Cornhole score counter · Free · No sign-up

Cornhole Score Counter

Short answer

A cornhole score counter keeps cancellation scoring: a bag in the hole is worth 3, a bag on the board 1, and only the difference between the two sides’ rounds scores. The first side on 21 or more at the end of a round wins. This one also says who pitches first next round, and from which board.

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Game 1 · to 21Official (ACL and ACO) · cancellation · no bust · doubles · one gameRound 1 · from the head board: A1 pitches first, then B1
Team A0PPR 0.0 · DPR 0.0
In the hole 30
On the board 10
0 this round · 0 of 4 bags
Team B0PPR 0.0 · DPR 0.0
In the hole 30
On the board 10
0 this round · 0 of 4 bags

This round: 0–0 · a wash so far

 

Rounds in this game: points (in the hole + on the board)
RoundTeam ATeam BScoredScore
No round scored yet
Games finished
GameTeam ATeam BWon by
No game finished yet

Count the bags as they land and correct them as they move: a woody knocked into the hole is one fewer on the board and one more in the hole. Then press Score round. A and S add a bag in the hole and on the board for team A, K and L for team B, Enter scores the round and Ctrl+Z undoes. Swap first pitch, before a game’s first round, gives the coin toss to the other side. Choosing a house setting switches to house rules. Changing the rules starts a new game; singles or doubles does not.

This keeps the score and the pitching order; it does not watch the boards. It cannot see a foot foul, a bag that touched the ground, a hanger or a bag still moving, so it scores the bags you enter. The official rules follow the ACL’s Official Rules (2026/27) and the ACO’s Official Rules (Season 19); the house rules are local variants that neither rulebook contains. It has no pitch clock and counts no time-outs. In a sanctioned game the players or the official keep the score that counts (ACL 5.1 and 5.3, ACO 4.5).

Counting the bags is easy. What gets argued over is the round where nobody scores, whether 23 goes back to 15, and who pitches first. This counter scores each round bag by bag under the ACL and ACO rules, the ACO’s Skins format or your house rules, and names the next pitcher.

Cornhole, also called bags or bean bag toss, is a lawn game in which players pitch four bags each at a raised board with a hole in it, 27 feet away. A bag through the hole scores 3 and a bag on the board 1, the two sides’ points cancel each round, and a game is usually to 21.

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Key facts

Online cornhole score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
EntryBag by bag, 4 a side: in the hole (3) or on the board (1), corrected as bags move
ScoringCancellation (ACL and ACO), or count-all under house rules
Game end21 or more at the end of a round, no win by 2, no bust (official)
First pitchThe side that scored; after a wash, the side that pitched first keeps it
Which boardHead and foot board in turn, naming the two players pitching
ACO Skins13 skins, one a frame, pushes carry, first to 7 wins
House rulesGame to 21, 15 or 11; bust to 15, 13, 11 or back; skunk at 11–0 or 13–0
StatsPPR (points per round) and DPR (the difference per round) for each side
MatchOne game or best of 3, the first pitch passing to the other side for game 2
UndoEvery bag, round and setting
Where data goesNowhere. Local storage in this browser only
Official recordNo. It scores the bags you enter; it does not watch the boards

How to keep score in cornhole with the counter

Set the game up after the coin toss, then enter each round as it ends.

  1. Choose the rules

    Official for ACL or ACO play and most leagues; ACO Skins for a Skins game; House rules for a bust, a skunk, a shorter game or count-all.

  2. Set singles or doubles and the match

    One game or best of 3. In doubles, name player 1 of each team at the head board and player 2 at the foot.

  3. Give the coin toss its result

    Team A pitch first by default; Swap first pitch, before the first round, gives it to Team B.

  4. Enter the bags as they land

    Plus adds a bag in the hole or on the board for that side, minus takes one back when a bag is knocked off or pushed in.

  5. Score the round

    Score round, or Enter on a keyboard, cancels the two totals, adds the difference and says who pitches first next and from which board.

  6. Read the flag line

    It reports washes, pushes, busts, skunks and the end of each game, and the table keeps every round.

Where a cornhole score counter gets used

Most cornhole is self-scored, so the players keep the count and settle the order themselves.

  • Backyard games and tailgates

    House rules switched on: a bust back to 15, an 11–0 skunk, or count-all for children.

  • League nights

    Official cancellation scoring, the next pitcher named, and a round-by-round table to settle disputes.

  • ACO Skins practice

    Frames won by any margin, pushes carrying, first to 7 skins.

  • Bar and brewery leagues

    Best-of-three matches with the first pitch passing to the other side for game 2.

  • Practice sessions

    PPR, the points per round the ACL’s player statistics use, for each side.

  • Teaching new players

    The table shows how 7 against 2 becomes 5, and why 6 against 6 scores nothing.

Who pitches first next round, and from which board

Adding up a round is the easy part. The question a scoreboard never answers is who pitches first in the next one, and the round where nobody scores is where people disagree. The two rulebooks do not. The American Cornhole League (ACL) Official Rules, 2026/27 edition, rule 4.b.ii.2: “The first pitch in every subsequent round is given to the player or team who had the last scoring round in the game.” Rule 4.b.ii.3: if the previous round “resulted in no points scored for either team”, the side “who had first pitch in the previous round will maintain first pitch in the next round.” The American Cornhole Organization (ACO) Official Rules, Season 19, rule 3.4, says the same about frames: the side that scored pitches first, and “if neither player/team scores, the player/team who pitched first in the preceding frame will retain first pitch.”

So a wash, a round where the two sides’ points cancel to nothing, never moves the first pitch. Not every rule sheet in the results agrees:

Who pitches first in the next round, by rule sheet
RulesAfter a round one side scoredAfter a wash
ACL Official Rules 2026/27The side that scored (4.b.ii.2)The side that pitched first keeps it (4.b.ii.3)
ACO Official Rules, Season 19The side that scored (3.4)The side that pitched first keeps it (3.4)
Wikipedia, Cornhole, read 14 October 2026The side that scored, called “the honors”The side that pitched first
Grand Valley State intramural rulesThe side that scoredThe side that pitched second in the tied frame
A community league’s tips pageThe side that scoredThe last side to score; at 0–0, the side that pitched first

The last row comes to the same thing as the rulebooks, because the side that pitched first is always the last side to have scored, unless nobody has scored yet. The Grand Valley rule is the real exception: it hands the first pitch over after a tie. The counter follows the ACL and ACO.

A game, round by round

Six rounds of a doubles game under the official rules, Team A having won the coin toss. Points are written as the round’s total, then (bags in the hole + bags on the board).

First pitch and boards through a game (ACL 4.b.ii.2–3, ACO 3.4)
RoundPitching fromFirst pitchTeam ATeam BScore
1Head boardA1, coin toss7 (2+1)2 (0+2)5–0
2Foot boardA2, A scored3 (1+0)3 (1+0)5–0, a wash
3Head boardA1, A keeps it1 (0+1)5 (1+2)5–4
4Foot boardB2, B scored005–4, a wash
5Head boardB1, B keeps it12 (4+0)4 (1+1)13–4
6Foot boardA2, A scored10 (3+1)023–4, game

Team A finish on 23, and 23 wins as it stands: “A player or team is not penalized for achieving a score over 21 points” (ACL 4.b.ii.5), and the ACO’s Traditional 21 is won by the first side to “reach or exceed” 21 at the end of a frame (4.2). Neither requires a two-point margin.

Which board, and who stands there

In doubles the two players of a team stand at opposite boards, in the same lane, “directly across from each other” (ACL 2.c.ii). The pair at one board pitch their eight bags, then their partners at the other board pitch the next round back (ACL 4.b.ii.4.b, ACO 4.2). In singles both players pitch from one board, walk to the other end and pitch back (ACL 4.b.ii.4.a); the ACO gives 30 seconds for the walk (3.7). Rounds therefore alternate between the two boards whoever scores, and the counter names the board and the two players for each one: player 1 of each team at the head board, player 2 at the foot.

The first pitch of a game goes to the winner of the coin toss (ACL 3.a.5 and 4.b.ii.1), or in seeded ACO events to the higher seed (2.1). In a best-of-three ACO match the first pitch passes to the other side for game 2, and game 3 goes back to the higher seed or to a new coin toss (2.1). The counter gives game 2 to the side that did not start game 1, and Swap first pitch corrects it before any game’s first round.

What the other cornhole score counters do

The results for “cornhole score counter”, checked on 14 October 2026, are a free 3D-printable slider, wooden and metal scoreboards for sale, a blog post from a free web scoreboard, and round-ups of phone apps. There is no exact-match domain. The apps (Scorekeeper Cornhole, The Cornhole Scorer, Cornhole Stats, Cornhole Buddy) advertise cancellation scoring, and several put tournaments or detailed stats behind a purchase. The web scoreboard’s explainer covers points, cancellation and hanging bags but not who pitches first after the first round, and none of the listings read mention the ACO’s Skins format or say which rulebook a house rule departs from.

Cancellation scoring, bag by bag, and the foul the rulebooks score differently

A bag through the hole is worth 3 points and a bag on the board is worth 1. After each round the two sides’ totals cancel: “All scoring for a round features cancellation (the net difference between team scores is awarded)” (ACL 4.d.ii.1). Only one side can score in a round, and a round where the totals match scores nothing. Scoring waits until the round is over, “not during” (ACL 4.d.i.1), because a later bag can knock an earlier one off the board or into the hole.

What a bag is worth at the end of a round (ACL 2026/27, ACO Season 19)
Where the bag ends upPointsRule
Through the hole (a cornhole)3ACL 4.d.i.2; ACO 4.1, “at any time within the frame” (3.15)
On the board (a woody)1ACL 4.d.i.3.a; ACO 4.1
Hanging in the hole, not fallen through1ACL 4.d.i.3.b
Knocked into the hole by a later bag3Scored where it ends up (ACL 4.d.i.1)
Touching the ground, or the ground and the board0, a foul bagACO 3.15
Pitched with a foot over the foul line0, the bag is forfeitedACL 4.a.iii.2; ACO 3.15
Cancellation scoring, worked
Team ATeam BWho scores
1 woody, 2 cornholes: 72 woodies: 2Team A, 5 (the ACO’s own example, 4.1)
4 cornholes: 124 cornholes: 12Nobody: a wash
3 cornholes: 93 cornholes, 1 woody: 10Team B, 1
4 woodies: 41 cornhole: 3Team A, 1

Touching the bags before the round ends: the rulebooks differ

Pick up a bag on the board before every bag is pitched and the round is over at once, under both rulebooks. What the other side gets is not the same. The ACO (3.6) has the side that did not touch the bags “tally 12 points as if they had thrown 4 cornholes”, and the 12 is “only used within this specific frame before cancellation”; the side that touched keeps the points of the bags it has already pitched. The ACL (4.d.vi) credits the other side 3 points for each bag still in hand, 3 for each of its bags on the board and 3 for each in the hole, and leaves the side that touched only 3 for each of its bags in the hole. Take the ACO’s own example: Red has pitched 3 bags for 5 points (one in the hole, two on the board), Blue 3 bags for 7 (two in the hole, one on the board), and Blue picks a bag up.

One touched-bags foul under each rulebook
RulebookRed (did not touch)Blue (touched)Round
ACO, Season 19, 3.6127Red score 5
ACL, 2026/27, 4.d.vi3 + 6 + 3 = 126 (its woody counts 0)Red score 6

To enter it in the counter, give the side that did not touch the bags 4 in the hole and the side that did the bags its rulebook allows: 2 in the hole and 1 on the board under the ACO, 2 in the hole under the ACL.

ACO Skins: 13 skins, one a frame, first to 7

The ACO added a second way to win a game in Season 19, for its ACO-Pro Series (rule 4.4). “Each game will be worth a total of thirteen (13) ‘Skins’”, and “each Frame of a game is equal to one (1) Skin”. The side with more points in a frame takes its skin, and the margin does not matter: “It doesn’t matter if they are outscored by 10 pts or 1pt, the result is winning one (1) Skin.” If a frame is a push, its skin carries over to the next frame, and so on. The first to 7 skins at the end of a frame wins, and “all remaining Skins of the original 13 will be awarded to the winner”. Cancellation is still listed, but in Skins it only decides who won the frame.

Ten frames of a Skins game, Team A pitching first in frame 1:

An ACO Skins game, frame by frame (ACO 4.4)
FrameTeam ATeam BSkins at stakeSkins (A–B)
1331, pushed0–0
2512, to A2–0
3031, to B2–1
4031, to B2–2
5331, pushed2–2
6332, pushed2–2
7303, to A5–2
8301, to A6–2
9031, to B6–3
10301, to A7–3: A win, awarded 10–3

Ten frames put up ten skins. Team A reach 7, and the three skins never played for go to the winner, so the game is recorded 10–3, the 13 accounted for. Frame 7 shows where Skins differs most from points: two pushed frames made it worth three skins, and a 3–0 frame took them all.

Skins against Traditional 21

The two ACO game formats compared
QuestionTraditional 21 (ACO 4.2)Skins (ACO 4.4)
What a frame is worthThe difference in pointsOne skin, plus any carried
Does the margin matter?Yes: a four-bagger against nothing is 12No: 1 point or 12 wins the same skin
A tied frameA wash: nothing scoresA push: the skin carries over
The game ends21 or more at the end of a frame7 skins at the end of a frame
Final scoreAs it stands, such as 23–4Always adds up to 13, such as 10–3
First pitch next frameThe side that scored; after a wash, unchanged (3.4)The same rule, the frame’s winner pitching first

A push in frame 13

The rule does not say what happens if frame 13 is a push with the skins tied at 6–6, the one position where a skin is still carried and none is left to put up. The counter plays on: frames after the 13th are worth only the carried skins, so the next frame anyone wins decides the game 7–6 and the total stays 13. If a tournament director rules otherwise, enter the result they give.

Bust, skunk and win by 2: the house rules against the ACL and ACO rulebooks

Ask a backyard what happens at 23 and someone will say you go back to 15. Neither rulebook has that rule. These are the house rules found in league sheets, intramural PDFs and Wikipedia, set against the two rulebooks. The counter offers each under House rules, and leaves them off under Official.

Official rules and the house rules people add
RuleACL 2026/27ACO Season 19House variants
Going over 21No penalty (4.b.ii.5)Reach or exceed 21 (4.2)A bust: back to 15 (the usual one in league sheets), to 13, or to the score before the round; Wikipedia adds that in some versions three busts lose
Exactly 21Not requiredNot requiredRequired under what Wikipedia calls British rules; a bust rule makes it so
Win by 2Not required (4.b.ii.5)Not required (4.2)Claimed by some blogs as official; it is in neither rulebook
Skunk (mercy rule)NoneNoneGame over at 11–0 in some leagues; 12–0 and 13–0 also appear; Wikipedia calls a 21–0 game a skunk
A bag hanging over the hole1 point (4.d.i.3.b)A woody, 12 points in some house rules
ScoringCancellation (4.d.ii.1)Cancellation (4.1)Count-all: both sides keep their points, the “basic” mode some apps offer
What a round is calledA round, 8 bags (4.b.i.1)A frame, 8 bags (3.15)An inning, in Wikipedia and many backyards

How the counter applies them

Everything happens at the end of the round, in this order. The round is scored (cancelled, or under count-all both sides add their points). Then any side over the target busts: to 15, 13 or 11, or back to its score before the round, which simply voids its points for that round. Then a side on or over the target wins. Under count-all both sides can pass the target in the same round: the higher score wins, and a tie plays another round. Last, the skunk: a side on or above 11 or 13 while the other has nothing wins there and then. A bust or skunk score has to be below the game’s target, so a game to 15 cannot bust to 15.

Clocks and time-outs, for reference

Pitch clocks and time-outs in the two rulebooks
RuleACL 2026/27ACO Season 19
Each bag15 seconds (4.c.i.1)15 seconds from the opponent’s bag coming to rest (3.7)
First bag of a round45 seconds in doubles, 60 in singles (4.c.i.2.a)Not set apart
Scoring the roundKept by the players, or the official (5.1, 5.3)5 seconds after the last bag lands (3.7)
Time-outsFour, of 60 seconds (4.c.iii.1)Two per game, up to 2 minutes (3.10)

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online cornhole score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

Other counter types

The same counter, set up and explained for a specific job. Your counters are shared across all of them.

Everyday6

The general-purpose counters: one number, many numbers, or counting on a timer.

Sport & scores31

Scoreboards that know the rules of their game, not just two numbers that go up.

Fitness & health6

Reps, laps, breaths and daily habits, where the count is part of the activity.

Work & field5

Counting that produces a record someone else relies on: stock, occupancy, lab work.

Faith6

Counts with their own rules about when a day turns over and what completes a set.

Frequently asked questions

How do you score points in cornhole?

A bag that goes through the hole is worth 3 points and a bag that stays on the board is worth 1. Bags on the ground score nothing. At the end of each round the two sides’ totals cancel, and only the side with more points scores, the difference. Under the ACL and ACO rules the first side with 21 or more at the end of a round wins the game.

What is cancellation scoring in cornhole?

Cancellation scoring means the two sides’ points in a round cancel out and only the difference counts. If Team A score 7 and Team B score 2, Team A add 5 and Team B add nothing. If both score 6, nobody scores: a wash. The ACL and ACO both use it, which is why only one side can score in any round.

Who throws first in cornhole after a round?

The side that scored in the previous round pitches first in the next one. If nobody scored, the side that pitched first keeps the first pitch. That is the rule in the ACL’s Official Rules (4.b.ii.2 and 4.b.ii.3) and the ACO’s (3.4). The first pitch of a game goes to the winner of the coin toss, or to the higher seed in a seeded ACO event.

What happens if you go over 21 in cornhole?

Under the official ACL and ACO rules, nothing: a side on 21 or more at the end of a round wins, and the ACL says a side is not penalised for going over 21. Going back to 15, or to the score before the round, is a house rule called a bust. It is common in backyard games and some league sheets but is in neither rulebook.

Do you have to win by 2 in cornhole?

No. Both the ACL (rule 4.b.ii.5) and the ACO (rule 4.2) say a player or team does not have to win by two points; the first side to reach or exceed 21 at the end of a round wins. Because only one side can score in a round under cancellation scoring, a game cannot end level on 21 under the official rules.

What is a skunk in cornhole?

A skunk is a mercy rule that ends a game early when one side has a big lead and the other has not scored, most often 11–0, though 12–0 and 13–0 also appear, and Wikipedia uses the word for a 21–0 game. It is a house rule: neither the ACL nor the ACO rulebook has one, so in official play a game always goes to 21.

How many points is a bag hanging over the hole?

One point under the ACL’s rules: a bag hanging in the hole but not fallen through is valued as a bag on the board (4.d.i.3.b). It becomes 3 only if it falls through, for instance when a later bag knocks it in, because scoring is done at the end of the round. Some house rules give a hanging bag 2 points instead.

What is the skins format in cornhole?

Skins is an ACO game format, new for its ACO-Pro Series in Season 19. A game is worth 13 skins and each frame is worth one, won by outscoring the other side by any margin. A tied frame, a push, carries its skin to the next frame. The first to 7 skins wins and is awarded all the skins that were not played for.

What does PPR mean in cornhole?

PPR stands for points per round: the average number of points a player or team scores in a round before cancellation. The ACL uses it in its player statistics, alongside DPR, the average difference per round between a player’s PPR and the opponent’s. The counter shows both for each side, worked out from the rounds of the game in progress.

Is this an official cornhole score sheet?

No. It is a score counter for games without an official scorekeeper. It scores the bags you enter and keeps the pitching order in this browser, sending nothing anywhere. It cannot see a foot foul, a bag touching the ground or a bag still moving. In a sanctioned ACL or ACO game the players’ agreed score or the official’s decides.

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