Euchre score counter · Free · No sign-up

Euchre Score Counter

Short answer

A euchre score counter scores each hand from who called trump and how many tricks they took: 1 point for 3 or 4, 2 for all five, 4 for a lone march, and 2 to the defenders for a euchre. This one makes the house rules that sources disagree on settings, and keeps a progressive euchre tally.

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Hand 1: Player 1 deals, Player 2 bids firstTo 10 · lone hand euchred 2 · no defending alone · all pass: next deals
Team A0Needs 10 · Games 0 · Euchres 0 · Loners 0
Team B0Needs 10 · Games 0 · Euchres 0 · Loners 0
Tricks the makers took

Who called trump?

 

Score sheet: every deal in order, thrown-in hands and reneges included, with a line where each game or round ends
HandDealsWhat happenedTeam ATeam BScore
No hands scored yet

After each hand, tap the side that called trump, Maker alone if the caller played alone, and the number of tricks the makers took (or press 0 to 5); Score hand (or Enter) scores it, says why, and passes the deal to the left. All passed throws a hand in. A renege is scored when it is called. Ctrl+Z undoes. Changing a rule re-scores every hand already played. For a party night, switch Keeping to your progressive tally: Us and Them for each round, your running total, and your partners.

This keeps the score; it does not play the cards. It cannot see a renege, a card led out of turn or the trump suit, so it scores what the table agrees. Euchre has no governing body, and the settings above are the points where published rules disagree; your table’s rules win. Not covered: bid euchre (Pepper), three-handed and six-handed scoring, the joker or Benny, and Robson rules.

Euchre scoring fits on a playing card, and that is the trouble: the card you were taught from may not match the table. Is a euchred loner worth 2 or 4? May a defender go alone? This counter scores each hand by the rules you choose, explains every point and keeps the whole sheet.

Euchre is a trick-taking card game for four players in two partnerships, played with the 24 cards from 9 to ace. One side chooses trumps and must take at least three of the five tricks; the jack of trumps and the other jack of the same colour are the two highest cards. A game is usually played to 10 points in North America and 11 in Britain.

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Key facts

Online euchre score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
EntryThe side that called, alone or not, and the makers’ tricks (0 to 5)
Makers take 3 or 41 point, alone or not
March (all 5)2 points; 4 for a player alone
Euchred (under 3)2 to the defenders; 4 by the rules you choose
A lone hand euchred2 (Bicycle, Pagat) or 4 (1888 Laws)
Defending aloneOff, only against a loner, or any hand; a lone defender’s euchre is 4
Renege+2 to the other side, −2 to the offenders, or 3 (5 lone) by the 1888 Laws
All pass twiceNext player deals, same dealer again, or stick the dealer
GameTo 10 (or 5, 7, 11, 15, 21); laps and skunks optional
Progressive euchreYour tally: Us and Them a round of 4 or 8 hands, partners and loners
UndoEvery tap, every hand and every setting
Where data goesNowhere. Local storage in this browser only

How to keep score in euchre with the counter

Agree the house rules before the first deal, then enter each hand when its five tricks are played.

  1. Choose the rules

    The game, a euchred loner, defending alone, super-euchre, the renege and what happens when everyone passes.

  2. Name the players

    Players 1 and 3 are Team A, 2 and 4 Team B, seated in that order; Player 1 deals first.

  3. Tap who called trump

    Team A called or Team B called, and Maker alone if the caller played alone.

  4. Enter the makers’ tricks

    Tap 0 to 5, or press the number key: 3 or more makes it, under 3 is a euchre.

  5. Score the hand

    Score hand, or Enter, gives the points to the right side, says why and passes the deal left.

  6. Play to the target

    The game ends the moment a side reaches it; Next game keeps the games won and the deal.

Where a euchre score counter gets used

Euchre is a kitchen-table, church-hall and bar-league game, and most of it is scored with two spare cards.

  • Family card nights

    One phone keeps the score, the games won and whose deal it is, and nobody nudges the 6 and 4.

  • Settling a house rule

    Change the loner or renege rule and every hand is re-scored, so the table sees what it is worth.

  • Progressive euchre parties

    Each player keeps their own tally across rounds and partners, with the loners counted.

  • Bar and club leagues

    The same rules on every table, set once, with the full sheet to show at the end.

  • Learning euchre

    Each hand is explained in words: who called, whether it was a march or a euchre, and why.

  • Checking a paper tally

    Enter the hands from a score card to find the one put in the wrong column.

Where euchre scoring rules disagree, and one loner scored three ways

Every set of euchre rules agrees on three numbers: the side that calls trump scores 1 for taking 3 or 4 tricks and 2 for all five (a march), and a player who goes alone and takes all five scores 4. If the makers take fewer than three they are euchred and the other side scores 2. Past that the rules part company, and the apps and printable sheets that rank for euchre scoring pick one version without saying so. These are the points that change the score, as each source printed them when checked on 21 October 2026:

Where published euchre scoring rules disagree
QuestionOne ruleAnotherA third
A player goes alone and is euchredDefenders score 2: Bicycle (“partnership or lone hand is euchred, opponents score 2 points”), PagatDefenders score 4: The Laws of Euchre, Somerset Club of Boston, 1888, Law 3–
May a defender go alone?No: some North American tables (Pagat)Only against a lone maker (Pagat)Yes, on any hand: British rules (Pagat). A lone defender’s euchre scores 4
The makers take no trick at allAn ordinary euchre, 2Super-euchre, 4: “some play” (Pagat)–
A renege (revoke)The other side scores 2 (Hoyle, as Wikipedia cites it)The offenders lose 2 (the same source’s alternative)3 points, or 5 in a lone hand: 1888 Laws, Law 63
Everyone passes twiceThrown in; the next player deals: Bicycle, PagatThrown in; the same dealer deals again: a progressive house rule (doeuchre)Stick the dealer: the dealer must name trump (Pagat, Wikipedia’s “Screw the Dealer”)
Game10 in North America; Bicycle allows 5, 7 or 1011 in Britain, Australia and New Zealand (Pagat, Wikipedia)15 (kept with a 7 and an 8) or 21 at St Austell (Pagat); 5 in the 1888 Laws
Points past the gameNot counted: the first side to the target wins (Bicycle, Pagat)Carried to the next game as a “lap”: 1888 Laws, technical terms–
A game won to nothingCounts one game, and the losers are “skunked”Counts two: 1888 Laws, Law 7 (“the game counts two”)–

One lone hand, scored three ways

Team B’s dealer orders up, goes alone and takes two tricks. Team B are euchred under every rule; what Team A score depends on the rules your table plays:

Team A’s points for euchring a loner, by the rules
RulesThe handTeam A score
Bicycle, PagatLone hand euchred2
The Laws of Euchre, 1888Lone hand euchred4
Defending alone allowedA Team A player also went alone and euchred the loner4
Super-euchreThe loner took no trick at all4

The extra values never add up: under every rule here, 4 is the most one euchre can score. At 8–7 in a game to 10 that is the difference between the game ending and Team A needing another hand. The counter has each rule as a setting, and because it keeps the hands rather than the totals, changing one after an argument re-scores the whole game the new way.

How to keep euchre score with a 6 and a 4, from 0 to 10

Euchre uses only the 9s to aces, so every pack has spare low cards, and the traditional scoreboard is two of them per team. In Ohio and Indiana it is a 6 and a 4, which add up to 10. Wikipedia describes the method: start with one card face up, covered by the other face down; as you score, slide the top card to uncover that many pips on the bottom card; when every pip of the bottom card is showing, turn the top card face up and count the pips on both. With the 4 on top of the 6, as is traditional:

Showing a euchre score from 0 to 10 with a 6 and a 4
ScoreThe 4 (on top)Pips of the 6 showingCount
0Face downNone0
1Face down11
2Face down22
3Face down33
4Face down44
5Face down55
6Face down, beside the 6All 66
7Face up34 + 3
8Face up44 + 4
9 (in the barn)Face up54 + 5
10Face up, beside the 6All 6Game

Tables differ in the details, which card goes on top and which way it slides, but the count is always the pips you can see. Other pairs are used too. Pagat records that “some use a six and a four, some use two fives, and some use a two and a three”. In Western New York and Ontario the 2 and 3 count 1 to 4 by pips and are crossed at 5, with the pips added to 5 from 6 to 9. In Canada, Michigan and Nebraska each team often uses two 5s of one colour. For a game to 15, British players use a 7 and an 8.

The marker cards show the total, not the history, so when someone bumps them mid-argument there is nothing to check against. That is the gap the counter’s score sheet fills: every hand, who called and what it was worth.

Progressive euchre: how the tally works and how the formats differ

Progressive euchre is the party and fundraiser format: several tables, a fixed number of hands a round rather than a race to 10, and partners split up every round so you play with most of the room. The scoring is the usual euchre scoring, but what you record is personal. In the euchre.cards host’s guide, “a player’s score for a round equals the points their team earned” in that round, and it is “NOT team scoring”: your tally is the sum of your sides’ points across every round, with every partner. The highest tally at the end wins.

How published progressive euchre formats differ
Pointeuchre.cards (host’s guide)doeuchre (tournament guide)
Hands a round4, so each player deals once (about 15 minutes)8, each player deals twice
What you recordYour team’s points in the round, on your own cardEach player keeps their own score, hand by hand
After the roundOne winner moves up a table, one stays; one loser moves down, one staysWinners move up one table; losers stay, one moving to the next seat
PartnersA new partner every roundTwo players who have partnered should not partner again
A tied roundAny tie-break you like: the last hand’s winner, or a coin–
LonersOptional stars on the card, with a prize for the most–

Switch the counter’s Keeping setting to My progressive tally and it becomes your card. Us and Them replace the teams, each hand is scored as usual, and after 4 or 8 hands (or when you press End round at the bell) it closes the round: your points added to your tally, the round won, lost or tied, and the loners your side made. Name each partner and it tells you if one comes round again. It does not move you between tables; follow the host’s rule for that.

How to keep a euchre score sheet, and what the barn and loner range mean

A euchre score sheet needs one line a hand: who dealt, which side called, whether anyone went alone, the tricks the makers took, and the points. The total alone, which is all the marker cards show, cannot be checked. Ten hands of a game to 10 under the default rules, as the counter records them:

A euchre game to 10, hand by hand
HandWhat happenedPointsScore (A–B)
1A called, 3 tricksA +11–0
2B called, 5 tricks: a marchB +21–2
3A called, 2 tricks: euchredB +21–4
4B called alone, 5 tricksB +41–8
5A called, 4 tricksA +12–8
6B called, 3 tricksB +12–9
7A called, 5 tricks: a marchA +24–9
8B called, 1 trick: euchredA +26–9
9A called, 4 tricksA +17–9
10A called alone, 5 tricksA +411–9, game to A

After hand 6 Team B are in the barn, one point from game, and from hand 8 Team A are in loner range: between 6 and 9, where a single lone march (4) wins. That is why hand 10 was played alone. Team A finish on 11, one past the target; under the 1888 “laps” rule that point would start the next game. Hand 3 shows why the sheet matters: a euchre scores for the side that did not call, which is the entry most often put in the wrong column.

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online euchre score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

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Frequently asked questions

How do you score euchre?

The side that chose trumps, the makers, scores 1 point for taking 3 or 4 of the five tricks and 2 for all five, a march. A player who goes alone and takes all five scores 4. If the makers take fewer than three they are euchred and the other side scores 2. The first side to 10 points usually wins.

What happens if you get euchred on a loner?

Under Bicycle’s rules and Pagat’s, a lone player who takes fewer than three tricks is euchred like any maker, and the opponents score 2. The 1888 Laws of Euchre give the opponents 4 instead, and so do tables that let a defender go alone and euchre the loner. A lone player who takes 3 or 4 tricks scores 1.

What is the traditional way to keep score in euchre?

With two spare low cards per team, usually a 6 and a 4. One card covers the other, face down, and is slid along to show as many pips as the score; once every pip of the lower card shows, the top card is turned face up and both are counted, up to 10. Some tables use two 5s, or a 2 and a 3 crossed at 5.

How do you keep score in euchre with a 6 and a 4?

Lay the 4 face down on the face-up 6. For 1 to 6 points, slide the 4 to uncover that many pips of the 6. For 7, 8 and 9, turn the 4 face up and let it cover all but 3, 4 or 5 pips of the 6, counting its own 4 pips too. At 10 both cards lie side by side, face up. The count is always the pips you can see.

What does in the barn mean in euchre?

In the barn means a side has 9 points in a game to 10, one point from winning. It is Midwestern slang, from Indiana and Ohio. A side with 6 to 9 points is said to be in loner range, because a single lone march, worth 4, would win the game. Losing without scoring a point at all is being skunked.

What happens if everyone passes in euchre?

If all four players pass twice, once on the turned-up card and once on naming another suit, the hand is thrown in. Under Bicycle’s and Pagat’s rules the next player then deals; some groups have the same dealer deal again. Many tables play stick the dealer instead: the dealer may not pass the second time and must name trumps.

What is the penalty for reneging in euchre?

A renege, or revoke, is failing to follow suit when you could. Wikipedia, citing Hoyle, gives the other side 2 points or takes 2 from the offenders; the 1888 Laws of Euchre gave 3, or 5 in a lone hand. Tables differ on whether the hand is then abandoned or played out, so the counter scores the penalty when it is called.

How is progressive euchre scored?

Each player keeps their own tally. A round is a fixed number of hands, often 4 or 8, and your score for the round is the points your side made in it; your tally is the sum across all rounds, whatever partner you had. Winners move up a table and partners are split. The highest tally at the end of the night wins.

Can a defender go alone in euchre?

It depends on the table. British rules let a defender play alone on any hand; some North American groups allow it only against a lone maker, and some not at all, according to Pagat. A lone defender who euchres the makers scores 4 instead of 2. If the makers still take three tricks, they score as usual.

Is this an official euchre scorer?

No. Euchre has no governing body, so there is no official scoring, only published rules that agree on 1, 2 and 4 and differ on the rest. This counter scores the hands your table agrees, by the rules you choose, and keeps everything in this browser. It cannot see the cards, check a renege or settle a dispute.

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