Handball score counter · Free · No sign-up

Handball Score Counter

Short answer

A handball score counter keeps each team’s goals on a match clock that counts up to 60:00. This one times 2-minute suspensions that a goal never ends, turns a player’s third into a disqualification, stops a team at three warnings, and counts time-outs one per half or three per match.

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Before throw-off0:00
Team A07 on courtWarnings 0 of 3Time-outs 0 of 3
Team B07 on courtWarnings 0 of 3Time-outs 0 of 3
Count the throws one by one
Optional: a shirt number, or A to E for a team official. It goes with the next goal or punishment.

Team A 0–0 Team B, Before throw-off

Tap Throw-off when the referee starts the 1st half. If it is level at the end: a draw.

If it ended now: Team A 1, Team B 1.

Halves of 30 min; three time-outs per match; clock stops for suspensions and time-outs

The match so far, by team
TeamGoalsWarnings2 minutesDisqualifiedTime-outs
Team A00000
Team B00000
Goals, punishments and time-outs, by match time
TimeTeamWhat
Nothing yet: goals, punishments and time-outs appear here with the match time.

Tap Throw-off at the referee’s whistle. The clock counts up through the match, as most handball clocks do.A 2 minutes, a Disqualify and a Time-out stop it by themselves, because the rules make a time-out obligatory for each; tap Restart clock at the whistle, and Stop clock for anything else the referees stop it for. A goal does not stop it. Type a shirt number first to attach it, or a letter A to E for a team official. Ctrl+Z undoes.

This keeps the score, the clock, the punishments, the time-outs and the players on the court; it does not referee. Its clock is the one you run, not the timekeeper’s, and a suspension counts only while it runs. It does not judge passive play, does not know which team has the ball (a team time-out may only be asked for in possession), does not track substitutions, the blue card’s written report, or the four-minute cases of Rule 16:9b and 16:9d. Built for indoor handball under the IHF Rules of the Game; beach handball and wheelchair handball have rules of their own. It is not an official score sheet.

The goals are the easy part. A handball scoreboard also has to know that a goal does not bring a suspended team back to seven, that the third suspension for one player is a red card, that a team gets three warnings and no more, and whether this competition gives one time-out per half or three per match. This counter does.

Handball is a team sport of seven players a side, one a goalkeeper, played indoors under the IHF Rules of the Game in two halves of 30 minutes. A 2-minute suspension is its main punishment: the player sits out two minutes of playing time and the team plays one short, whatever is scored meanwhile.

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Key facts

Online handball score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
Match clockCounts up through the match: 30:00 at half-time, 60:00 at the end
Match lengthHalves of 30 minutes, or 25, 20, 15 or 10 for youth and short formats
GoalsEach with its match time and an optional shirt number
2-minute suspensionsTimed in playing time, several at once, carried over half-time; never ended by a goal
Third suspensionA disqualification, when the same shirt number is suspended three times
WarningsThree per team, one per player, one for all the officials
Team time-outsOne per half (Rule 2:10), or three per match with two a half and one in the last 5 minutes
Level at the endA draw, overtime of 2 × 5 minutes (twice), or 7-metre throws
League points2 for a win, 1 for a draw
Where data goesNowhere. Local storage in this browser only
Official recordNo. It records what you tap and does not referee

How to keep score in handball with the counter

Set the match up once, then tap what the referees give.

  1. Set the match up

    Half length, one time-out per half or three per match, what happens if it is level, and the team names.

  2. Tap Throw-off

    When the referee starts each half. The clock counts up in match time and stamps every goal and punishment.

  3. Tap every goal

    Under the team that scored, with the shirt number first if you want the scorers in the log.

  4. Tap the punishments

    Warning, 2 minutes or Disqualify under the team, with the shirt number, or A to E for an official. A suspension or disqualification stops the clock.

  5. Restart the clock

    Tap Restart clock at the whistle. The suspension timer runs with it, and the panel shows the players on court and when the next one comes back.

  6. End each half

    Tap End when the timekeeper signals. At the end the counter gives the result, overtime or 7-metre throws, and the league points.

Where a handball score counter gets used

Any sports hall with no electronic board, and any bench that needs the suspensions right.

  • Club and school matches

    The score, the scorers and the suspension timers, kept on a phone at the side of the court.

  • Coaches

    How many warnings the team has left, which player is on two suspensions, and whether a time-out is still available.

  • Youth handball

    Halves of 25 or 20 minutes, with the punishments young players pick up most.

  • Timekeepers and scorekeepers

    A second record of suspensions and time-outs to check the official clock and score sheet against.

  • Watching on TV or streams

    When a suspended team is back to seven, and which players are one suspension from a red card.

  • PE lessons

    Why handball counts warnings, and why a goal does not end a two-minute suspension.

Handball suspensions: why a goal does not end them, and when the third is a red card

Handball punishes in steps, and the steps are what a scorekeeper actually has to count. A warning (the yellow card) costs nothing on the court. A 2-minute suspension leaves the team a player short for two minutes of playing time, and the team may not replace the player. A disqualification (the red card) is for the rest of the match and leaves the team short for two minutes, after which another player may come on (Rules 16:1 to 16:8).

Handball punishments and their limits (IHF Rules of the Game, 1 July 2025)
PunishmentLimitEffect on the courtRule
Warning (yellow card)One per player, three per team; none for a player who has already been suspendedNone16:1 Comment
Warning, team officialsOne in total for all of a team’s officialsNone16:1 Comment
2-minute suspensionThe third for the same player is a disqualificationOne player short for 2 minutes of playing time; no replacement16:3, 16:5
2-minute suspension, team officialOne in total for the officialsOne player short for 2 minutes, though the official stays on the bench16:3e Comment
Disqualification (red card)For the rest of the matchOne player short for 2 minutes, then another player may come on16:6, 16:8

Once a team has had its three warnings, any foul that would have earned a warning is at least a suspension, and the counter refuses a fourth, a second for the same shirt number, or a warning for a player who has already sat out two minutes. Type a number before the key and it keeps count per player; type a letter A to E and it counts the officials, as the score sheet does.

A goal does not end a suspension

“A suspension is always for a playing time of 2 minutes” (Rule 16:5). That is the difference from the two other sports where a team plays short for two minutes, and it is the one a scoreboard borrowed from ice hockey gets wrong.

Two minutes a player short: what ends it, by sport
SportPunishmentEnded early by a goal?
Handball2-minute suspensionNo. It runs its full two minutes of playing time
Ice hockeyMinor penaltyYes, when the team on the power play scores
FutsalSending-off, two minutes a player shortYes, when the team with more players scores (FIFA Futsal Law 3.8)

The suspension starts “when the game is restarted with a whistle signal”, not when the referee shows it, and it carries over: one with 40 seconds left at half-time is served for the first 40 seconds of the second half, and the same applies into overtime. One still running at the end of overtime keeps the player out of any 7-metre throwing (Rule 16:5). The counter measures every suspension in the playing time of its own clock, so all of this happens by itself.

A worked example: Team A, two suspensions running at once
Match timeEventTeam A on court
12:002 minutes, #76 (back at 14:00)
13:002 minutes, #235 (back at 14:00 and 15:00)
13:30Team B score, seven against five5: no change
14:00#7’s suspension ends6
15:00#23’s suspension ends7

The third suspension, and the four-minute cases

“The third suspension for the same player also always leads to a disqualification” (Rule 16:5, 16:6d). The team is short for two minutes, as for any disqualification, and then another player may come on; the disqualified player may not. Enter the shirt number with each suspension and the counter turns the third into a disqualification itself.

When a player gets a second suspension depends on when. A player who has just been suspended and commits unsportsmanlike conduct before the game restarts serves the second after the first, so the team plays one short for four minutes (Rule 16:9a; 16:9c for a disqualification). A player who is already serving and comes back on early gets an additional suspension that “shall begin immediately”, so the team is two short until the first one ends (Rule 4:6). Tap 2 minutes again for the same number and the counter applies whichever of the two fits: before any playing time has passed it queues the second, after it overlaps them. If it is the player’s third, it is a disqualification.

Team time-outs: one per half, or three per match?

Ask how many time-outs a handball team gets and the answers disagree: one per half, or three per match. Both are in the rules. Rule 2:10 says “each team has the right to receive one 1-minute team time-out in each half of the regular playing time, but not in overtime.” Its Note lets the IHF, the continental confederations and national federations allow three per match instead, with no more than two in either half, and Clarification No. 3 adds that “within the last five minutes of the regular playing time only one team time-out per team is allowed.” The EHF moved all its club and national-team competitions to three in 2012. Which one a match uses is the competition’s choice, so the counter has a setting for each.

Team time-outs under Rule 2:10 and under its Note
 Rule 2:10The Note (three per match)
In the match23
In one half12 at most
Last 5 minutes of the 2nd half1 (the half’s only one)1 at most
Unused in the 1st halfLostTwo may still be taken in the 2nd
In overtimeNoneNone
Between two of the same team’s—The opponents must have had the ball

Under the Note each team has green cards numbered 1, 2 and 3. It gets cards 1 and 2 for the first half and cards 2 and 3 for the second, or only card 3 if it used two before half-time. That is why a team that used none in the first half still has only two for the second.

Three per match: what is left for the 2nd half
Used in the 1st halfGreen cards for the 2nd halfTime-outs left
02 and 32
12 and 32
231

A team time-out can be asked for only while the team has the ball, by putting the green card on the table or pressing an electronic buzzer. The clock stops at once, the time-out lasts a minute, with a signal after 50 seconds, and if the ball was in play the team restarts with a free throw from where it was. The counter stops the clock, counts the time-out against the right half, refuses one the rules do not allow, and greys the key out when none is left. Whether the team had the ball is for you to judge.

The handball clock, overtime and 7-metre throwing

A handball clock usually counts up, and it does not start again at half-time: the second half of an adult match runs from 30:00 to 60:00, and the rules place the last 30 seconds of a match “when the clock indicates 59 minutes 30 seconds (or 69:30, 79:30) or 0 minutes 30 seconds”: the ends of the match and of the two overtimes on a clock that counts up, or 0:30 on one that counts down. The counter shows match time counting up and stamps every goal and punishment with it, the way a score sheet does.

Handball match timing (IHF Rules of the Game, Rule 2)
Part of the matchLengthRule
Each half, age 16 and over30 minutes2:1
Each half, youth 12 to 1625 minutes2:1
Each half, youth 8 to 1220 minutes2:1
Half-timeNormally 10 minutes, at most 152:1
Overtime, if a winner is neededAfter a 5-minute break, two halves of 5 minutes with 1 minute between2:2
Second overtime, if still levelThe same again2:2
Then, if the competition says so7-metre throwing2:2 Comment
Team time-out1 minute2:10, Clarification 3

When the clock stops

The referees decide when to stop the clock, but a time-out is obligatory for a 2-minute suspension or disqualification, a team time-out, a whistle from the timekeeper or delegate, and a consultation between the referees (Rule 2:8). A goal does not stop it: the game restarts with a throw-off and the clock keeps running. The counter stops itself for suspensions, disqualifications and team time-outs; Stop clock covers an injury or anything else. Leagues that keep time with a running clock can switch that off.

No shot clock

Handball has no shot clock. Holding the ball without trying to score is passive play, judged by the referees: once they raise an arm for the forewarning signal, the attacking team has at most four passes to take a shot, and a fifth pass received gives the ball to the other side (Rules 7:11 and 7:12). ScoreCounter.com’s handball board, checked on 2026-10-08, carries a 24-second shot clock all the same, and logs suspensions as fouls with no timer.

7-metre throwing

When a winner is needed after overtime, each team names five players, who throw alternately; goalkeepers may be changed freely. If it is still level after five each, each team names five again, the team that threw first now throws second, and the first difference after an equal number of throws decides it. A player still serving a suspension at the end of overtime may not take part (Rule 2:2 Comment). Tap the team that won it, or count the throws one by one in the penalty shootout counter.

What changed on 1 July 2025

The IHF’s amended Rules of the Game took effect on 1 July 2025. The change a scorekeeper sees is in Rules 8:8d and 8:8e, which previously stipulated a red card: a 7-metre throw that hits the goalkeeper’s head, and a free throw after the final signal that hits a defender’s head, are now punished with a 2-minute suspension, as is an unhindered shot in open play that hits the goalkeeper’s head, unless the head was moving towards the ball to block it. The other amendments clarified the throw-off, steps and touching the ball from outside the court, and changed no counts.

Source: IHF Rules of the Game, Indoor Handball, 1 July 2025, and the IHF’s summary of the 2025 amendments.

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online handball score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

Other counter types

The same counter, set up and explained for a specific job. Your counters are shared across all of them.

Everyday6

The general-purpose counters: one number, many numbers, or counting on a timer.

Sport & scores25

Scoreboards that know the rules of their game, not just two numbers that go up.

Fitness & health6

Reps, laps, breaths and daily habits, where the count is part of the activity.

Work & field5

Counting that produces a record someone else relies on: stock, occupancy, lab work.

Faith2

Counts with their own rules about when a day turns over and what completes a set.

Frequently asked questions

How many timeouts in handball per game?

It depends on the competition. Rule 2:10 of the IHF Rules of the Game gives each team one 1-minute team time-out in each half, none in overtime. Its Note lets federations allow three per match instead, at most two in a half and one in the last five minutes, and EHF competitions have used three since 2012. The counter has a setting for each.

Does a 2-minute suspension end when a goal is scored in handball?

No. A handball suspension is always two minutes of playing time, whatever either team scores (Rule 16:5). That is the difference from ice hockey, where a minor penalty ends when the team on the power play scores, and from futsal. The suspension starts when play restarts and carries over half-time, and the counter never cuts one short.

What happens after three 2-minute suspensions in handball?

The third suspension for the same player is always a disqualification (Rules 16:5 and 16:6d). The player takes no further part, and the team plays one short for two minutes, after which another player may come on. Enter the shirt number with each suspension and the counter turns the third into a disqualification itself.

How many yellow cards can a handball team get?

Three. Under the Comment to Rule 16:1 a player should get no more than one warning and a team no more than three in total; after that, every foul that would earn a warning is at least a 2-minute suspension. A player already suspended should not then be warned, and a team’s officials get one warning between them.

How long is a handball game?

Two halves of 30 minutes for players aged 16 and over, with a half-time break of normally 10 minutes and at most 15. Youth matches are two halves of 25 minutes from 12 to 16 and of 20 minutes from 8 to 12. The clock stops for every time-out and suspension, so the match lasts longer than its 60 minutes on a wall clock.

How does overtime work in handball?

If a winner is needed, overtime follows a 5-minute break: two halves of 5 minutes with a 1-minute break between. If it is still level, a second overtime is played the same way. Then the competition’s rules decide, usually by 7-metre throwing, five throws each and then more until one team leads. There are no team time-outs in overtime.

Does the clock stop in handball?

Only when the referees stop it. A time-out is obligatory for a 2-minute suspension, a disqualification, a team time-out and a few other cases, and the referees also stop it for injuries. A goal does not stop the clock: the game restarts with a throw-off. The clock usually counts up through the match, to 60:00 at full time.

How does scoring work in handball?

A goal counts one, scored when the whole ball crosses the goal line between the posts, and the team with more goals wins. In league tables a win is usually worth 2 points and a draw 1. The counter keeps each goal with its match time and the scorer’s number, and shows the points as the match stands.

Is this an official handball score sheet?

No. It is a score counter for clubs, coaches, benches and anyone following a match. It keeps the goals, punishments, time-outs and suspension timers in this browser and sends nothing anywhere. Its clock starts when you tap Throw-off rather than with the timekeeper’s, and it cannot see the court, so it records whatever you tap.

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