Taekwondo score counter · Free · No sign-up
Taekwondo Score Counter
A taekwondo score counter adds up kyorugi points on a round clock: 1 for a punch to the trunk, 2 for a trunk kick, 3 for a head kick, 4 and 6 for turning kicks, and 1 for each gam-jeom against the opponent. This one follows the June 2026 World Taekwondo rules: best of three rounds, a 15-point gap and the tiebreak order.
Free, no sign-up, works offline, and nothing leaves this browser.
Chung 0 – 0 Hong
Tap Shi-jak to start round 1. Points do not stop the clock; Kal-yeo does. Each round is won on its own and two rounds win.
Best of three rounds: two rounds win the contest.
Best of three, rounds of 2 min; turning head kick 6, round gap 15; WT rules from June 2026
| Round | Blue | Red | Gam-jeom | Result |
|---|---|---|---|---|
| Round 1 | 0 | 0 | 0–0 | Not started |
| Clock | Contestant | What |
|---|---|---|
| Nothing yet: points, gam-jeom and round results appear here with the round and the clock. | ||
Tap Shi-jak to start, Kal-yeo when the referee breaks and Kye-sok to go on: points do not stop the clock, and a gam-jeom stops it because the referee calls Kal-yeo to give one. Passive gam-jeom is for crossing the line, falling, running away or avoiding: in the last 10 seconds of a round it gives the opponent 2 points. At 0:00 a penalty can still be given; tap End round to close it. Take back removes that contestant’s latest points in the round, as a video replay or a judges’ correction does. Ctrl+Z undoes.
This keeps the scoreboard; it does not referee. It cannot feel a kick land, measure the impact a PSS sensor registers, see whether a back kick turned the head and shoulders, or count PSS hits for a level round: the points and penalties are whatever you tap, and a round level on everything it counts is decided by your tap. It does not run the knock-down count, injury time (Kye-shi), team or tag-team matches, or poomsae, which is judged, not scored. Built for World Taekwondo kyorugi; ITF taekwon-do scores differently, and para taekwondo (no head techniques, no punch points) is not modelled. It is not an official scoring system.
Most taekwondo scoreboards still give a turning kick to the head 5 points and stop a round at 12. In 2026 it is 6 and 15, a passivity gam-jeom in the last 10 seconds is worth 2, and every round starts from 0–0. This counter keeps those rules, decides a level round in the rulebook’s order, and counts the gam-jeom that lose a round.
Kyorugi is the sparring discipline of taekwondo, in which two contestants, chung (blue) and hong (red), score kicks and punches on electronic trunk and head protectors under the rules of World Taekwondo. Olympic contests are best of three rounds of two minutes.
- No sign-up
- No ads
- Counts never leave your browser
- Works offline
- Unlimited counters
Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Rules | WT Competition Rules and Interpretation, in force from 1 June 2026; earlier editions selectable |
| Points | Punch 1, trunk kick 2, head kick 3, turning trunk 4, turning head 6 |
| Contest | Best of three rounds, each from 0–0; or total score with a golden round |
| Round clock | 2:00, 1:30 or 1:00, counting down; stops at Kal-yeo, not at points |
| Point gap | 15 in a round ends it (12 before June 2026); off for senior semi-finals and finals |
| Level round | Turning kicks, then head, trunk, punch, gam-jeom points, then your superiority tap |
| Gam-jeom | 1 point to the opponent; 2 for passivity in the last 10 s; the fifth in a round loses it |
| Video replay | One card per coach, kept if the replay succeeds; Take back removes points |
| Where data goes | Nowhere. Local storage in this browser only |
| Official record | No. It records what you tap and does not referee |
How to keep score in taekwondo sparring with the counter
Set the contest up once, then tap what the referee and judges give.
Set the contest up
Best of three or total score, the rules edition, the round length, and the names of blue and red.
Tap Shi-jak
The round clock counts down. Tap Kal-yeo when the referee breaks and Kye-sok to restart it.
Tap each score
Punch, Trunk, Head, Turning trunk or Turning head under the contestant who scored. The clock keeps running.
Tap each gam-jeom
Passive gam-jeom for the line, a fall or avoiding; Gam-jeom for anything else. The point goes to the other side.
Correct after a replay
Take back removes a contestant’s latest points; Replay lost takes the coach’s card.
End the round
At 0:00 tap End round. The counter gives the round, or asks for the superiority decision, then starts the rest.
Where a taekwondo score counter gets used
Any dojang, club competition or practice session with no electronic scoring system.
Club competitions
Points, rounds, gam-jeom and the clock, kept on a phone or tablet at the side of the mat.
Sparring practice
Two-minute rounds scored to the 2026 rules, so athletes feel what 6 points and a 15-point gap change.
Coaches
How many gam-jeom each athlete has in the round, and what decides a level round before the judges are asked.
Referees and recorders in training
A second board to check the round results and the tiebreak against.
Watching on streams
Why a round ended early, why a level round went one way, and why a late step out cost 2 points.
Parents at junior events
Shorter rounds and the total-score system many local events still run, explained as it happens.
Taekwondo scoring in 2026: 6 for a turning head kick, and a 15-point gap
The point values are the first thing a taekwondo scoreboard has to get right, and in 2026 they changed twice. From 1 January a turning kick doubles the kick, so a turning kick to the head is worth 6 points, not 5. From 1 June the gap that ends a round went from 12 points to 15, and a gam-jeom for passivity in the last 10 seconds of a round now gives the opponent 2 points. Every scoreboard and rules summary in the search results, checked on 21 October 2026, still gives a turning head kick 5.
| Technique | Points | Article |
|---|---|---|
| Punch to the trunk protector | 1 | 12.3.1 |
| Kick to the trunk protector | 2 | 12.3.2 |
| Kick to the head | 3 | 12.3.3 |
| Turning kick to the trunk protector | 4 | 12.3.4 |
| Turning kick to the head | 6 | 12.3.4 |
| Each gam-jeom given to the opponent | 1 | 12.3.5 |
| A gam-jeom for passivity in the last 10 seconds of a round | 2 | 12.3.5.1 |
| Punch to the head | None: a prohibited act, gam-jeom | 11, 14.4.1.8 |
The head is “the area above the collar bone” and only foot techniques may score there (Article 11). The PSS sensors in the trunk and head protectors decide whether a kick scored; the judges add the turning-kick points by hand, and those are void if the PSS did not register the kick (Article 13.4). A back kick counts as a turning kick only if the head and shoulders turn with it (Article 12, Explanation #1).
| Rule | 2019 edition | June 2022 to December 2025 | From 1 January 2026 | From 1 June 2026 |
|---|---|---|---|---|
| Contest | Three rounds, total score | Best of three added (June 2022): each round scored on its own | Best of three | Best of three |
| Turning kick to the head | 5 | 5 | 6 | 6 |
| Turning kick to the trunk | 4 | 4 | 4 | 4 |
| Gap that ends it | 20, at the end of round 2 or in round 3 | 12 in a round | 12 in a round | 15 in a round |
| Gam-jeom limit | 10: loss by PUN | 4 in a round (2022), 5 from January 2023 | 5 in a round | 5 in a round |
| Passivity gam-jeom in the last 10 s | 1 point | 1 point | 1 point | 2 points |
| A level score | Golden round: first to 2 points | The round tiebreak order | The round tiebreak order | The round tiebreak order |
Pick the edition under Rules and the counter uses its values: the Turning head key reads +5 under the 2023 to 2025 rules, the round gap is 12 before June 2026, and the passivity gam-jeom gives 1 point. Changing it in the middle of a contest re-scores every point already given, and is refused if it would change a round already decided.
The rulebook still prints 12 in one place
The June 2026 rulebook gives the new gap in its explanation of point-gap wins: “in case of fifteen (15) points difference between two athletes per round, the referee shall stop the contest” (Article 16, Explanation #3). A few paragraphs later, Explanation #8 still says “twelve (12)”. That line is a leftover. WT’s amendment sheet of 11 April 2026 changes 12 to 15, and so do the Korean text of the same rulebook and the June 2026 rules summary for Canadian referees. The counter uses 15; set the rules to January to May 2026 for 12.
The 2-point passivity gam-jeom
“For a Gam-jeom given due to passive behavior in the last ten (10) seconds of each round, one (1) Gam-jeom shall be recorded and two (2) points shall be awarded to the opponent” (Article 12.3.5.1). Passive behaviour is three things: crossing the boundary line, falling down, and running away from the opponent or avoiding. It is still one gam-jeom towards the limit of five in a round. Any other gam-jeom in the last 10 seconds, for grabbing or a kick below the waist, is still 1 point. That is why the counter has two keys: Gam-jeom is always 1, and Passive gam-jeom is 2 when the clock shows 10 seconds or less, or 0:00 before the round is closed, since a gam-jeom can still be given after the clock runs out (Article 10.4.5). Since June the boundary rule is also stricter: any part of the foot over the line is a gam-jeom, not a whole foot.
Best of three rounds: how a round and a contest are won
Olympic and World Taekwondo events use the best-of-three system: three rounds of 2 minutes with a minute’s rest between them, each round scored from 0–0 and won on its own, and two rounds win the contest (Articles 7.1.2 and 12.4.1). A contestant who wins rounds 1 and 2 has won; the rules do not say in words that round 3 is then not fought, but two rounds won decides the contest and WT events stop there. Points from a round do not carry into the next, so a contestant can lose 2–20 in one round and still win the contest.
| What happens | Result | Article |
|---|---|---|
| A gap of 15 points at any moment | The round goes to the leader at once. Not applied in senior semi-finals and finals | 16, Expl. #3 |
| A fifth gam-jeom in the round | The round goes to the opponent at once | 14.7.1 |
| Time, one contestant ahead | The round goes to the leader | 12.4.1 |
| Time, level | The tiebreak order below | 15.5 |
| RSC, withdrawal or disqualification | Ends the whole contest, whatever the rounds | 16.10 |
A level round has no golden round in this system. It is decided in a fixed order, and the counter applies the first three steps as you tap; its “If the round ended now” line shows which one is deciding.
| Step | The round goes to | The counter |
|---|---|---|
| 1 | More points from turning or spinning kicks | Decides it |
| 2 | More points by value of technique, in order: head, trunk, punch, gam-jeom | Decides it |
| 3 | More hits registered by the PSS | Cannot know: asks you |
| 4 | Superiority: the referee and judges decide (with three corner judges, the three judges without the referee) | Asks you |
“Gam-jeom” in step 2 means the points a contestant received from the opponent’s gam-jeom, the last and lowest category; it is not a count of who was penalised less.
| Blue | Red | Round to |
|---|---|---|
| 9: head kick, turning trunk kick, trunk kick | 7 | Blue, on points |
| 6: one turning head kick | 6: three trunk kicks | Blue, more points from turning kicks (6 to 0) |
| 6: two head kicks | 6: three trunk kicks | Blue, more points from head kicks |
| 4: two trunk kicks | 4: one trunk kick, two gam-jeom by Blue | Blue, more points from trunk kicks (4 to 2) |
| 3: trunk kick, punch | 3: trunk kick, one gam-jeom by Blue | Blue, more points from punches |
| 2: two punches | 2: two punches | PSS hits, then the officials |
| 15 with 40 s left | 0 | Blue at once, by the 15-point gap (under the January 2026 rules, at 12) |
The total-score system and the golden round
The rulebook keeps the older system for events that do not use best of three, and many club and national events still run it; set Contest to total score. The three rounds add up and the higher total wins. A gap of 20 points ends the contest at the end of round 2 or at any moment in round 3, and ten gam-jeom loses it by punitive declaration (Articles 14.7 and 16). A level total after round 3 goes to a golden round of one minute in which all earlier points are void: the first to 2 points, or whose opponent receives two gam-jeom, wins (Article 15.3). If neither happens, superiority decides in this order: a punch point in the golden round, more PSS hits in it, more rounds won in the first three, fewer gam-jeom over all four rounds, then the referee and judges (15.4).
| Code | Meaning | Best of three |
|---|---|---|
| RSC | Referee stops contest: a knock-down not answered by the count of eight, three refusals to continue, safety, or the doctor | Ends the contest |
| PTF | Final score: more rounds won, or the higher total | Two rounds won |
| PTG | Point gap | Wins a round (15) |
| GDP | Golden point | Not used |
| SUP | Superiority | Wins a round |
| WDR | Withdrawal, or the coach throws in the towel | Ends the contest |
| DSQ | Disqualification: missed weigh-in or third call | Ends the contest |
| PUN | Punitive declaration: ten gam-jeom | Not in the list (Article 16.10): five in a round loses that round instead |
| DQB | Disqualification for unsportsmanlike behaviour | Ends the contest |
There is no “KO” code: a knock-down that ends a contest is recorded as RSC.
Sources: World Taekwondo, Competition Rules and Interpretation in force as of June 1, 2026 (read in the copy the Danish Taekwondo Federation hosts; Articles 7, 10 to 16 and 21), WT’s amendment sheet for the same edition (in the copy the Dutch Taekwondo Federation hosts), and the editions of 1 January 2026, 27 January 2023 and 15 May 2019 for the history.
Gam-jeom: the prohibited acts, the limits and the replay card
Every penalty in WT kyorugi is a gam-jeom, and each one is a point for the opponent (Article 14.3). The current rules have no kyong-go, the half-penalty warning some explanations still describe.
| Group | Acts |
|---|---|
| Passive (2 points in the last 10 s) | Crossing the boundary line with any part of the foot; falling down; avoiding or delaying the match, running away |
| Holding | Grabbing or pushing the opponent |
| Blocking with the leg | Lifting the leg to block; kicking the opponent’s leg to stop a kick; kicking in the air above the waist four or more times, or holding a leg up for more than three seconds, to impede an attack |
| Illegal targets | Kicking below the waist; hitting the head with the hand; attacking the back of the head protector or the trunk protector with the side or sole of the foot in a clinch |
| Dangerous | Butting or knee attacks; attacking a fallen opponent; attacking after Kal-yeo |
| Misconduct | By the contestant or the coach: ignoring the referee, protesting, provoking or insulting, and other unsportsmanlike conduct |
| System | Limit | Result |
|---|---|---|
| Best of three | 5 in one round | The opponent wins that round (14.7.1); the count starts again next round |
| Total score | 10 in the contest | The opponent wins by punitive declaration, PUN (14.7) |
| Golden round | 2 in the golden round | The opponent wins (15.3) |
The counter keeps the count on each panel, “Gam-jeom 3 of 5” in best of three, and ends the round itself on the fifth.
The video replay card
Each coach has one request for an instant video replay per contest, and keeps it if the replay succeeds; the technical delegate may allow more at the head of team meeting (Article 21.6). A request covers one action, raised within five seconds. Since January 2026 a coach cannot ask for a replay of a head kick the PSS did not score; only the centre referee can (Article 12.2.3). A separate technical card covers clock, PSS and operator errors: if there was no fault the contestant gets a gam-jeom, and the card is returned either way (21.4). On the counter, Take back removes the points a replay cancels and Replay lost takes the card away.
What the other scoreboards do
Checked on 21 October 2026: the free browser board on TaekwondoKing has +1, +2, +3 and gam-jeom keys and a next-round button, but its point table gives a turning head kick 5, its text mixes a 12- and a 20-point gap, and it describes a golden point. MartialMatch, tournament software, has keys up to a turning head kick +5 and runs three rounds on a total score with a golden round. The Taekwondo Scorer and Total TKD Scorer apps count points and gam-jeom with no gap or tiebreak. None found uses 6 points, the 15-point gap, the 2-point passivity gam-jeom or the round tiebreak order.
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Everyday7
The general-purpose counters: one number, many numbers, or counting on a timer.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
Tally marks in groups of five for surveys, stock takes and wildlife counts.
Open tally counter →Click counter
A browser clicker that replaces the handheld thumb counter for door headcounts.
Open click counter →Multi counter
Run as many counters as you like at once, side by side in a grid.
Open multi counter →Auto counter
Counts on its own from every 0.1 seconds to once an hour, and stops at your limit.
Open auto counter →Yes/No counter
Two options, a live percentage, and the sample size and caveats the percentage needs.
Open yes/no counter →Sticker album counter
Stickers you have and spares to swap, missing lists to copy, and the packs still to go from your count.
Open sticker album counter →
Sport & scores43
Scoreboards that know the rules of their game, not just two numbers that go up.
Score counter
A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
Open pitch counter →Golf scorecard
Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
Open golf scorecard →Badminton score counter
Rally scoring with the service court and doubles positions, for 3x21 and the 2027 3x15 system.
Open badminton score counter →Pickleball score counter
The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
Open squash score counter →Penalty shootout counter
Five kicks each that stop the moment a team cannot catch up, then sudden death.
Open penalty shootout counter →Basketball score counter
Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →Pool score counter
Straight pool with the breaking foul and three-foul penalties, and 8-ball, 9-ball and 10-ball races.
Open pool score counter →Rugby score counter
Union, sevens and league points, conversions tied to tries, golden point and bonus points.
Open rugby score counter →Soccer score counter
Goals by minute, five subs in three windows, second yellows, extra time and aggregate.
Open soccer score counter →Table tennis score counter
Games to 11 with the server named, doubles order, the swap at 5 and the expedite system.
Open table tennis score counter →Tennis score counter
Love to game with the server's court, every change of ends, tie-breaks and doubles order.
Open tennis score counter →Padel score counter
The 2026 Star Point, golden point or advantage, who serves and receives, and every change of sides.
Open padel score counter →Volleyball score counter
Rally scoring with the six-position rotation, the next server, time-outs, subs and beach mode.
Open volleyball score counter →Americano padel score counter
Rotating partners for 4 to 16 players, matches to a points total, and every player's running total.
Open americano padel score counter →Field hockey score counter
Goals by minute, a clock that stops, card timers in playing time, the 2026 card rules and shoot-outs.
Open field hockey score counter →Free throw counter
Make or miss, the percentage with its likely range, runs of makes, sets and make-50 goals.
Open free throw counter →Futsal score counter
Accumulated fouls per half with the 10 m kick, timeouts, a stopped clock and the red card timer.
Open futsal score counter →Handball score counter
2-minute suspensions a goal does not end, the third a red card, three warnings and team time-outs.
Open handball score counter →Judo score counter
The 2026 IJF rules: yuko back, a hold timer that scores itself, shido that never decide, golden score.
Open judo score counter →Kabaddi score counter
Players on court kept for you: revival in order, all outs, the bonus line, super tackle, do-or-die.
Open kabaddi score counter →Karate score counter
WKF kumite 2026: senshu kept for you and lost in the last 15 s, the 8-point lead, chui to hansoku.
Open karate score counter →Lacrosse score counter
Penalty timers that know which one a goal releases, by code: high school, NCAA, PLL, box and sixes.
Open lacrosse score counter →Netball score counter
Whose centre pass is next, kept through every break, plus the Super Shot and extra time.
Open netball score counter →Roundnet score counter
Who serves to whom under the 2026 IRF equal serving or the classic rules, with every rotation.
Open roundnet score counter →Cornhole score counter
Cancellation scoring bag by bag, who pitches first next round, ACO Skins and house-rule busts.
Open cornhole score counter →Water polo score counter
Exclusions a goal or the ball won ends early, personal fouls by cap, the possession clock, shootout.
Open water polo score counter →Wrestling score counter
Folkstyle, freestyle or Greco: 3-point takedowns, riding time, the technical fall, overtime, criteria.
Open wrestling score counter →Curling score counter
Points by end, the hammer next end, the mixed doubles decision, and the club scoreboard drawn for you.
Open curling score counter →Fencing score counter
Hits on a bout clock in fencing time, the priority minute, cards by group and the 2026-27 P-cards.
Open fencing score counter →Gaelic football score counter
Goals, two-pointers and points by the 2026 rules, a 45 valued by code, extra time, and the scorers line.
Open gaelic football score counter →Spades score counter
Bids and tricks per player, bags to the bag-out, nil and blind nil, and the disputed house rules as settings.
Open spades score counter →Cribbage board counter
A peg board for 2, 3 or 4: the play, then each hand in counting order to 121 or 61, with skunks and muggins.
Open cribbage board counter →Euchre score counter
Who called, alone or not, and the tricks: loners, euchres and the disputed house rules, plus a progressive tally.
Open euchre score counter →500 score counter
The bid and the tricks, scored by the Avondale table: misère, slams and how a game is won as settings.
Open 500 score counter →Gin rummy score counter
Who went down and both deadwood counts: undercuts, gin, boxes and shutouts, plus Hollywood and Oklahoma.
Open gin rummy score counter →Hearts score counter
Hearts and the queen per hand, refused until it adds to 26: five moon rules, the jack of diamonds, Black Maria.
Open hearts score counter →
Fitness & health7
Reps, laps, breaths and daily habits, where the count is part of the activity.
Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →Breath counter
Count breaths one to ten for meditation, with lost count recorded, or time breaths per minute.
Open breath counter →Craving tracker
Time each urge, rate it 1 to 10, and log whether you rode it out or acted on it.
Open craving tracker →Water intake counter
Drinks logged in ml or oz by the cup you used, against a goal or a fluid limit, paced over your day.
Open water intake counter →
Work & field5
Counting that produces a record someone else relies on: stock, occupancy, lab work.
Differential counter
Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →People counter
In and out at a door, with live occupancy against a capacity and a fix for drift.
Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →
Faith9
Counts with their own rules about when a day turns over and what completes a set.
Tasbeeh counter
A digital dhikr counter that stops at 33, 99 or 100 and keeps each dhikr separate.
Open tasbeeh counter →Omer counter
The 49 days of Sefirat HaOmer, in days and weeks, with the blessing state tracked.
Open omer counter →Mala counter
108 beads to a round, credited as 100 or 108, with dorje and bell counter strings and a bell.
Open mala counter →Rosary counter
Prayer by prayer through the decades, with the day's mysteries by the 2002 or the older schedule.
Open rosary counter →Divine Mercy chaplet counter
The chaplet in Diary 476's order, a tap a prayer, with the novena from Good Friday kept day by day.
Open divine mercy chaplet counter →St Michael chaplet counter
The nine salutations in the Raccolta's order, a tap a prayer, with the Michaelmas novena kept.
Open st michael chaplet counter →Prayer rope counter
A knot a tap on any chotki, services in Jesus Prayers, and the Optina 500 with its prostrations.
Open prayer rope counter →Seven Sorrows rosary counter
Seven sorrows of seven Hail Marys, a tap a prayer, the three for Mary's tears where your card puts them.
Open seven sorrows rosary counter →Franciscan Crown counter
Seven joys of ten Hail Marys and two to make 72, a tap a prayer, with the Pope's prayers and Lent's sorrows.
Open franciscan crown counter →
Frequently asked questions
How does taekwondo scoring work?
In World Taekwondo sparring a punch to the trunk protector scores 1 point, a kick to it 2, and a kick to the head 3. A turning kick doubles the kick: 4 to the trunk and, since January 2026, 6 to the head. Each gam-jeom gives the opponent 1 point. Contests are best of three rounds, each round scored from zero.
How many points is a head kick in taekwondo?
A kick to the head scores 3 points, and a turning kick to the head 6 under the World Taekwondo rules in force since 1 January 2026. Before that a turning head kick was worth 5, which many scoreboards and rules summaries still show. Punches to the head never score; hitting the head with the hand is a prohibited act and earns a gam-jeom.
How many rounds are there in Olympic taekwondo?
Olympic taekwondo is best of three rounds of two minutes, with a minute’s rest between them. Each round starts from 0–0 and is won on its own, and the first contestant to win two rounds wins the contest, so a 2–0 contest ends without a third round. There is no golden round in this system.
What happens if both competitors have the same score at the end of a round?
Under the best-of-three rules a level round goes to the contestant with more points from turning kicks, then more points by technique in the order head, trunk, punch and gam-jeom, then more hits registered by the PSS sensors. If all of those are level, the referee and judges decide on superiority (Article 15.5).
What is a gam-jeom in taekwondo?
A gam-jeom is the penalty for a prohibited act, such as stepping out, falling, grabbing, kicking below the waist or hitting the head with the hand, and it gives the opponent 1 point. Since June 2026 a passivity gam-jeom in a round’s last 10 seconds gives 2. Five gam-jeom in one round lose that round in best of three.
Can punches score points in taekwondo?
Yes, but only to the trunk protector, where a straight punch with the knuckles of a clenched fist scores 1 point if the judges confirm it. Punches to the head are not allowed and give a gam-jeom. A punch counts in the round tiebreak after turning kicks, head kicks and trunk kicks, ahead of gam-jeom points.
What is the point gap rule in taekwondo?
In best-of-three contests a round ends at once when one contestant leads by 15 points, and the leader wins that round. The gap was 12 until the rules of 1 June 2026. It is not applied in senior semi-finals and finals. In the older total-score system a 20-point gap ends the whole contest after round 2 or during round 3.
Is there still a golden point in taekwondo?
Not in best-of-three contests, where a level round is decided by the tiebreak order. The golden round survives only in the total-score system some events still use: a one-minute fourth round with earlier points void, won by the first to 2 points or whose opponent receives two gam-jeom, and otherwise on superiority.
Is this an official taekwondo scoreboard?
No. It is a score counter for clubs, coaches, recorders in training and anyone following a contest. It keeps the points, rounds, gam-jeom and clock in this browser and sends nothing anywhere. It cannot feel a kick or read a PSS sensor and records whatever you tap, so the referee’s decision is always the one that counts.
Counting guides
Longer answers to the questions behind the counting.
- Swimming
How to count laps while swimming
Why swimmers lose count at length 14, and five methods that actually hold up.
- Tallying
Tally marks explained
Groups of five, the five-bar gate, and why the convention has survived for centuries.
- Events
How to do an accurate headcount
Counting people is easy. Counting them accurately, twice, is not.
- Habits
Track a daily habit streak
Why streak apps fail, and what a plain daily counter does better.
- Click speed
How to click faster
Hardware and grip account for most of the gap. Practice accounts for less than people think.
- Inventory
How to do a stock take
Counting is the easy part. Preparing, and knowing your count is right, is the job.
- Reference
Types of counters explained
Synchronous vs asynchronous, mod-N, ring and Johnson, industrial and PLC counters, plus mechanical and software counters.
- Build it
How to make a counter
Twenty lines gets you counting. Here is what to add after that, and why.
- Baseball
How to keep an official pitch count
Little League requires an official recorder at every game. Almost nobody explains the job.
- Dhikr
One tasbeeh is equal to how many?
The same phrase means a count of a hundred, a bead loop, a single dhikr, or the set after salah. Which one is meant, and when.
- Haematology
How to do a manual differential count
Why the pattern matters, how many cells is enough, and the imprecision built into the method itself.
- Birding
How to count a flock of birds
Blocks, tens, and why the number to report is the most seen at one time.
- Knitting
How to read knitting shaping instructions
Every 4th row, alt rows, at each end, AT THE SAME TIME — translated, with the rows they land on.
- Golf
Stableford points and net scores
Stroke index, strokes received, net score, points — in the order you actually need them.
- Surveys
How many people do you need to survey?
Why 385 answers a city and 45 answers a club, and the margin each sample size buys.
- Rules
How to read fencing pool results
V and V3, the indicator, why the ranking is V/M and not wins, ties at the cut and the seeded table.
- Rules
How to fill in a FIBA basketball scoresheet
The running score, team fouls, time-outs and the new 2026 foul marks, DI, FL and the circled T.
- Rules
Futsal rule changes 2025-26
Penalty-kick fouls stop counting, the dropped ball follows possession, and the 8-second rule is not futsal's.
- Rules
Futsal timekeeper and third referee
The stopped clock, the fifth-foul sign, the time-out slip, the two-minute entry slip and the eight signals from the table.
- Scorekeeping
How to write a GAA match report
The result line, the scorers line with 2pt, f and 45, what the brackets mean, team lists and subs, and how to check the sums.
- Rules
Handball timekeeper and scorekeeper
The clock, the suspension cards, the green card, the whistle that stops play, and the three attacks after an injury.
- Rules
Hockey rule changes from 1 November 2026
No second green or yellow, coaches' cards that cost a player, and what is not new since March.
- Rules
Netball scorer and timekeeper
The quarter and interval timetable, goals and missed shots, the centre pass column, holding time and the suspension clock.
- Training
Reps and sets explained
What 10 reps and 3x10 mean, where 3 sets of 10 came from, and what the 2026 ACSM review changed.
- Rules
Roundnet rule changes 2025-26
Equal serving, the bigger ball, a boundary at last and three touches on the serve, edition by edition.
- Rules
How to fill out a volleyball score sheet
The X in box 1, checkmarks and exit scores, time-outs, subs, the libero triangle, penalty points and the T-bar.
- Rules
Water polo table officials
Who runs which clock, the 18-second exclusions, the four flags, the third personal foul and the 45-second whistle.
- Rules
How to keep score in wrestling
T3 not T2, near falls by the second, riding time, the circled first points and how a result is written.