Taekwondo score counter · Free · No sign-up

Taekwondo Score Counter

Short answer

A taekwondo score counter adds up kyorugi points on a round clock: 1 for a punch to the trunk, 2 for a trunk kick, 3 for a head kick, 4 and 6 for turning kicks, and 1 for each gam-jeom against the opponent. This one follows the June 2026 World Taekwondo rules: best of three rounds, a 15-point gap and the tiebreak order.

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Before Shi-jak2:00
Chung0Rounds won 00Turning0Head0Trunk0PunchNo gam-jeomReplay card 1
Hong0Rounds won 00Turning0Head0Trunk0PunchNo gam-jeomReplay card 1

Chung 0 – 0 Hong

Tap Shi-jak to start round 1. Points do not stop the clock; Kal-yeo does. Each round is won on its own and two rounds win.

Best of three rounds: two rounds win the contest.

Best of three, rounds of 2 min; turning head kick 6, round gap 15; WT rules from June 2026

The contest so far, by round
RoundBlueRedGam-jeomResult
Round 1000–0Not started
Points, gam-jeom and round results, by round and clock
ClockContestantWhat
Nothing yet: points, gam-jeom and round results appear here with the round and the clock.

Tap Shi-jak to start, Kal-yeo when the referee breaks and Kye-sok to go on: points do not stop the clock, and a gam-jeom stops it because the referee calls Kal-yeo to give one. Passive gam-jeom is for crossing the line, falling, running away or avoiding: in the last 10 seconds of a round it gives the opponent 2 points. At 0:00 a penalty can still be given; tap End round to close it. Take back removes that contestant’s latest points in the round, as a video replay or a judges’ correction does. Ctrl+Z undoes.

This keeps the scoreboard; it does not referee. It cannot feel a kick land, measure the impact a PSS sensor registers, see whether a back kick turned the head and shoulders, or count PSS hits for a level round: the points and penalties are whatever you tap, and a round level on everything it counts is decided by your tap. It does not run the knock-down count, injury time (Kye-shi), team or tag-team matches, or poomsae, which is judged, not scored. Built for World Taekwondo kyorugi; ITF taekwon-do scores differently, and para taekwondo (no head techniques, no punch points) is not modelled. It is not an official scoring system.

Most taekwondo scoreboards still give a turning kick to the head 5 points and stop a round at 12. In 2026 it is 6 and 15, a passivity gam-jeom in the last 10 seconds is worth 2, and every round starts from 0–0. This counter keeps those rules, decides a level round in the rulebook’s order, and counts the gam-jeom that lose a round.

Kyorugi is the sparring discipline of taekwondo, in which two contestants, chung (blue) and hong (red), score kicks and punches on electronic trunk and head protectors under the rules of World Taekwondo. Olympic contests are best of three rounds of two minutes.

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Key facts

Online taekwondo score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
RulesWT Competition Rules and Interpretation, in force from 1 June 2026; earlier editions selectable
PointsPunch 1, trunk kick 2, head kick 3, turning trunk 4, turning head 6
ContestBest of three rounds, each from 0–0; or total score with a golden round
Round clock2:00, 1:30 or 1:00, counting down; stops at Kal-yeo, not at points
Point gap15 in a round ends it (12 before June 2026); off for senior semi-finals and finals
Level roundTurning kicks, then head, trunk, punch, gam-jeom points, then your superiority tap
Gam-jeom1 point to the opponent; 2 for passivity in the last 10 s; the fifth in a round loses it
Video replayOne card per coach, kept if the replay succeeds; Take back removes points
Where data goesNowhere. Local storage in this browser only
Official recordNo. It records what you tap and does not referee

How to keep score in taekwondo sparring with the counter

Set the contest up once, then tap what the referee and judges give.

  1. Set the contest up

    Best of three or total score, the rules edition, the round length, and the names of blue and red.

  2. Tap Shi-jak

    The round clock counts down. Tap Kal-yeo when the referee breaks and Kye-sok to restart it.

  3. Tap each score

    Punch, Trunk, Head, Turning trunk or Turning head under the contestant who scored. The clock keeps running.

  4. Tap each gam-jeom

    Passive gam-jeom for the line, a fall or avoiding; Gam-jeom for anything else. The point goes to the other side.

  5. Correct after a replay

    Take back removes a contestant’s latest points; Replay lost takes the coach’s card.

  6. End the round

    At 0:00 tap End round. The counter gives the round, or asks for the superiority decision, then starts the rest.

Where a taekwondo score counter gets used

Any dojang, club competition or practice session with no electronic scoring system.

  • Club competitions

    Points, rounds, gam-jeom and the clock, kept on a phone or tablet at the side of the mat.

  • Sparring practice

    Two-minute rounds scored to the 2026 rules, so athletes feel what 6 points and a 15-point gap change.

  • Coaches

    How many gam-jeom each athlete has in the round, and what decides a level round before the judges are asked.

  • Referees and recorders in training

    A second board to check the round results and the tiebreak against.

  • Watching on streams

    Why a round ended early, why a level round went one way, and why a late step out cost 2 points.

  • Parents at junior events

    Shorter rounds and the total-score system many local events still run, explained as it happens.

Taekwondo scoring in 2026: 6 for a turning head kick, and a 15-point gap

The point values are the first thing a taekwondo scoreboard has to get right, and in 2026 they changed twice. From 1 January a turning kick doubles the kick, so a turning kick to the head is worth 6 points, not 5. From 1 June the gap that ends a round went from 12 points to 15, and a gam-jeom for passivity in the last 10 seconds of a round now gives the opponent 2 points. Every scoreboard and rules summary in the search results, checked on 21 October 2026, still gives a turning head kick 5.

Taekwondo points under the WT rules in force from 1 June 2026
TechniquePointsArticle
Punch to the trunk protector112.3.1
Kick to the trunk protector212.3.2
Kick to the head312.3.3
Turning kick to the trunk protector412.3.4
Turning kick to the head612.3.4
Each gam-jeom given to the opponent112.3.5
A gam-jeom for passivity in the last 10 seconds of a round212.3.5.1
Punch to the headNone: a prohibited act, gam-jeom11, 14.4.1.8

The head is “the area above the collar bone” and only foot techniques may score there (Article 11). The PSS sensors in the trunk and head protectors decide whether a kick scored; the judges add the turning-kick points by hand, and those are void if the PSS did not register the kick (Article 13.4). A back kick counts as a turning kick only if the head and shoulders turn with it (Article 12, Explanation #1).

What changed in WT kyorugi scoring, edition by edition
Rule2019 editionJune 2022 to December 2025From 1 January 2026From 1 June 2026
ContestThree rounds, total scoreBest of three added (June 2022): each round scored on its ownBest of threeBest of three
Turning kick to the head5566
Turning kick to the trunk4444
Gap that ends it20, at the end of round 2 or in round 312 in a round12 in a round15 in a round
Gam-jeom limit10: loss by PUN4 in a round (2022), 5 from January 20235 in a round5 in a round
Passivity gam-jeom in the last 10 s1 point1 point1 point2 points
A level scoreGolden round: first to 2 pointsThe round tiebreak orderThe round tiebreak orderThe round tiebreak order

Pick the edition under Rules and the counter uses its values: the Turning head key reads +5 under the 2023 to 2025 rules, the round gap is 12 before June 2026, and the passivity gam-jeom gives 1 point. Changing it in the middle of a contest re-scores every point already given, and is refused if it would change a round already decided.

The rulebook still prints 12 in one place

The June 2026 rulebook gives the new gap in its explanation of point-gap wins: “in case of fifteen (15) points difference between two athletes per round, the referee shall stop the contest” (Article 16, Explanation #3). A few paragraphs later, Explanation #8 still says “twelve (12)”. That line is a leftover. WT’s amendment sheet of 11 April 2026 changes 12 to 15, and so do the Korean text of the same rulebook and the June 2026 rules summary for Canadian referees. The counter uses 15; set the rules to January to May 2026 for 12.

The 2-point passivity gam-jeom

“For a Gam-jeom given due to passive behavior in the last ten (10) seconds of each round, one (1) Gam-jeom shall be recorded and two (2) points shall be awarded to the opponent” (Article 12.3.5.1). Passive behaviour is three things: crossing the boundary line, falling down, and running away from the opponent or avoiding. It is still one gam-jeom towards the limit of five in a round. Any other gam-jeom in the last 10 seconds, for grabbing or a kick below the waist, is still 1 point. That is why the counter has two keys: Gam-jeom is always 1, and Passive gam-jeom is 2 when the clock shows 10 seconds or less, or 0:00 before the round is closed, since a gam-jeom can still be given after the clock runs out (Article 10.4.5). Since June the boundary rule is also stricter: any part of the foot over the line is a gam-jeom, not a whole foot.

Best of three rounds: how a round and a contest are won

Olympic and World Taekwondo events use the best-of-three system: three rounds of 2 minutes with a minute’s rest between them, each round scored from 0–0 and won on its own, and two rounds win the contest (Articles 7.1.2 and 12.4.1). A contestant who wins rounds 1 and 2 has won; the rules do not say in words that round 3 is then not fought, but two rounds won decides the contest and WT events stop there. Points from a round do not carry into the next, so a contestant can lose 2–20 in one round and still win the contest.

How a best-of-three round ends
What happensResultArticle
A gap of 15 points at any momentThe round goes to the leader at once. Not applied in senior semi-finals and finals16, Expl. #3
A fifth gam-jeom in the roundThe round goes to the opponent at once14.7.1
Time, one contestant aheadThe round goes to the leader12.4.1
Time, levelThe tiebreak order below15.5
RSC, withdrawal or disqualificationEnds the whole contest, whatever the rounds16.10

A level round has no golden round in this system. It is decided in a fixed order, and the counter applies the first three steps as you tap; its “If the round ended now” line shows which one is deciding.

A level round, decided in order (Article 15.5)
StepThe round goes toThe counter
1More points from turning or spinning kicksDecides it
2More points by value of technique, in order: head, trunk, punch, gam-jeomDecides it
3More hits registered by the PSSCannot know: asks you
4Superiority: the referee and judges decide (with three corner judges, the three judges without the referee)Asks you

“Gam-jeom” in step 2 means the points a contestant received from the opponent’s gam-jeom, the last and lowest category; it is not a count of who was penalised less.

Worked examples: who wins the round at time
BlueRedRound to
9: head kick, turning trunk kick, trunk kick7Blue, on points
6: one turning head kick6: three trunk kicksBlue, more points from turning kicks (6 to 0)
6: two head kicks6: three trunk kicksBlue, more points from head kicks
4: two trunk kicks4: one trunk kick, two gam-jeom by BlueBlue, more points from trunk kicks (4 to 2)
3: trunk kick, punch3: trunk kick, one gam-jeom by BlueBlue, more points from punches
2: two punches2: two punchesPSS hits, then the officials
15 with 40 s left0Blue at once, by the 15-point gap (under the January 2026 rules, at 12)

The total-score system and the golden round

The rulebook keeps the older system for events that do not use best of three, and many club and national events still run it; set Contest to total score. The three rounds add up and the higher total wins. A gap of 20 points ends the contest at the end of round 2 or at any moment in round 3, and ten gam-jeom loses it by punitive declaration (Articles 14.7 and 16). A level total after round 3 goes to a golden round of one minute in which all earlier points are void: the first to 2 points, or whose opponent receives two gam-jeom, wins (Article 15.3). If neither happens, superiority decides in this order: a punch point in the golden round, more PSS hits in it, more rounds won in the first three, fewer gam-jeom over all four rounds, then the referee and judges (15.4).

How a taekwondo contest is decided: the result codes
CodeMeaningBest of three
RSCReferee stops contest: a knock-down not answered by the count of eight, three refusals to continue, safety, or the doctorEnds the contest
PTFFinal score: more rounds won, or the higher totalTwo rounds won
PTGPoint gapWins a round (15)
GDPGolden pointNot used
SUPSuperiorityWins a round
WDRWithdrawal, or the coach throws in the towelEnds the contest
DSQDisqualification: missed weigh-in or third callEnds the contest
PUNPunitive declaration: ten gam-jeomNot in the list (Article 16.10): five in a round loses that round instead
DQBDisqualification for unsportsmanlike behaviourEnds the contest

There is no “KO” code: a knock-down that ends a contest is recorded as RSC.

Sources: World Taekwondo, Competition Rules and Interpretation in force as of June 1, 2026 (read in the copy the Danish Taekwondo Federation hosts; Articles 7, 10 to 16 and 21), WT’s amendment sheet for the same edition (in the copy the Dutch Taekwondo Federation hosts), and the editions of 1 January 2026, 27 January 2023 and 15 May 2019 for the history.

Gam-jeom: the prohibited acts, the limits and the replay card

Every penalty in WT kyorugi is a gam-jeom, and each one is a point for the opponent (Article 14.3). The current rules have no kyong-go, the half-penalty warning some explanations still describe.

Prohibited acts that give a gam-jeom (Article 14.4.1)
GroupActs
Passive (2 points in the last 10 s)Crossing the boundary line with any part of the foot; falling down; avoiding or delaying the match, running away
HoldingGrabbing or pushing the opponent
Blocking with the legLifting the leg to block; kicking the opponent’s leg to stop a kick; kicking in the air above the waist four or more times, or holding a leg up for more than three seconds, to impede an attack
Illegal targetsKicking below the waist; hitting the head with the hand; attacking the back of the head protector or the trunk protector with the side or sole of the foot in a clinch
DangerousButting or knee attacks; attacking a fallen opponent; attacking after Kal-yeo
MisconductBy the contestant or the coach: ignoring the referee, protesting, provoking or insulting, and other unsportsmanlike conduct
How many gam-jeom lose what
SystemLimitResult
Best of three5 in one roundThe opponent wins that round (14.7.1); the count starts again next round
Total score10 in the contestThe opponent wins by punitive declaration, PUN (14.7)
Golden round2 in the golden roundThe opponent wins (15.3)

The counter keeps the count on each panel, “Gam-jeom 3 of 5” in best of three, and ends the round itself on the fifth.

The video replay card

Each coach has one request for an instant video replay per contest, and keeps it if the replay succeeds; the technical delegate may allow more at the head of team meeting (Article 21.6). A request covers one action, raised within five seconds. Since January 2026 a coach cannot ask for a replay of a head kick the PSS did not score; only the centre referee can (Article 12.2.3). A separate technical card covers clock, PSS and operator errors: if there was no fault the contestant gets a gam-jeom, and the card is returned either way (21.4). On the counter, Take back removes the points a replay cancels and Replay lost takes the card away.

What the other scoreboards do

Checked on 21 October 2026: the free browser board on TaekwondoKing has +1, +2, +3 and gam-jeom keys and a next-round button, but its point table gives a turning head kick 5, its text mixes a 12- and a 20-point gap, and it describes a golden point. MartialMatch, tournament software, has keys up to a turning head kick +5 and runs three rounds on a total score with a golden round. The Taekwondo Scorer and Total TKD Scorer apps count points and gam-jeom with no gap or tiebreak. None found uses 6 points, the 15-point gap, the 2-point passivity gam-jeom or the round tiebreak order.

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online taekwondo score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

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Frequently asked questions

How does taekwondo scoring work?

In World Taekwondo sparring a punch to the trunk protector scores 1 point, a kick to it 2, and a kick to the head 3. A turning kick doubles the kick: 4 to the trunk and, since January 2026, 6 to the head. Each gam-jeom gives the opponent 1 point. Contests are best of three rounds, each round scored from zero.

How many points is a head kick in taekwondo?

A kick to the head scores 3 points, and a turning kick to the head 6 under the World Taekwondo rules in force since 1 January 2026. Before that a turning head kick was worth 5, which many scoreboards and rules summaries still show. Punches to the head never score; hitting the head with the hand is a prohibited act and earns a gam-jeom.

How many rounds are there in Olympic taekwondo?

Olympic taekwondo is best of three rounds of two minutes, with a minute’s rest between them. Each round starts from 0–0 and is won on its own, and the first contestant to win two rounds wins the contest, so a 2–0 contest ends without a third round. There is no golden round in this system.

What happens if both competitors have the same score at the end of a round?

Under the best-of-three rules a level round goes to the contestant with more points from turning kicks, then more points by technique in the order head, trunk, punch and gam-jeom, then more hits registered by the PSS sensors. If all of those are level, the referee and judges decide on superiority (Article 15.5).

What is a gam-jeom in taekwondo?

A gam-jeom is the penalty for a prohibited act, such as stepping out, falling, grabbing, kicking below the waist or hitting the head with the hand, and it gives the opponent 1 point. Since June 2026 a passivity gam-jeom in a round’s last 10 seconds gives 2. Five gam-jeom in one round lose that round in best of three.

Can punches score points in taekwondo?

Yes, but only to the trunk protector, where a straight punch with the knuckles of a clenched fist scores 1 point if the judges confirm it. Punches to the head are not allowed and give a gam-jeom. A punch counts in the round tiebreak after turning kicks, head kicks and trunk kicks, ahead of gam-jeom points.

What is the point gap rule in taekwondo?

In best-of-three contests a round ends at once when one contestant leads by 15 points, and the leader wins that round. The gap was 12 until the rules of 1 June 2026. It is not applied in senior semi-finals and finals. In the older total-score system a 20-point gap ends the whole contest after round 2 or during round 3.

Is there still a golden point in taekwondo?

Not in best-of-three contests, where a level round is decided by the tiebreak order. The golden round survives only in the total-score system some events still use: a one-minute fourth round with earlier points void, won by the first to 2 points or whose opponent receives two gam-jeom, and otherwise on superiority.

Is this an official taekwondo scoreboard?

No. It is a score counter for clubs, coaches, recorders in training and anyone following a contest. It keeps the points, rounds, gam-jeom and clock in this browser and sends nothing anywhere. It cannot feel a kick or read a PSS sensor and records whatever you tap, so the referee’s decision is always the one that counts.

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