Kabaddi score counter · Free · No sign-up
Kabaddi Score Counter
A kabaddi score counter adds raid, tackle, bonus and all-out points and keeps each side’s players on court. This one puts out the defenders a raider touches, brings players back in the order they went out, scores the all out’s two points by itself, and knows that a bonus point revives no one.
Free, no sign-up, works offline, and nothing leaves this browser.
Home 0 – 0 Away
Tap Start at the whistle, then the result of each raid: the counter puts players out, brings them back in order and scores the all outs.
Raid 1: Home. Bonus line live: Away have 7 on court.
Halves of 20 min; Pro Kabaddi rules: super tackle, do-or-die
| Side | Raid | Tackle | All out | Technical | Total |
|---|---|---|---|---|---|
| Home | 0 | 0 | 0 | 0 | 0 |
| Away | 0 | 0 | 0 | 0 | 0 |
| Clock | Side | What |
|---|---|---|
| Nothing yet: raids, tackles, all outs and technical points appear here with the match time. | ||
Tap Start at the whistle. When each raid ends, tap what happened: 1 out to 7 out for the defenders put out (touched, or out of bounds), with + bonus first if the raider also crossed the bonus line; Bonus only; Empty raid; Tackled; or Raider out for a raider out without a tackle (out of bounds, lost cant, time). The raiding side changes by itself. Switch raiding side corrects it; before the start it sets who raids first. Ctrl+Z undoes.
This keeps the score and the players on court; it does not referee. It cannot see a touch, judge a cant or a struggle, or tell whether a bonus was crossed before the first touch: the result of each raid is whatever you tap. It counts how many of each side are out, not which players, so the referee’s call of who comes back still decides the order. It does not model cards and suspensions (a suspended player still counts towards the bonus line), substitutions, time-outs, a raid in which the raider and defenders are out together, the knockout tie-break of five raids and a golden raid, or circle-style kabaddi. Competitions differ on super tackles and do-or-die raids, so check yours. It is not an official scoreboard.
Adding up is the easy part. A kabaddi scoreboard has to know how many of each side are on court, because that decides everything else: which points bring a player back, when a side is all out, whether the bonus line is live and whether a tackle is a super tackle. This counter keeps the players as well as the points.
Kabaddi is a contact team sport from South Asia in which a raider crosses into the opponents’ half, touches as many defenders as possible and returns in one breath or within 30 seconds, while seven defenders try to stop them. Players put out leave the court and come back as their side scores, and putting out the whole side is an all out, worth two extra points.
- No sign-up
- No ads
- Counts never leave your browser
- Works offline
- Unlimited counters
Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Rules | Pro Kabaddi or federation rules, switched in the settings |
| Match clock | Halves of 20 or 15 minutes, counting down; the last raid is completed after time |
| Players on court | Seven a side, with how many are out and coming back kept for you |
| Revival | One per opponent out, first out first in; never for a bonus, technical or super tackle extra point |
| All out (lona) | Scored by itself, 2 extra points, and the side comes back in full |
| Bonus line | Live only with 6 or more defenders on court; the bonus keys switch off below that |
| Super tackle | 2 points with 3 or fewer defenders on court (Pro Kabaddi rules) |
| Do-or-die raid | After two empty raids in a row: no point and the raider is out (Pro Kabaddi rules) |
| Raid clock | 30 seconds, on a key |
| Where data goes | Nowhere. Local storage in this browser only |
| Official record | No. It records what you tap and does not referee |
How to keep score in kabaddi with the counter
Set the match up once, then tap the result of each raid as it ends.
Set the match up
Halves of 20 or 15 minutes, Pro Kabaddi or federation rules, and the names of the side raiding first and the side defending first.
Tap Start
At the whistle. The clock counts down; Stop pauses it.
Tap the result of each raid
1 to 7 out for the defenders put out, with + bonus first if the bonus line was crossed; Bonus only; Empty raid; Tackled; or Raider out.
Let the counter move the players
It puts out, revives in order, scores any all out and hands the next raid to the other side.
Add the extras
A technical point, or a captain declaring the last one or two out, from the keys under each side.
Change halves
When time is up, finish the raid in progress, tap Half time, then Start 2nd half; the players on court carry over.
Where a kabaddi score counter gets used
Any school, club or village match with no electronic scoreboard, and anyone following one.
School and inter-school matches
The score, both sides’ players on court and the all outs, kept on one phone by the scorer.
Club and district tournaments
Federation rules with halves of 20 or 15 minutes, and a record of every raid by match time.
Coaches
Who is on court, how many empty raids a side has run, and when the next one is do-or-die.
Players learning the game
Why a bonus brought no one back, and why a tackle with three defenders scored two.
Watching Pro Kabaddi or the Asian Games
Keep pace with a broadcast and check the all outs and super tackles as they come.
Scorers in training
A second board to check revivals and the bonus line against the official sheet.
Which kabaddi points bring a player back
Kabaddi is the only common team sport in which players leave the court during play and come back. Each side starts with seven. A player put out sits out until their side earns them back, and the rule that decides it is short: “Each team shall score one point for every opponent out or put out,” and “a player or players who are out shall be revived in the same order as they were out when one or more opponents are out.” So a point brings a player back only when an opponent went out for it. Points that come from something else bring no one back.
| Point | Scored by | Points | Players back |
|---|---|---|---|
| Touch point (each defender the raider puts out) | Raiding side | 1 each | 1 each |
| A defender out of bounds | Raiding side | 1 each | 1 each |
| Tackle (raider caught) | Defending side | 1 | 1 |
| Raider out without a tackle | Defending side | 1 | 1 |
| Super tackle (Pro Kabaddi) | Defending side, 3 or fewer on court | 2 | 1: the extra point revives no one |
| Do-or-die raid with no point (Pro Kabaddi) | Defending side | 1 | 1 |
| Bonus point | Raiding side | 1 | None |
| Technical point | Either | 1 | None |
| All out (lona) | The side that put the last player out | 2 extra | None for the scorers; the side all out comes back in full |
The federation text says it in so many words for the bonus: “There shall be no revival for bonus point.” The Pro Kabaddi League says the same of the super tackle: “only ONE revival for each successful tackle, even if it is a super tackle.” And a side with nobody out has nobody to bring back, so a point scored at full strength revives no one either.
| Before the raid | The raid | After it |
|---|---|---|
| Home 5 on court, Away 7 | Raider crosses the bonus line, touches 2, gets back | Home +3; Home 7 on court (2 back, not 3); Away 5 |
| Home 7, Away 6 | Bonus only | Home +1; no one moves |
| Home 7, Away 6 | Raider touches 1, gets back | Home +1, no one to bring back; Away 5, so the bonus line is dead: it needs 6 defenders |
| Home 6, Away 3 (4 out) | Raider tackled | Pro Kabaddi: super tackle, Away +2; Away 4 (1 back, not 2); Home 5 |
| Home 4, Away 2 | Raider touches both, gets back | Home +2, then +2 all out; Home 6; Away 7 again |
The counter does each of these by itself. Tap 2 out and it takes two off the defending side, brings back as many of the raiding side’s own as are out, up to two, and scores the all out if that was the last of them. The + bonus key and Bonus only switch off when fewer than six defenders are on court, and the tackle key turns into Super tackle at three or fewer.
Why the order matters
Players come back first out, first in. That decides which of a side’s raiders and defenders are on court for the next raid, so teams plan around it: a star raider put out early returns first. The counter keeps how many are out on each side; the referee calls out which ones.
All out (lona), and the captain’s declaration
“When a team manages to put out the entire opponent team and none of the opponents are entitled to be revived, then that team scores a LONA and two extra points for LONA shall be awarded in addition to the points scored by the team putting out all the players of the opponent.” The side all out then comes back in full, all seven, within ten seconds. The Pro Kabaddi League calls it an all out and scores it the same: two extra points.
| How the last player goes out | Points to the other side | Then |
|---|---|---|
| The raider touches the last defenders and gets back | One per defender, plus 2 | All seven defenders back; the raider’s side revives one per touch |
| The last raider of a side is tackled | 1, plus 2 (2 more in a super tackle) | All seven back on the raiding side; the defenders revive one |
| The captain declares the last one or two out | One per player, plus 2 | All seven back |
The captain’s declaration
A side down to one or two players can give the points away on purpose: “When one or two players of a team are left during the game and the Captain of the team declares them out in order to bring in the full team, the opponent shall score as many points as the players that existed in the court at the time of declaration as well as Two Extra Points for LONA.” It is the price of seven fresh players instead of one defender facing a raid alone. The counter’s Declare all out key under each side works only with one or two on court. The declared players count as outs, so the other side revives one for each, as Rule 20 provides; the rule text does not say otherwise.
What the other scoreboards do
ScoreCounter.com’s kabaddi board, checked on 2026-10-09, answers “How do I handle an all out?” by telling you to add two points to the scoring team by hand; it counts points, fouls and time-outs, not players. SET Sportdata’s IKF kabaddi scoreboard shows the players on court, but its guide has the operator “click on the colour and athlete number in ascending order to show the number of active athletes”. Neither knows when a side is all out, so neither can say whether the bonus line is live or a tackle is a super tackle.
Pro Kabaddi and federation rules: super tackle, do-or-die, the bonus line
Two rule texts are in common use, and they differ on two things. The federation rules that Indian school and federation competitions play to have no super tackle and no do-or-die raid. The Pro Kabaddi League added both, and other leagues have followed it: the Yuva Kabaddi Series’ 2025 rules have both. The counter’s Rules setting switches them.
| Federation rules | Pro Kabaddi | |
|---|---|---|
| Players on court | 7 (squad of up to 12) | 7 |
| Halves | 2 × 20 min (men, junior boys); 2 × 15 min (women, junior girls, sub-juniors); 5 min interval | 2 × 20 min |
| Bonus line | Live with at least 6 defenders on court; no revival | Live with 6 or more on the mat; no revival |
| All out (lona) | 2 extra points | 2 extra points |
| Super tackle | None: a tackle is 1 point | 2 points with 3 or fewer defenders; 1 revival |
| Do-or-die raid | None | After two empty raids in a row: no point and the raider is out |
| Raid time | A continuous cant of “kabaddi”; the rule text sets no clock | 30 seconds |
| Time-outs | Two of 30 seconds per half for each side | Set by the league |
The bonus line
A raider who crosses the bonus line, with the trailing foot in the air, scores a bonus point, but only when at least six defenders are on court, and only if the line is crossed before the first touch or struggle. Caught after crossing it, the raider scores nothing and the defenders score one. A bonus and touch points in the same raid add up: cross the line, touch two, get back, and it is three points. A suspended player still counts towards the six.
Super tackle and do-or-die
In Pro Kabaddi a tackle made by three or fewer defenders is a super tackle and scores two. An empty raid is one in which the raider crosses the baulk line and returns without scoring or conceding a point; after two in a row, the side’s next raid is do-or-die, and a do-or-die raid that scores nothing puts the raider out and gives the defenders a point. A bonus point is a point, so it saves a do-or-die raid. The counter keeps each side’s run of empty raids, shows when the next one is do-or-die, and starts the count again at half time, as the Yuva Kabaddi rules do.
Half time, full time and a tie
The second half starts with each side’s players on court as they were at the end of the first, and the side that did not raid first raids first. The last raid of each half is completed after time. The side with more points wins; a level league match is a tie, worth a league point each. A level knockout goes to five raids each by five different raiders with all seven on court, no outs or revivals, and the baulk line counting as the bonus line; still level, a golden raid after a fresh toss decides it.
Sources: the Kabaddi section of the Rules of Sports and Games 2025–26 (the federation rule text: Rules of Play 1, 16, 19 and 20; Rules of Matches 2, 3, 4, 6 and 8); the Pro Kabaddi League, Understanding the game of kabaddi; the Yuva Kabaddi Series rules (2025); SET Sportdata, IKF Kabaddi Scoreboard.
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Everyday6
The general-purpose counters: one number, many numbers, or counting on a timer.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
Tally marks in groups of five for surveys, stock takes and wildlife counts.
Open tally counter →Click counter
A browser clicker that replaces the handheld thumb counter for door headcounts.
Open click counter →Multi counter
Run as many counters as you like at once, side by side in a grid.
Open multi counter →Auto counter
Counts on its own from every 0.1 seconds to once an hour, and stops at your limit.
Open auto counter →Yes/No counter
Two options, a live percentage, and the sample size and caveats the percentage needs.
Open yes/no counter →
Sport & scores27
Scoreboards that know the rules of their game, not just two numbers that go up.
Score counter
A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
Open pitch counter →Golf scorecard
Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
Open golf scorecard →Badminton score counter
Rally scoring with the service court and doubles positions, for 3x21 and the 2027 3x15 system.
Open badminton score counter →Pickleball score counter
The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
Open squash score counter →Penalty shootout counter
Five kicks each that stop the moment a team cannot catch up, then sudden death.
Open penalty shootout counter →Basketball score counter
Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →Pool score counter
Straight pool with the breaking foul and three-foul penalties, and 8-ball, 9-ball and 10-ball races.
Open pool score counter →Rugby score counter
Union, sevens and league points, conversions tied to tries, golden point and bonus points.
Open rugby score counter →Soccer score counter
Goals by minute, five subs in three windows, second yellows, extra time and aggregate.
Open soccer score counter →Table tennis score counter
Games to 11 with the server named, doubles order, the swap at 5 and the expedite system.
Open table tennis score counter →Tennis score counter
Love to game with the server's court, every change of ends, tie-breaks and doubles order.
Open tennis score counter →Padel score counter
The 2026 Star Point, golden point or advantage, who serves and receives, and every change of sides.
Open padel score counter →Volleyball score counter
Rally scoring with the six-position rotation, the next server, time-outs, subs and beach mode.
Open volleyball score counter →Americano padel score counter
Rotating partners for 4 to 16 players, matches to a points total, and every player's running total.
Open americano padel score counter →Field hockey score counter
Goals by minute, a clock that stops, card timers in playing time, the 2026 card rules and shoot-outs.
Open field hockey score counter →Free throw counter
Make or miss, the percentage with its likely range, runs of makes, sets and make-50 goals.
Open free throw counter →Futsal score counter
Accumulated fouls per half with the 10 m kick, timeouts, a stopped clock and the red card timer.
Open futsal score counter →Handball score counter
2-minute suspensions a goal does not end, the third a red card, three warnings and team time-outs.
Open handball score counter →Judo score counter
The 2026 IJF rules: yuko back, a hold timer that scores itself, shido that never decide, golden score.
Open judo score counter →Karate score counter
WKF kumite 2026: senshu kept for you and lost in the last 15 s, the 8-point lead, chui to hansoku.
Open karate score counter →
Fitness & health6
Reps, laps, breaths and daily habits, where the count is part of the activity.
Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →Breath counter
Count breaths one to ten for meditation, with lost count recorded, or time breaths per minute.
Open breath counter →Craving tracker
Time each urge, rate it 1 to 10, and log whether you rode it out or acted on it.
Open craving tracker →
Work & field5
Counting that produces a record someone else relies on: stock, occupancy, lab work.
Differential counter
Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →People counter
In and out at a door, with live occupancy against a capacity and a fix for drift.
Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →
Faith2
Counts with their own rules about when a day turns over and what completes a set.
Frequently asked questions
How does revival work in kabaddi?
A side revives one of its out players for each opponent it puts out: one per defender a raider touches and gets back from, and one for a tackle. Players come back in the order they went out, first out first in. Points that put no opponent out, such as a bonus point, a technical point or a super tackle’s extra point, bring no one back.
Does a bonus point revive a player in kabaddi?
No. The federation rules say “There shall be no revival for bonus point,” and the Pro Kabaddi League agrees. A bonus adds a point to the raiding side and nothing more. If the raider also touched defenders in the same raid, those touch points revive as usual, so a raid of two touches and a bonus scores three and revives two.
How many points are awarded for a lona (all out) in kabaddi?
Two extra points, on top of the points for putting out the last players. A lona, or all out, is scored when a side has every player out and none is entitled to be revived. The side all out then comes back in full, all seven players, and play goes on. A captain may also declare the last one or two out, which concedes their points plus the two.
What is a super tackle in kabaddi?
In Pro Kabaddi, a tackle made when the defending side has three or fewer players on court. It scores two points instead of one, but it revives only one player: the extra point brings no one back. The federation rules used in many school and state competitions have no super tackle, so check which rules your match plays to.
What is a do-or-die raid in kabaddi?
A Pro Kabaddi rule: after a side has two empty raids in a row, its next raid is do-or-die. The raider must score at least one point, and a bonus point counts. If the raid comes back empty, the raider is out and the defending side scores a point and revives one player. The federation rules have no do-or-die raid.
When is the bonus line active in kabaddi?
Only when at least six defenders are on court. With five or fewer the bonus line is dead and crossing it scores nothing. The raider must cross it with the trailing foot in the air and before the first touch or struggle, then get back safely; caught after crossing, the raider scores nothing and the defenders score a point.
How long is a kabaddi match?
Two halves of 20 minutes for men and junior boys, with a five-minute interval, under the federation rules; two halves of 15 minutes for women, junior girls and sub-juniors. Pro Kabaddi plays 20-minute halves. The last raid of each half is completed after time, and the players on court at half time start the second half.
What happens if a kabaddi match is tied?
In a league match a tie stands, with a league point each. In a knockout, each side gets five raids by five different raiders, with all seven on court, no outs or revivals, and the baulk line counting as the bonus line. If it is still level, a golden raid after a fresh toss decides it, and the other side gets one if that is level too.
Is this an official kabaddi scoreboard?
No. It is a score counter for schools, clubs, coaches and anyone following a match. It keeps the points, the players on court and the clock in this browser and sends nothing anywhere. It cannot see a touch or judge a cant, and it records whatever you tap, so the referee’s call is always the one that counts.
Counting guides
Longer answers to the questions behind the counting.
- Swimming
How to count laps while swimming
Why swimmers lose count at length 14, and five methods that actually hold up.
- Tallying
Tally marks explained
Groups of five, the five-bar gate, and why the convention has survived for centuries.
- Events
How to do an accurate headcount
Counting people is easy. Counting them accurately, twice, is not.
- Habits
Track a daily habit streak
Why streak apps fail, and what a plain daily counter does better.
- Click speed
How to click faster
Hardware and grip account for most of the gap. Practice accounts for less than people think.
- Inventory
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Counting is the easy part. Preparing, and knowing your count is right, is the job.
- Reference
Types of counters explained
Synchronous vs asynchronous, mod-N, ring and Johnson, plus mechanical and software counters.
- Build it
How to make a counter
Twenty lines gets you counting. Here is what to add after that, and why.
- Baseball
How to keep an official pitch count
Little League requires an official recorder at every game. Almost nobody explains the job.
- Dhikr
One tasbeeh is equal to how many?
The same phrase means a count of a hundred, a bead loop, a single dhikr, or the set after salah. Which one is meant, and when.
- Haematology
How to do a manual differential count
Why the pattern matters, how many cells is enough, and the imprecision built into the method itself.
- Birding
How to count a flock of birds
Blocks, tens, and why the number to report is the most seen at one time.
- Knitting
How to read knitting shaping instructions
Every 4th row, alt rows, at each end, AT THE SAME TIME — translated, with the rows they land on.
- Golf
Stableford points and net scores
Stroke index, strokes received, net score, points — in the order you actually need them.
- Surveys
How many people do you need to survey?
Why 385 answers a city and 45 answers a club, and the margin each sample size buys.
- Rules
Futsal rule changes 2025-26
Penalty-kick fouls stop counting, the dropped ball follows possession, and the 8-second rule is not futsal's.
- Rules
Handball timekeeper and scorekeeper
The clock, the suspension cards, the green card, the whistle that stops play, and the three attacks after an injury.
- Rules
Hockey rule changes from 1 November 2026
No second green or yellow, coaches' cards that cost a player, and what is not new since March.
- Training
Reps and sets explained
What 10 reps and 3x10 mean, where 3 sets of 10 came from, and what the 2026 ACSM review changed.