The general-purpose counters: one number, many numbers, or counting on a timer.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
Tally marks in groups of five for surveys, stock takes and wildlife counts.
Open tally counter →Click counter
A browser clicker that replaces the handheld thumb counter for door headcounts.
Open click counter →Multi counter
Run as many counters as you like at once, side by side in a grid.
Open multi counter →Auto counter
Counts on its own from every 0.1 seconds to once an hour, and stops at your limit.
Open auto counter →Yes/No counter
Two options, a live percentage, and the sample size and caveats the percentage needs.
Open yes/no counter →
Sport & scores20
Scoreboards that know the rules of their game, not just two numbers that go up.
Score counter
A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
Open pitch counter →Golf scorecard
Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
Open golf scorecard →Badminton score counter
Rally scoring with the service court and doubles positions, for 3x21 and the 2027 3x15 system.
Open badminton score counter →Pickleball score counter
The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
Open squash score counter →Penalty shootout counter
Five kicks each that stop the moment a team cannot catch up, then sudden death.
Open penalty shootout counter →Basketball score counter
Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →Pool score counter
Straight pool with the breaking foul and three-foul penalties, and 8-ball, 9-ball and 10-ball races.
Open pool score counter →Rugby score counter
Union, sevens and league points, conversions tied to tries, golden point and bonus points.
Open rugby score counter →Soccer score counter
Goals by minute, five subs in three windows, second yellows, extra time and aggregate.
Open soccer score counter →Table tennis score counter
Games to 11 with the server named, doubles order, the swap at 5 and the expedite system.
Open table tennis score counter →Tennis score counter
Love to game with the server's court, every change of ends, tie-breaks and doubles order.
Open tennis score counter →Padel score counter
The 2026 Star Point, golden point or advantage, who serves and receives, and every change of sides.
Open padel score counter →Volleyball score counter
Rally scoring with the six-position rotation, the next server, time-outs, subs and beach mode.
Open volleyball score counter →
Fitness & health5
Reps, laps, breaths and daily habits, where the count is part of the activity.
Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →Breath counter
Count breaths one to ten for meditation, with lost count recorded, or time breaths per minute.
Open breath counter →
Work & field5
Counting that produces a record someone else relies on: stock, occupancy, lab work.
Differential counter
Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →People counter
In and out at a door, with live occupancy against a capacity and a fix for drift.
Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →
Faith2
Counts with their own rules about when a day turns over and what completes a set.
Frequently asked questions
How are points calculated in padel Americano?
Every point your pair wins goes onto your personal total, and onto your partner’s. If your pair wins a 24-point match 15–9, you and your partner each add 15 and both opponents add 9. After the last round the player with the highest total wins. The counter adds the scores itself and breaks ties on wins, then point difference.
Do you need an even number of players for Americano?
No, but the numbers matter more than evenness. Multiples of four (8, 12, 16) need no rests, and one more than a multiple of four (5, 9, 13) works perfectly with one player resting each round. Six, seven, ten, eleven, fourteen and fifteen cannot give everyone each partner exactly once, so some partnerships repeat and players rest in rotation.
What is the best number of players for a padel Americano?
Eight, on two courts: seven rounds, nobody rests, and everyone partners each other player once and plays against each of them twice. Twelve on three courts and sixteen on four work the same way with 11 and 15 rounds. Nine and thirteen are the best odd numbers: one player rests each round, everyone exactly once.
What if there's an odd number of players?
Some players rest each round. With 5, 9 or 13 it is one a round and the schedule can still be perfect, with everyone resting exactly once. With 7, 11 or 15 three rest each round. The counter rotates rests so nobody sits out twice in a row, marks the rounds where everyone has rested equally, and can credit a rest with an average or half a match.
What is the difference between Americano and Mexicano?
In an Americano the partners for every round are fixed in advance by a rotation. In a Mexicano each round is drawn from the current standings, often 1st and 4th against 2nd and 3rd on the top court, so similar players meet and matches get closer. Both bank points per player; the counter runs both.
Who serves first with a new partner?
There is no rule book answer, because Americano is not an FIP format, so the four players decide. A common method is a fixed turn of two to four serves, alternating pairs. The counter names the server on every point, lets you change who starts before the first point, and warns when the total and the turn length give some players more serves.
What is the best tie-break for equal totals?
Matches won. With a fixed total per match, two players level on points after the same number of full matches are always level on point difference too, so difference settles nothing. Head-to-head is weak because tied players have usually partnered once and played each other twice. The counter ranks on points, then wins, then difference, and shows a shared place if still level.
How long does a full Americano take?
Rounds times match length. Padel Compass puts a 24-point match at 10 to 15 minutes, so a full 8-player Americano of 7 rounds takes roughly 70 to 105 minutes plus changeovers; Paddlepals plans six to eight rounds in 90 minutes. A 16-player Americano needs 15 rounds for a full rotation, which is why big events often stop at a level round.
Is Americano an official FIP competition format?
No. The International Padel Federation’s Rules of Padel, revised from 1 January 2026, do not mention Americano or Mexicano. Both are social formats, so the points total, serving, rests and tie-breaks are house rules that the organiser should announce before the first round. Ordinary padel rules still govern each rally.
Can you play Americano on one court?
Yes. Four players play three rounds, and each partners the other three once. Five players play five rounds with one resting each time, everyone partnering everyone once. Six or seven on one court also work but take 9 and 14 rounds for everyone to partner everyone, so most groups stop at a level round.
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