Padel score counter · Free · No sign-up
Padel Score Counter
A padel score counter keeps the points as 15, 30, 40 and game, the games in each set and the sets in a best-of-3 match. This one also runs the 2026 Star Point, golden point or advantage, names the server, receiver and side on every point, and calls every change of sides.
Free, no sign-up, works offline, and nothing leaves this browser.
Call: Love all
| Set | Pair A | Pair B | Tie-break | Won by |
|---|---|---|---|---|
| No set finished yet | ||||
Tap the pair that won the point. A or ← scores pair A, L or → scores pair B, Ctrl+Z undoes. Swap server changes which partner serves, before a pair first serves in a set; Swap receiver changes who receives on the right, before a pair first receives in a set. For mixed matches, enter the players so that player 1 in each pair is the same sex: the deciding point goes to the receiver of the server’s sex.
This scores a match; it does not referee one. It cannot see a fault, a net serve, a ball off the fence or a double bounce, so it records whichever pair you tap, and it has no clock for the 20 seconds between points. It follows the 2026 FIP Rules of Padel and leaves out Americano and Mexicano point formats, ball changes and penalties. If a player serves out of turn and Rule 6.9 keeps the altered order, the board still shows the original one. In a refereed match the umpire’s scorecard is the record.
Counting to 40 is the easy part. What two numbers cannot tell you is whether 40–40 is a deuce, a golden point or deuce 2 of a Star Point, which partner receives the deciding point, who serves the set after a tie-break, or whether to change sides at 6–4. This counter follows the 2026 FIP Rules of Padel so the court does not have to argue.
Padel is a racket sport for pairs, played on an enclosed court 10 metres wide and 20 long whose walls are in play. It is scored like tennis, in points, games and sets, under the Rules of Padel published by the International Padel Federation (FIP), most recently revised for 1 January 2026.
- No sign-up
- No ads
- Counts never leave your browser
- Works offline
- Unlimited counters
Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Game | 15, 30, 40; Star Point, golden point or advantage at 40–40 |
| Set | To 6 by 2 with a tie-break to 7 at 6–all, or mini sets to 4 |
| Match | Best of 3 sets |
| Third set | Tie-break set, advantage set, match tie-break to 7 or super tie-break to 10 |
| Service | Server, receiver and side named on every point; 1 then 2 each in a tie-break |
| Order | Each pair chooses its server and its right-side receiver once per set |
| Deciding point | The receiving pair chooses the side; in mixed, the server’s sex receives |
| Change of sides | After odd games, the set-end rule, and every 6 points in a tie-break |
| Breaks | 90 seconds, none after game 1 of a set, 20 in a tie-break, 120 between sets |
| Undo | Every point, every choice of server or receiver, and every setting |
| Where data goes | Nowhere. Local storage in this browser only |
| Official record | No. It scores; it does not referee |
How to keep score in padel with the counter
Set the match up after the toss, then it is one tap per point, to whichever pair won it.
Choose the deuce rule
Star Point, golden point or advantage, plus the set length and how the third set is decided. The event should announce all of these before play.
Set who serves first
The pair that wins the toss chooses to serve or receive, or a side of the court (Rule 4). Pick the pair that serves the first game.
Name the four players
Before a pair first serves in a set, Swap server picks its server; before it first receives, Swap receiver picks who takes the right side.
Tap the pair that won each point
A and L on a keyboard do the same. The board shows the score with the server’s first, who serves to whom, and from which side.
Read the flag line
It calls every change of sides and the rest allowed, the set break, the Star Point or golden point and who receives it, and break, set and match points.
Undo a mis-tap at once
Undo unwinds the last point completely, including a game, a set or a tie-break it ended.
Where a padel score counter gets used
Any court without a referee, which is nearly every padel match played.
Club and league matches
The deuce rule, the serving order and the change of sides at the set break settled by the board, not by four memories.
Social padel
A phone against the glass so 30–40 is not disputed and nobody forgets who served the last game.
Mixed matches
The deciding point handed to the right receiver without a debate.
Players coming from tennis
The Star Point, the 20-second limit and best of 3 applied for you while the habits adjust.
Coaching
Scoring practice sets from outside the court, with break points and deciding points flagged for pressure drills.
Spectators
Following a match from behind the glass and knowing whether 40–40 is deuce 1 or the Star Point.
Star Point, golden point or advantage: how a padel game ends at 40–40
Every free browser padel scoreboard near the top of a search for one, checked on 2026-10-04, handles 40–40 in one way or not at all. My-Alarm-Clock describes no deuce rule, Scoriz describes the golden point only, and GameBob’s tennis and padel mode runs 15, 30, 40 and advantage only. None offers the Star Point, which the FIP Rules of Padel added from 1 January 2026 and which Premier Padel and the CUPRA FIP Tour have played since the start of the 2026 season. The rest of the first page is watch apps, phone apps and clip-on score markers.
| Rule | Free scoreboards checked | This counter |
|---|---|---|
| Advantage at deuce | GameBob | Yes (Rule 1, option 1) |
| Golden point | Scoriz | Yes, with who receives it (option 3) |
| Star Point | None of the three | Deuce 1 to deuce 3, then the deciding point (option 2) |
| Who receives the deciding point in a mixed match | Not described | Named |
| Server, receiver and side on every point | Scoriz rotates the serve; none names the receiver or side | All three named (Rules 6.5, 6.8, 8.2) |
| Change of sides and the rest allowed | Not described | Called as it falls (Rules 2, 5) |
| Who serves the set after a tie-break | Not described | Applied automatically (Rule 1) |
| Match tie-break to 7 or super tie-break to 10 | Not described | Both, in place of the third set |
The three options, point by point
Rule 1 of the FIP Rules of Padel lists three ways to score a game. All three call 15, 30, 40 and game, and all three agree until both pairs have won three points. They differ only in what happens next, so the score after 40–40 is where an ordinary scoreboard stops being able to tell you where you are.
| Points won | Advantage | Star Point | Golden point |
|---|---|---|---|
| 3–3 | Deuce | Deuce 1 | Deuce: the next point wins the game |
| 4–3 | Advantage | Advantage 1 | Game |
| 4–4 | Deuce | Deuce 2 | — |
| 5–4 | Advantage | Advantage 2 | — |
| 5–5 | Deuce | Deuce 3: the Star Point wins the game | — |
| Longest possible game | No limit | 11 points | 7 points |
So the Star Point keeps two ordinary advantages and then stops. A pair that wins either advantage point wins the game as usual; only a game that returns to deuce twice reaches the single deciding point. That puts a ceiling of 11 points on a game, against 7 under the golden point and none under advantage. The counter calls the deuce and the advantage by number, so 40–40 never has to be remembered as “the second one”.
Who receives the deciding point
For both the Star Point and the golden point, the rules give the receiving pair the choice of whether to receive on the right or the left side of the court, and forbid its players to change positions to do it. The pair keeps the sides it has held all set, so choosing the side is choosing which partner receives. In mixed matches there is no choice: the player receiving the deciding point is the one of the same sex as the server.
| Match | Who chooses | Who receives |
|---|---|---|
| Men’s or women’s doubles | The receiving pair | Whichever partner holds the chosen side; no switching |
| Mixed | No one | The partner of the same sex as the server |
At the deciding point the counter’s flag line names the choice, or in a mixed match the receiver. It identifies that player by position in the settings, which is why player 1 in each pair should be the same sex.
Which option to use
The rules make all three official and leave the choice to the event, which should announce it before play. The Star Point is the professional standard from 2026. The golden point, which it replaced on the professional tour, is still common in club leagues and social play, where it keeps matches short. Advantage is the traditional option and suits matches with no time limit. Pick the one your match uses under At 40–40.
When to change sides in padel, the rests, and the tie-break serve
Rule 5 of the FIP Rules of Padel says the players change sides after the 1st, 3rd and every subsequent odd game in the set, counting both pairs’ games together. So the change comes at 1–0, 2–1, 3–2, 4–1 and so on, whoever won the games. The rule counts within each set, which settles what happens when a set ends: if the last game of the set was an odd-numbered game the pairs change, and if it was even they stay, play the first game of the next set, and change then.
| Set score | Games | At the end of the set | Next change |
|---|---|---|---|
| 6–0 | 6 | Stay | After game 1 of the next set |
| 6–1 | 7 | Change sides | After game 1 of the next set, again |
| 6–2 | 8 | Stay | After game 1 of the next set |
| 6–3 | 9 | Change sides | After game 1 of the next set, again |
| 6–4 | 10 | Stay | After game 1 of the next set |
| 7–5 | 12 | Stay | After game 1 of the next set |
| 7–6 | 13 (the tie-break is one game) | Change sides | After game 1 of the next set, again |
The rules confirm the reading elsewhere: Rule 2 says a match stopped for bad light should stop at an even number of games in the set, so that both pairs resume on the side they left. Inside a tie-break the pairs change every six points instead, at 6, 12 and 18 points played. The counter works out the total and says “Change sides” or “Stay on this side” each time.
The rest at each break: 20, 90 and 120 seconds
| Moment | Maximum | Rule |
|---|---|---|
| Between points | 20 seconds | 2.4 |
| Change of sides | 90 seconds | 2.5 |
| Change of sides after the first game of a set | None: play is continuous | 2.5 |
| Change of sides in a tie-break | 20 seconds, with no rest period | 2.5, 2.10 |
| End of each set | 120 seconds | 2.6 |
| Treatable injury | One 3-minute break, repeatable at the next two changes | 2.14 |
Each limit runs from the moment one point finishes until the serve of the next (Rule 2.7). Rule 2.5 also says no food or drink may be taken between points, so a drink waits for a change of sides. The counter names the right allowance each time the sides change, so nobody sits down after the first game of a set.
Serving in a tie-break, and who serves after it
The tie-break is started by the player whose turn it is to serve in the set’s order, who serves one point only, from the right. The opposing pair serves the next two points, the first of them from the left, and from then on each player serves two points in turn, still in the set’s order. Points are called zero, 1, 2, 3, and the first pair to 7 with a lead of 2 wins the tie-break and the set, 7–6.
| Point | Server | From |
|---|---|---|
| 1 | A1 | Right |
| 2 | B1 | Left |
| 3 | B1 | Right |
| 4 and 5 | A2 | Left, then right |
| 6 and 7 | B2 | Left, then right; change sides after point 6 |
| 8 and 9 | A1 | Left, then right |
The rule for the next set is one sentence in Rule 1: the following set is started by a player of the pair that did not begin serving in the tie-break. Who won the tie-break, and who served its last point, make no difference. A 7–6 set has 13 games, an odd number, so the pairs also change sides before it. The counter records who opened every tie-break and hands the serve on accordingly.
Serving and receiving order in padel doubles
Padel is played in pairs, so every set needs two orders: who serves each game, and who receives each point. Both are chosen by the pairs, both are fixed once chosen, and both can be chosen afresh at the start of every set.
The serving order: chosen once per set
Rule 6.8 lets the players choose, before each set, which of them serves first in it, and says the order may not change until the next set. The pair serving the first game chooses its server, the other pair chooses its own before the second game, and the order then rotates between the pairs: each player serves every fourth game.
| Game | Server | Why |
|---|---|---|
| 1 | A1 | Pair A’s choice |
| 2 | B1 | Pair B’s choice, made before game 2 |
| 3 | A2 | Partner of the game 1 server |
| 4 | B2 | Partner of the game 2 server |
| 5 | A1 | The rotation repeats |
The receiving order: one side each, for the whole set
Every game’s first point is served from the right side, diagonally (Rule 6.5), and the serve then alternates sides point by point. Rule 8.2 lets the receiving pair in the first game of a set decide which of them receives first, and that player receives the first serve of every game until the end of the set. In practice that is a choice of sides: the first receiver plays the right, the partner the left, and Rule 8.3 fixes the arrangement for the set and any tie-break in it.
When the order goes wrong
| Mistake | What happens | Rule |
|---|---|---|
| Serve from the wrong side | Corrected once noticed; points stand, and a first-serve fault already made counts | 6.7 |
| Wrong player serves | The right server takes over once noticed; points stand, and a single fault already made is ignored. If the game has finished, the altered order stays until the end of the set | 6.9 |
| Pair receives in the wrong order | Keeps it to the end of that game or tie-break, then returns to the original order | 8.4 |
| Pairs forget to change sides | Change as soon as it is noticed; points stand, and a server who has faulted once has one serve left | 5.3 |
The counter always shows the original order, which is the one Rules 8.4 and 5.3 return to. The exception is Rule 6.9 after a finished game, where the altered serving order stands and the board will not follow it, so the scope note above the tool says so.
Serving in a match tie-break or super tie-break
The FIP rules allow the third set to be replaced by a tie-break to 7 or a super tie-break to 10 at one set all, but they do not say who serves it first. The counter continues the order of service, as in any tie-break, so the pair due to serve the next game serves its first point. Because the tie-break replaces a set, and Rule 6.8 allows the choice of server before every set, it also lets each pair choose its server and receiver again. Where an event rules otherwise, its ruling stands.
Padel scoring compared with tennis
Padel borrowed its scoring from tennis, which is why a tennis scoreboard nearly works for it. The differences are small in number and are exactly the ones that cause arguments: what happens at 40–40, how long the match is, and how long the breaks are.
| Rule | Padel | Tennis |
|---|---|---|
| Points | 15, 30, 40, game | 15, 30, 40, game |
| At 40–40 | Advantage, Star Point or golden point | Advantage or No-Ad deciding point |
| Match | Best of 3 sets | Best of 3 or 5 sets |
| Short set | Mini set to 4, tie-break at 4–4 | Short set to 4, tie-break at 4–4 |
| Between points | 20 seconds | 25 seconds |
| Tie-break change of ends | Every 6 points, 20 seconds allowed | Every 6 points, no rest |
| The serve | Bounced first, struck at or below the waist (Rules 6.2, 6.4) | Thrown up and struck before it lands, at any height |
| Players | Pairs: the rules are written for doubles | Singles or doubles |
Two habits carried over from tennis are worth unlearning. The first is assuming 40–40 means advantage: in professional padel since 2026 it means deuce 1 of a Star Point, and in a lot of club padel it means a golden point. The second is the 25-second habit; padel allows 20. For tennis itself, with best of 5, the Grand Slam 10-point tie-break and singles, use the tennis score counter.
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Everyday6
The general-purpose counters: one number, many numbers, or counting on a timer.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
Tally marks in groups of five for surveys, stock takes and wildlife counts.
Open tally counter →Click counter
A browser clicker that replaces the handheld thumb counter for door headcounts.
Open click counter →Multi counter
Run as many counters as you like at once, side by side in a grid.
Open multi counter →Auto counter
Counts on its own from every 0.1 seconds to once an hour, and stops at your limit.
Open auto counter →Yes/No counter
Two options, a live percentage, and the sample size and caveats the percentage needs.
Open yes/no counter →
Sport & scores19
Scoreboards that know the rules of their game, not just two numbers that go up.
Score counter
A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
Open pitch counter →Golf scorecard
Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
Open golf scorecard →Badminton score counter
Rally scoring with the service court and doubles positions, for 3x21 and the 2027 3x15 system.
Open badminton score counter →Pickleball score counter
The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
Open squash score counter →Penalty shootout counter
Five kicks each that stop the moment a team cannot catch up, then sudden death.
Open penalty shootout counter →Basketball score counter
Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →Pool score counter
Straight pool with the breaking foul and three-foul penalties, and 8-ball, 9-ball and 10-ball races.
Open pool score counter →Rugby score counter
Union, sevens and league points, conversions tied to tries, golden point and bonus points.
Open rugby score counter →Soccer score counter
Goals by minute, five subs in three windows, second yellows, extra time and aggregate.
Open soccer score counter →Table tennis score counter
Games to 11 with the server named, doubles order, the swap at 5 and the expedite system.
Open table tennis score counter →Tennis score counter
Love to game with the server's court, every change of ends, tie-breaks and doubles order.
Open tennis score counter →Volleyball score counter
Rally scoring with the six-position rotation, the next server, time-outs, subs and beach mode.
Open volleyball score counter →
Fitness & health5
Reps, laps, breaths and daily habits, where the count is part of the activity.
Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →Breath counter
Count breaths one to ten for meditation, with lost count recorded, or time breaths per minute.
Open breath counter →
Work & field5
Counting that produces a record someone else relies on: stock, occupancy, lab work.
Differential counter
Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →People counter
In and out at a door, with live occupancy against a capacity and a fix for drift.
Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →
Faith2
Counts with their own rules about when a day turns over and what completes a set.
Frequently asked questions
How does padel scoring work?
Like tennis. Points are called 15, 30 and 40, and the fourth point wins the game; six games with a lead of two win a set, with a tie-break to 7 at 6–6, and two sets win the match. What differs is 40–40: the FIP Rules of Padel offer advantage, the Star Point or the golden point, and the event chooses one before play.
What is the Star Point in padel?
A deciding point played at the third deuce. Under the Star Point the game runs deuce 1, advantage 1, deuce 2, advantage 2, and if the second advantage is lost too, deuce 3 is called and one point decides the game. The receiving pair chooses the side. It entered the FIP rules on 1 January 2026 and is the professional standard.
What is golden point in padel?
A single deciding point at the first deuce. When both pairs reach 40, the next point wins the game, so no game lasts more than seven points. The receiving pair chooses whether to receive on the right or the left, but its players may not change positions, and in mixed matches the player of the server’s sex receives it.
Does the first server serve one or two points?
One. In a padel tie-break the player whose turn it is to serve takes the first point, from the right. The opposing pair then serves the next two, the first from the left, and from then on each player serves two points in turn, in the set’s order. Points are counted 1, 2, 3, and the first pair to 7 with a lead of 2 wins.
When do players change ends?
After the first, third and every odd game of each set, under Rule 5 of the FIP Rules of Padel. At the end of a set that means a change only after an odd total, such as 6–3 or 7–6; after 6–4 the pairs stay and change after the first game of the next set. In a tie-break they change every six points.
How much time is allowed between points?
Twenty seconds under Rule 2 of the FIP Rules of Padel, five fewer than tennis allows. A change of sides allows up to 90 seconds, except after the first game of a set, when play is continuous, and in a tie-break, where 20 seconds are allowed. Between sets the maximum is 120 seconds.
How does the super tie-break work in padel?
At one set all it replaces the third set. The first pair to 10 points with a lead of 2 wins it and the match, so 10–9 plays on. It is served like any tie-break: one point, then two each. Some events play a match tie-break to 7 instead; the FIP rules allow both, and the counter offers both.
Which scoring systems are official FIP options in 2026?
For the game, three: advantage, the Star Point and the golden point. For the set, the standard six-game set with a tie-break at 6–6, a four-game mini set with a tie-break at 4–4, and an advantage third set if announced in advance. The third set can also be replaced by a match tie-break to 7 or a super tie-break to 10.
Is this an official padel scorecard?
No. It is a scorer for club, social, league and self-refereed matches. It follows the 2026 FIP Rules of Padel for scoring, the order of service and changes of sides, but it cannot see a fault, a let, a ball off the fence or a double bounce, and it does not time the 20 seconds between points. Everything stays in this browser.
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Longer answers to the questions behind the counting.
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- Training
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What 10 reps and 3x10 mean, where 3 sets of 10 came from, and what the 2026 ACSM review changed.