Cornhole score counter · Free · No sign-up
Cornhole Score Counter
A cornhole score counter keeps cancellation scoring: a bag in the hole is worth 3, a bag on the board 1, and only the difference between the two sides’ rounds scores. The first side on 21 or more at the end of a round wins. This one also says who pitches first next round, and from which board.
Free, no sign-up, and nothing leaves this browser.
This round: 0–0 · a wash so far
| Round | Team A | Team B | Scored | Score |
|---|---|---|---|---|
| No round scored yet | ||||
| Game | Team A | Team B | Won by |
|---|---|---|---|
| No game finished yet | |||
Count the bags as they land and correct them as they move: a woody knocked into the hole is one fewer on the board and one more in the hole. Then press Score round. A and S add a bag in the hole and on the board for team A, K and L for team B, Enter scores the round and Ctrl+Z undoes. Swap first pitch, before a game’s first round, gives the coin toss to the other side. Choosing a house setting switches to house rules. Changing the rules starts a new game; singles or doubles does not.
This keeps the score and the pitching order; it does not watch the boards. It cannot see a foot foul, a bag that touched the ground, a hanger or a bag still moving, so it scores the bags you enter. The official rules follow the ACL’s Official Rules (2026/27) and the ACO’s Official Rules (Season 19); the house rules are local variants that neither rulebook contains. It has no pitch clock and counts no time-outs. In a sanctioned game the players or the official keep the score that counts (ACL 5.1 and 5.3, ACO 4.5).
Counting the bags is easy. What gets argued over is the round where nobody scores, whether 23 goes back to 15, and who pitches first. This counter scores each round bag by bag under the ACL and ACO rules, the ACO’s Skins format or your house rules, and names the next pitcher.
Cornhole, also called bags or bean bag toss, is a lawn game in which players pitch four bags each at a raised board with a hole in it, 27 feet away. A bag through the hole scores 3 and a bag on the board 1, the two sides’ points cancel each round, and a game is usually to 21.
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Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Entry | Bag by bag, 4 a side: in the hole (3) or on the board (1), corrected as bags move |
| Scoring | Cancellation (ACL and ACO), or count-all under house rules |
| Game end | 21 or more at the end of a round, no win by 2, no bust (official) |
| First pitch | The side that scored; after a wash, the side that pitched first keeps it |
| Which board | Head and foot board in turn, naming the two players pitching |
| ACO Skins | 13 skins, one a frame, pushes carry, first to 7 wins |
| House rules | Game to 21, 15 or 11; bust to 15, 13, 11 or back; skunk at 11–0 or 13–0 |
| Stats | PPR (points per round) and DPR (the difference per round) for each side |
| Match | One game or best of 3, the first pitch passing to the other side for game 2 |
| Undo | Every bag, round and setting |
| Where data goes | Nowhere. Local storage in this browser only |
| Official record | No. It scores the bags you enter; it does not watch the boards |
How to keep score in cornhole with the counter
Set the game up after the coin toss, then enter each round as it ends.
Choose the rules
Official for ACL or ACO play and most leagues; ACO Skins for a Skins game; House rules for a bust, a skunk, a shorter game or count-all.
Set singles or doubles and the match
One game or best of 3. In doubles, name player 1 of each team at the head board and player 2 at the foot.
Give the coin toss its result
Team A pitch first by default; Swap first pitch, before the first round, gives it to Team B.
Enter the bags as they land
Plus adds a bag in the hole or on the board for that side, minus takes one back when a bag is knocked off or pushed in.
Score the round
Score round, or Enter on a keyboard, cancels the two totals, adds the difference and says who pitches first next and from which board.
Read the flag line
It reports washes, pushes, busts, skunks and the end of each game, and the table keeps every round.
Where a cornhole score counter gets used
Most cornhole is self-scored, so the players keep the count and settle the order themselves.
Backyard games and tailgates
House rules switched on: a bust back to 15, an 11–0 skunk, or count-all for children.
League nights
Official cancellation scoring, the next pitcher named, and a round-by-round table to settle disputes.
ACO Skins practice
Frames won by any margin, pushes carrying, first to 7 skins.
Bar and brewery leagues
Best-of-three matches with the first pitch passing to the other side for game 2.
Practice sessions
PPR, the points per round the ACL’s player statistics use, for each side.
Teaching new players
The table shows how 7 against 2 becomes 5, and why 6 against 6 scores nothing.
Who pitches first next round, and from which board
Adding up a round is the easy part. The question a scoreboard never answers is who pitches first in the next one, and the round where nobody scores is where people disagree. The two rulebooks do not. The American Cornhole League (ACL) Official Rules, 2026/27 edition, rule 4.b.ii.2: “The first pitch in every subsequent round is given to the player or team who had the last scoring round in the game.” Rule 4.b.ii.3: if the previous round “resulted in no points scored for either team”, the side “who had first pitch in the previous round will maintain first pitch in the next round.” The American Cornhole Organization (ACO) Official Rules, Season 19, rule 3.4, says the same about frames: the side that scored pitches first, and “if neither player/team scores, the player/team who pitched first in the preceding frame will retain first pitch.”
So a wash, a round where the two sides’ points cancel to nothing, never moves the first pitch. Not every rule sheet in the results agrees:
| Rules | After a round one side scored | After a wash |
|---|---|---|
| ACL Official Rules 2026/27 | The side that scored (4.b.ii.2) | The side that pitched first keeps it (4.b.ii.3) |
| ACO Official Rules, Season 19 | The side that scored (3.4) | The side that pitched first keeps it (3.4) |
| Wikipedia, Cornhole, read 14 October 2026 | The side that scored, called “the honors” | The side that pitched first |
| Grand Valley State intramural rules | The side that scored | The side that pitched second in the tied frame |
| A community league’s tips page | The side that scored | The last side to score; at 0–0, the side that pitched first |
The last row comes to the same thing as the rulebooks, because the side that pitched first is always the last side to have scored, unless nobody has scored yet. The Grand Valley rule is the real exception: it hands the first pitch over after a tie. The counter follows the ACL and ACO.
A game, round by round
Six rounds of a doubles game under the official rules, Team A having won the coin toss. Points are written as the round’s total, then (bags in the hole + bags on the board).
| Round | Pitching from | First pitch | Team A | Team B | Score |
|---|---|---|---|---|---|
| 1 | Head board | A1, coin toss | 7 (2+1) | 2 (0+2) | 5–0 |
| 2 | Foot board | A2, A scored | 3 (1+0) | 3 (1+0) | 5–0, a wash |
| 3 | Head board | A1, A keeps it | 1 (0+1) | 5 (1+2) | 5–4 |
| 4 | Foot board | B2, B scored | 0 | 0 | 5–4, a wash |
| 5 | Head board | B1, B keeps it | 12 (4+0) | 4 (1+1) | 13–4 |
| 6 | Foot board | A2, A scored | 10 (3+1) | 0 | 23–4, game |
Team A finish on 23, and 23 wins as it stands: “A player or team is not penalized for achieving a score over 21 points” (ACL 4.b.ii.5), and the ACO’s Traditional 21 is won by the first side to “reach or exceed” 21 at the end of a frame (4.2). Neither requires a two-point margin.
Which board, and who stands there
In doubles the two players of a team stand at opposite boards, in the same lane, “directly across from each other” (ACL 2.c.ii). The pair at one board pitch their eight bags, then their partners at the other board pitch the next round back (ACL 4.b.ii.4.b, ACO 4.2). In singles both players pitch from one board, walk to the other end and pitch back (ACL 4.b.ii.4.a); the ACO gives 30 seconds for the walk (3.7). Rounds therefore alternate between the two boards whoever scores, and the counter names the board and the two players for each one: player 1 of each team at the head board, player 2 at the foot.
The first pitch of a game goes to the winner of the coin toss (ACL 3.a.5 and 4.b.ii.1), or in seeded ACO events to the higher seed (2.1). In a best-of-three ACO match the first pitch passes to the other side for game 2, and game 3 goes back to the higher seed or to a new coin toss (2.1). The counter gives game 2 to the side that did not start game 1, and Swap first pitch corrects it before any game’s first round.
What the other cornhole score counters do
The results for “cornhole score counter”, checked on 14 October 2026, are a free 3D-printable slider, wooden and metal scoreboards for sale, a blog post from a free web scoreboard, and round-ups of phone apps. There is no exact-match domain. The apps (Scorekeeper Cornhole, The Cornhole Scorer, Cornhole Stats, Cornhole Buddy) advertise cancellation scoring, and several put tournaments or detailed stats behind a purchase. The web scoreboard’s explainer covers points, cancellation and hanging bags but not who pitches first after the first round, and none of the listings read mention the ACO’s Skins format or say which rulebook a house rule departs from.
Cancellation scoring, bag by bag, and the foul the rulebooks score differently
A bag through the hole is worth 3 points and a bag on the board is worth 1. After each round the two sides’ totals cancel: “All scoring for a round features cancellation (the net difference between team scores is awarded)” (ACL 4.d.ii.1). Only one side can score in a round, and a round where the totals match scores nothing. Scoring waits until the round is over, “not during” (ACL 4.d.i.1), because a later bag can knock an earlier one off the board or into the hole.
| Where the bag ends up | Points | Rule |
|---|---|---|
| Through the hole (a cornhole) | 3 | ACL 4.d.i.2; ACO 4.1, “at any time within the frame” (3.15) |
| On the board (a woody) | 1 | ACL 4.d.i.3.a; ACO 4.1 |
| Hanging in the hole, not fallen through | 1 | ACL 4.d.i.3.b |
| Knocked into the hole by a later bag | 3 | Scored where it ends up (ACL 4.d.i.1) |
| Touching the ground, or the ground and the board | 0, a foul bag | ACO 3.15 |
| Pitched with a foot over the foul line | 0, the bag is forfeited | ACL 4.a.iii.2; ACO 3.15 |
| Team A | Team B | Who scores |
|---|---|---|
| 1 woody, 2 cornholes: 7 | 2 woodies: 2 | Team A, 5 (the ACO’s own example, 4.1) |
| 4 cornholes: 12 | 4 cornholes: 12 | Nobody: a wash |
| 3 cornholes: 9 | 3 cornholes, 1 woody: 10 | Team B, 1 |
| 4 woodies: 4 | 1 cornhole: 3 | Team A, 1 |
Touching the bags before the round ends: the rulebooks differ
Pick up a bag on the board before every bag is pitched and the round is over at once, under both rulebooks. What the other side gets is not the same. The ACO (3.6) has the side that did not touch the bags “tally 12 points as if they had thrown 4 cornholes”, and the 12 is “only used within this specific frame before cancellation”; the side that touched keeps the points of the bags it has already pitched. The ACL (4.d.vi) credits the other side 3 points for each bag still in hand, 3 for each of its bags on the board and 3 for each in the hole, and leaves the side that touched only 3 for each of its bags in the hole. Take the ACO’s own example: Red has pitched 3 bags for 5 points (one in the hole, two on the board), Blue 3 bags for 7 (two in the hole, one on the board), and Blue picks a bag up.
| Rulebook | Red (did not touch) | Blue (touched) | Round |
|---|---|---|---|
| ACO, Season 19, 3.6 | 12 | 7 | Red score 5 |
| ACL, 2026/27, 4.d.vi | 3 + 6 + 3 = 12 | 6 (its woody counts 0) | Red score 6 |
To enter it in the counter, give the side that did not touch the bags 4 in the hole and the side that did the bags its rulebook allows: 2 in the hole and 1 on the board under the ACO, 2 in the hole under the ACL.
ACO Skins: 13 skins, one a frame, first to 7
The ACO added a second way to win a game in Season 19, for its ACO-Pro Series (rule 4.4). “Each game will be worth a total of thirteen (13) ‘Skins’”, and “each Frame of a game is equal to one (1) Skin”. The side with more points in a frame takes its skin, and the margin does not matter: “It doesn’t matter if they are outscored by 10 pts or 1pt, the result is winning one (1) Skin.” If a frame is a push, its skin carries over to the next frame, and so on. The first to 7 skins at the end of a frame wins, and “all remaining Skins of the original 13 will be awarded to the winner”. Cancellation is still listed, but in Skins it only decides who won the frame.
Ten frames of a Skins game, Team A pitching first in frame 1:
| Frame | Team A | Team B | Skins at stake | Skins (A–B) |
|---|---|---|---|---|
| 1 | 3 | 3 | 1, pushed | 0–0 |
| 2 | 5 | 1 | 2, to A | 2–0 |
| 3 | 0 | 3 | 1, to B | 2–1 |
| 4 | 0 | 3 | 1, to B | 2–2 |
| 5 | 3 | 3 | 1, pushed | 2–2 |
| 6 | 3 | 3 | 2, pushed | 2–2 |
| 7 | 3 | 0 | 3, to A | 5–2 |
| 8 | 3 | 0 | 1, to A | 6–2 |
| 9 | 0 | 3 | 1, to B | 6–3 |
| 10 | 3 | 0 | 1, to A | 7–3: A win, awarded 10–3 |
Ten frames put up ten skins. Team A reach 7, and the three skins never played for go to the winner, so the game is recorded 10–3, the 13 accounted for. Frame 7 shows where Skins differs most from points: two pushed frames made it worth three skins, and a 3–0 frame took them all.
Skins against Traditional 21
| Question | Traditional 21 (ACO 4.2) | Skins (ACO 4.4) |
|---|---|---|
| What a frame is worth | The difference in points | One skin, plus any carried |
| Does the margin matter? | Yes: a four-bagger against nothing is 12 | No: 1 point or 12 wins the same skin |
| A tied frame | A wash: nothing scores | A push: the skin carries over |
| The game ends | 21 or more at the end of a frame | 7 skins at the end of a frame |
| Final score | As it stands, such as 23–4 | Always adds up to 13, such as 10–3 |
| First pitch next frame | The side that scored; after a wash, unchanged (3.4) | The same rule, the frame’s winner pitching first |
A push in frame 13
The rule does not say what happens if frame 13 is a push with the skins tied at 6–6, the one position where a skin is still carried and none is left to put up. The counter plays on: frames after the 13th are worth only the carried skins, so the next frame anyone wins decides the game 7–6 and the total stays 13. If a tournament director rules otherwise, enter the result they give.
Bust, skunk and win by 2: the house rules against the ACL and ACO rulebooks
Ask a backyard what happens at 23 and someone will say you go back to 15. Neither rulebook has that rule. These are the house rules found in league sheets, intramural PDFs and Wikipedia, set against the two rulebooks. The counter offers each under House rules, and leaves them off under Official.
| Rule | ACL 2026/27 | ACO Season 19 | House variants |
|---|---|---|---|
| Going over 21 | No penalty (4.b.ii.5) | Reach or exceed 21 (4.2) | A bust: back to 15 (the usual one in league sheets), to 13, or to the score before the round; Wikipedia adds that in some versions three busts lose |
| Exactly 21 | Not required | Not required | Required under what Wikipedia calls British rules; a bust rule makes it so |
| Win by 2 | Not required (4.b.ii.5) | Not required (4.2) | Claimed by some blogs as official; it is in neither rulebook |
| Skunk (mercy rule) | None | None | Game over at 11–0 in some leagues; 12–0 and 13–0 also appear; Wikipedia calls a 21–0 game a skunk |
| A bag hanging over the hole | 1 point (4.d.i.3.b) | A woody, 1 | 2 points in some house rules |
| Scoring | Cancellation (4.d.ii.1) | Cancellation (4.1) | Count-all: both sides keep their points, the “basic” mode some apps offer |
| What a round is called | A round, 8 bags (4.b.i.1) | A frame, 8 bags (3.15) | An inning, in Wikipedia and many backyards |
How the counter applies them
Everything happens at the end of the round, in this order. The round is scored (cancelled, or under count-all both sides add their points). Then any side over the target busts: to 15, 13 or 11, or back to its score before the round, which simply voids its points for that round. Then a side on or over the target wins. Under count-all both sides can pass the target in the same round: the higher score wins, and a tie plays another round. Last, the skunk: a side on or above 11 or 13 while the other has nothing wins there and then. A bust or skunk score has to be below the game’s target, so a game to 15 cannot bust to 15.
Clocks and time-outs, for reference
| Rule | ACL 2026/27 | ACO Season 19 |
|---|---|---|
| Each bag | 15 seconds (4.c.i.1) | 15 seconds from the opponent’s bag coming to rest (3.7) |
| First bag of a round | 45 seconds in doubles, 60 in singles (4.c.i.2.a) | Not set apart |
| Scoring the round | Kept by the players, or the official (5.1, 5.3) | 5 seconds after the last bag lands (3.7) |
| Time-outs | Four, of 60 seconds (4.c.iii.1) | Two per game, up to 2 minutes (3.10) |
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Everyday6
The general-purpose counters: one number, many numbers, or counting on a timer.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
Tally marks in groups of five for surveys, stock takes and wildlife counts.
Open tally counter →Click counter
A browser clicker that replaces the handheld thumb counter for door headcounts.
Open click counter →Multi counter
Run as many counters as you like at once, side by side in a grid.
Open multi counter →Auto counter
Counts on its own from every 0.1 seconds to once an hour, and stops at your limit.
Open auto counter →Yes/No counter
Two options, a live percentage, and the sample size and caveats the percentage needs.
Open yes/no counter →
Sport & scores31
Scoreboards that know the rules of their game, not just two numbers that go up.
Score counter
A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
Open pitch counter →Golf scorecard
Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
Open golf scorecard →Badminton score counter
Rally scoring with the service court and doubles positions, for 3x21 and the 2027 3x15 system.
Open badminton score counter →Pickleball score counter
The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
Open squash score counter →Penalty shootout counter
Five kicks each that stop the moment a team cannot catch up, then sudden death.
Open penalty shootout counter →Basketball score counter
Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →Pool score counter
Straight pool with the breaking foul and three-foul penalties, and 8-ball, 9-ball and 10-ball races.
Open pool score counter →Rugby score counter
Union, sevens and league points, conversions tied to tries, golden point and bonus points.
Open rugby score counter →Soccer score counter
Goals by minute, five subs in three windows, second yellows, extra time and aggregate.
Open soccer score counter →Table tennis score counter
Games to 11 with the server named, doubles order, the swap at 5 and the expedite system.
Open table tennis score counter →Tennis score counter
Love to game with the server's court, every change of ends, tie-breaks and doubles order.
Open tennis score counter →Padel score counter
The 2026 Star Point, golden point or advantage, who serves and receives, and every change of sides.
Open padel score counter →Volleyball score counter
Rally scoring with the six-position rotation, the next server, time-outs, subs and beach mode.
Open volleyball score counter →Americano padel score counter
Rotating partners for 4 to 16 players, matches to a points total, and every player's running total.
Open americano padel score counter →Field hockey score counter
Goals by minute, a clock that stops, card timers in playing time, the 2026 card rules and shoot-outs.
Open field hockey score counter →Free throw counter
Make or miss, the percentage with its likely range, runs of makes, sets and make-50 goals.
Open free throw counter →Futsal score counter
Accumulated fouls per half with the 10 m kick, timeouts, a stopped clock and the red card timer.
Open futsal score counter →Handball score counter
2-minute suspensions a goal does not end, the third a red card, three warnings and team time-outs.
Open handball score counter →Judo score counter
The 2026 IJF rules: yuko back, a hold timer that scores itself, shido that never decide, golden score.
Open judo score counter →Kabaddi score counter
Players on court kept for you: revival in order, all outs, the bonus line, super tackle, do-or-die.
Open kabaddi score counter →Karate score counter
WKF kumite 2026: senshu kept for you and lost in the last 15 s, the 8-point lead, chui to hansoku.
Open karate score counter →Lacrosse score counter
Penalty timers that know which one a goal releases, by code: high school, NCAA, PLL, box and sixes.
Open lacrosse score counter →Netball score counter
Whose centre pass is next, kept through every break, plus the Super Shot and extra time.
Open netball score counter →Roundnet score counter
Who serves to whom under the 2026 IRF equal serving or the classic rules, with every rotation.
Open roundnet score counter →
Fitness & health6
Reps, laps, breaths and daily habits, where the count is part of the activity.
Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →Breath counter
Count breaths one to ten for meditation, with lost count recorded, or time breaths per minute.
Open breath counter →Craving tracker
Time each urge, rate it 1 to 10, and log whether you rode it out or acted on it.
Open craving tracker →
Work & field5
Counting that produces a record someone else relies on: stock, occupancy, lab work.
Differential counter
Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →People counter
In and out at a door, with live occupancy against a capacity and a fix for drift.
Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →
Faith6
Counts with their own rules about when a day turns over and what completes a set.
Tasbeeh counter
A digital dhikr counter that stops at 33, 99 or 100 and keeps each dhikr separate.
Open tasbeeh counter →Omer counter
The 49 days of Sefirat HaOmer, in days and weeks, with the blessing state tracked.
Open omer counter →Mala counter
108 beads to a round, credited as 100 or 108, with dorje and bell counter strings and a bell.
Open mala counter →Rosary counter
Prayer by prayer through the decades, with the day's mysteries by the 2002 or the older schedule.
Open rosary counter →Divine Mercy chaplet counter
The chaplet in Diary 476's order, a tap a prayer, with the novena from Good Friday kept day by day.
Open divine mercy chaplet counter →St Michael chaplet counter
The nine salutations in the Raccolta's order, a tap a prayer, with the Michaelmas novena kept.
Open st michael chaplet counter →
Frequently asked questions
How do you score points in cornhole?
A bag that goes through the hole is worth 3 points and a bag that stays on the board is worth 1. Bags on the ground score nothing. At the end of each round the two sides’ totals cancel, and only the side with more points scores, the difference. Under the ACL and ACO rules the first side with 21 or more at the end of a round wins the game.
What is cancellation scoring in cornhole?
Cancellation scoring means the two sides’ points in a round cancel out and only the difference counts. If Team A score 7 and Team B score 2, Team A add 5 and Team B add nothing. If both score 6, nobody scores: a wash. The ACL and ACO both use it, which is why only one side can score in any round.
Who throws first in cornhole after a round?
The side that scored in the previous round pitches first in the next one. If nobody scored, the side that pitched first keeps the first pitch. That is the rule in the ACL’s Official Rules (4.b.ii.2 and 4.b.ii.3) and the ACO’s (3.4). The first pitch of a game goes to the winner of the coin toss, or to the higher seed in a seeded ACO event.
What happens if you go over 21 in cornhole?
Under the official ACL and ACO rules, nothing: a side on 21 or more at the end of a round wins, and the ACL says a side is not penalised for going over 21. Going back to 15, or to the score before the round, is a house rule called a bust. It is common in backyard games and some league sheets but is in neither rulebook.
Do you have to win by 2 in cornhole?
No. Both the ACL (rule 4.b.ii.5) and the ACO (rule 4.2) say a player or team does not have to win by two points; the first side to reach or exceed 21 at the end of a round wins. Because only one side can score in a round under cancellation scoring, a game cannot end level on 21 under the official rules.
What is a skunk in cornhole?
A skunk is a mercy rule that ends a game early when one side has a big lead and the other has not scored, most often 11–0, though 12–0 and 13–0 also appear, and Wikipedia uses the word for a 21–0 game. It is a house rule: neither the ACL nor the ACO rulebook has one, so in official play a game always goes to 21.
How many points is a bag hanging over the hole?
One point under the ACL’s rules: a bag hanging in the hole but not fallen through is valued as a bag on the board (4.d.i.3.b). It becomes 3 only if it falls through, for instance when a later bag knocks it in, because scoring is done at the end of the round. Some house rules give a hanging bag 2 points instead.
What is the skins format in cornhole?
Skins is an ACO game format, new for its ACO-Pro Series in Season 19. A game is worth 13 skins and each frame is worth one, won by outscoring the other side by any margin. A tied frame, a push, carries its skin to the next frame. The first to 7 skins wins and is awarded all the skins that were not played for.
What does PPR mean in cornhole?
PPR stands for points per round: the average number of points a player or team scores in a round before cancellation. The ACL uses it in its player statistics, alongside DPR, the average difference per round between a player’s PPR and the opponent’s. The counter shows both for each side, worked out from the rounds of the game in progress.
Is this an official cornhole score sheet?
No. It is a score counter for games without an official scorekeeper. It scores the bags you enter and keeps the pitching order in this browser, sending nothing anywhere. It cannot see a foot foul, a bag touching the ground or a bag still moving. In a sanctioned ACL or ACO game the players’ agreed score or the official’s decides.
Counting guides
Longer answers to the questions behind the counting.
- Swimming
How to count laps while swimming
Why swimmers lose count at length 14, and five methods that actually hold up.
- Tallying
Tally marks explained
Groups of five, the five-bar gate, and why the convention has survived for centuries.
- Events
How to do an accurate headcount
Counting people is easy. Counting them accurately, twice, is not.
- Habits
Track a daily habit streak
Why streak apps fail, and what a plain daily counter does better.
- Click speed
How to click faster
Hardware and grip account for most of the gap. Practice accounts for less than people think.
- Inventory
How to do a stock take
Counting is the easy part. Preparing, and knowing your count is right, is the job.
- Reference
Types of counters explained
Synchronous vs asynchronous, mod-N, ring and Johnson, plus mechanical and software counters.
- Build it
How to make a counter
Twenty lines gets you counting. Here is what to add after that, and why.
- Baseball
How to keep an official pitch count
Little League requires an official recorder at every game. Almost nobody explains the job.
- Dhikr
One tasbeeh is equal to how many?
The same phrase means a count of a hundred, a bead loop, a single dhikr, or the set after salah. Which one is meant, and when.
- Haematology
How to do a manual differential count
Why the pattern matters, how many cells is enough, and the imprecision built into the method itself.
- Birding
How to count a flock of birds
Blocks, tens, and why the number to report is the most seen at one time.
- Knitting
How to read knitting shaping instructions
Every 4th row, alt rows, at each end, AT THE SAME TIME — translated, with the rows they land on.
- Golf
Stableford points and net scores
Stroke index, strokes received, net score, points — in the order you actually need them.
- Surveys
How many people do you need to survey?
Why 385 answers a city and 45 answers a club, and the margin each sample size buys.
- Rules
Futsal rule changes 2025-26
Penalty-kick fouls stop counting, the dropped ball follows possession, and the 8-second rule is not futsal's.
- Rules
Handball timekeeper and scorekeeper
The clock, the suspension cards, the green card, the whistle that stops play, and the three attacks after an injury.
- Rules
Hockey rule changes from 1 November 2026
No second green or yellow, coaches' cards that cost a player, and what is not new since March.
- Rules
Netball scorer and timekeeper
Goals and missed shots, the centre pass column, holding time, the 30-second injury rule and the suspension clock.
- Training
Reps and sets explained
What 10 reps and 3x10 mean, where 3 sets of 10 came from, and what the 2026 ACSM review changed.
- Rules
Roundnet rule changes 2025-26
Equal serving, the bigger ball, a boundary at last and three touches on the serve, edition by edition.