Kabaddi score counter · Free · No sign-up

Kabaddi Score Counter

Short answer

A kabaddi score counter adds raid, tackle, bonus and all-out points and keeps each side’s players on court. This one puts out the defenders a raider touches, brings players back in the order they went out, scores the all out’s two points by itself, and knows that a bonus point revives no one.

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Before the start20:00
Home07 on courtRaiding next
Away07 on courtDefending: bonus line live
Raid 1: Home0:30

Home 0 – 0 Away

Tap Start at the whistle, then the result of each raid: the counter puts players out, brings them back in order and scores the all outs.

Raid 1: Home. Bonus line live: Away have 7 on court.

Halves of 20 min; Pro Kabaddi rules: super tackle, do-or-die

Points by kind, so far
SideRaidTackleAll outTechnicalTotal
Home00000
Away00000
Raids, all outs and technical points, by match time
ClockSideWhat
Nothing yet: raids, tackles, all outs and technical points appear here with the match time.

Tap Start at the whistle. When each raid ends, tap what happened: 1 out to 7 out for the defenders put out (touched, or out of bounds), with + bonus first if the raider also crossed the bonus line; Bonus only; Empty raid; Tackled; or Raider out for a raider out without a tackle (out of bounds, lost cant, time). The raiding side changes by itself. Switch raiding side corrects it; before the start it sets who raids first. Ctrl+Z undoes.

This keeps the score and the players on court; it does not referee. It cannot see a touch, judge a cant or a struggle, or tell whether a bonus was crossed before the first touch: the result of each raid is whatever you tap. It counts how many of each side are out, not which players, so the referee’s call of who comes back still decides the order. It does not model cards and suspensions (a suspended player still counts towards the bonus line), substitutions, time-outs, a raid in which the raider and defenders are out together, the knockout tie-break of five raids and a golden raid, or circle-style kabaddi. Competitions differ on super tackles and do-or-die raids, so check yours. It is not an official scoreboard.

Adding up is the easy part. A kabaddi scoreboard has to know how many of each side are on court, because that decides everything else: which points bring a player back, when a side is all out, whether the bonus line is live and whether a tackle is a super tackle. This counter keeps the players as well as the points.

Kabaddi is a contact team sport from South Asia in which a raider crosses into the opponents’ half, touches as many defenders as possible and returns in one breath or within 30 seconds, while seven defenders try to stop them. Players put out leave the court and come back as their side scores, and putting out the whole side is an all out, worth two extra points.

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Key facts

Online kabaddi score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
RulesPro Kabaddi or federation rules, switched in the settings
Match clockHalves of 20 or 15 minutes, counting down; the last raid is completed after time
Players on courtSeven a side, with how many are out and coming back kept for you
RevivalOne per opponent out, first out first in; never for a bonus, technical or super tackle extra point
All out (lona)Scored by itself, 2 extra points, and the side comes back in full
Bonus lineLive only with 6 or more defenders on court; the bonus keys switch off below that
Super tackle2 points with 3 or fewer defenders on court (Pro Kabaddi rules)
Do-or-die raidAfter two empty raids in a row: no point and the raider is out (Pro Kabaddi rules)
Raid clock30 seconds, on a key
Where data goesNowhere. Local storage in this browser only
Official recordNo. It records what you tap and does not referee

How to keep score in kabaddi with the counter

Set the match up once, then tap the result of each raid as it ends.

  1. Set the match up

    Halves of 20 or 15 minutes, Pro Kabaddi or federation rules, and the names of the side raiding first and the side defending first.

  2. Tap Start

    At the whistle. The clock counts down; Stop pauses it.

  3. Tap the result of each raid

    1 to 7 out for the defenders put out, with + bonus first if the bonus line was crossed; Bonus only; Empty raid; Tackled; or Raider out.

  4. Let the counter move the players

    It puts out, revives in order, scores any all out and hands the next raid to the other side.

  5. Add the extras

    A technical point, or a captain declaring the last one or two out, from the keys under each side.

  6. Change halves

    When time is up, finish the raid in progress, tap Half time, then Start 2nd half; the players on court carry over.

Where a kabaddi score counter gets used

Any school, club or village match with no electronic scoreboard, and anyone following one.

  • School and inter-school matches

    The score, both sides’ players on court and the all outs, kept on one phone by the scorer.

  • Club and district tournaments

    Federation rules with halves of 20 or 15 minutes, and a record of every raid by match time.

  • Coaches

    Who is on court, how many empty raids a side has run, and when the next one is do-or-die.

  • Players learning the game

    Why a bonus brought no one back, and why a tackle with three defenders scored two.

  • Watching Pro Kabaddi or the Asian Games

    Keep pace with a broadcast and check the all outs and super tackles as they come.

  • Scorers in training

    A second board to check revivals and the bonus line against the official sheet.

Which kabaddi points bring a player back

Kabaddi is the only common team sport in which players leave the court during play and come back. Each side starts with seven. A player put out sits out until their side earns them back, and the rule that decides it is short: “Each team shall score one point for every opponent out or put out,” and “a player or players who are out shall be revived in the same order as they were out when one or more opponents are out.” So a point brings a player back only when an opponent went out for it. Points that come from something else bring no one back.

Which kabaddi points bring a player back
PointScored byPointsPlayers back
Touch point (each defender the raider puts out)Raiding side1 each1 each
A defender out of boundsRaiding side1 each1 each
Tackle (raider caught)Defending side11
Raider out without a tackleDefending side11
Super tackle (Pro Kabaddi)Defending side, 3 or fewer on court21: the extra point revives no one
Do-or-die raid with no point (Pro Kabaddi)Defending side11
Bonus pointRaiding side1None
Technical pointEither1None
All out (lona)The side that put the last player out2 extraNone for the scorers; the side all out comes back in full

The federation text says it in so many words for the bonus: “There shall be no revival for bonus point.” The Pro Kabaddi League says the same of the super tackle: “only ONE revival for each successful tackle, even if it is a super tackle.” And a side with nobody out has nobody to bring back, so a point scored at full strength revives no one either.

Worked examples: Home raiding, Away defending
Before the raidThe raidAfter it
Home 5 on court, Away 7Raider crosses the bonus line, touches 2, gets backHome +3; Home 7 on court (2 back, not 3); Away 5
Home 7, Away 6Bonus onlyHome +1; no one moves
Home 7, Away 6Raider touches 1, gets backHome +1, no one to bring back; Away 5, so the bonus line is dead: it needs 6 defenders
Home 6, Away 3 (4 out)Raider tackledPro Kabaddi: super tackle, Away +2; Away 4 (1 back, not 2); Home 5
Home 4, Away 2Raider touches both, gets backHome +2, then +2 all out; Home 6; Away 7 again

The counter does each of these by itself. Tap 2 out and it takes two off the defending side, brings back as many of the raiding side’s own as are out, up to two, and scores the all out if that was the last of them. The + bonus key and Bonus only switch off when fewer than six defenders are on court, and the tackle key turns into Super tackle at three or fewer.

Why the order matters

Players come back first out, first in. That decides which of a side’s raiders and defenders are on court for the next raid, so teams plan around it: a star raider put out early returns first. The counter keeps how many are out on each side; the referee calls out which ones.

All out (lona), and the captain’s declaration

“When a team manages to put out the entire opponent team and none of the opponents are entitled to be revived, then that team scores a LONA and two extra points for LONA shall be awarded in addition to the points scored by the team putting out all the players of the opponent.” The side all out then comes back in full, all seven, within ten seconds. The Pro Kabaddi League calls it an all out and scores it the same: two extra points.

How an all out is scored
How the last player goes outPoints to the other sideThen
The raider touches the last defenders and gets backOne per defender, plus 2All seven defenders back; the raider’s side revives one per touch
The last raider of a side is tackled1, plus 2 (2 more in a super tackle)All seven back on the raiding side; the defenders revive one
The captain declares the last one or two outOne per player, plus 2All seven back

The captain’s declaration

A side down to one or two players can give the points away on purpose: “When one or two players of a team are left during the game and the Captain of the team declares them out in order to bring in the full team, the opponent shall score as many points as the players that existed in the court at the time of declaration as well as Two Extra Points for LONA.” It is the price of seven fresh players instead of one defender facing a raid alone. The counter’s Declare all out key under each side works only with one or two on court. The declared players count as outs, so the other side revives one for each, as Rule 20 provides; the rule text does not say otherwise.

What the other scoreboards do

ScoreCounter.com’s kabaddi board, checked on 2026-10-09, answers “How do I handle an all out?” by telling you to add two points to the scoring team by hand; it counts points, fouls and time-outs, not players. SET Sportdata’s IKF kabaddi scoreboard shows the players on court, but its guide has the operator “click on the colour and athlete number in ascending order to show the number of active athletes”. Neither knows when a side is all out, so neither can say whether the bonus line is live or a tackle is a super tackle.

Pro Kabaddi and federation rules: super tackle, do-or-die, the bonus line

Two rule texts are in common use, and they differ on two things. The federation rules that Indian school and federation competitions play to have no super tackle and no do-or-die raid. The Pro Kabaddi League added both, and other leagues have followed it: the Yuva Kabaddi Series’ 2025 rules have both. The counter’s Rules setting switches them.

Federation and Pro Kabaddi rules compared
 Federation rulesPro Kabaddi
Players on court7 (squad of up to 12)7
Halves2 × 20 min (men, junior boys); 2 × 15 min (women, junior girls, sub-juniors); 5 min interval2 × 20 min
Bonus lineLive with at least 6 defenders on court; no revivalLive with 6 or more on the mat; no revival
All out (lona)2 extra points2 extra points
Super tackleNone: a tackle is 1 point2 points with 3 or fewer defenders; 1 revival
Do-or-die raidNoneAfter two empty raids in a row: no point and the raider is out
Raid timeA continuous cant of “kabaddi”; the rule text sets no clock30 seconds
Time-outsTwo of 30 seconds per half for each sideSet by the league

The bonus line

A raider who crosses the bonus line, with the trailing foot in the air, scores a bonus point, but only when at least six defenders are on court, and only if the line is crossed before the first touch or struggle. Caught after crossing it, the raider scores nothing and the defenders score one. A bonus and touch points in the same raid add up: cross the line, touch two, get back, and it is three points. A suspended player still counts towards the six.

Super tackle and do-or-die

In Pro Kabaddi a tackle made by three or fewer defenders is a super tackle and scores two. An empty raid is one in which the raider crosses the baulk line and returns without scoring or conceding a point; after two in a row, the side’s next raid is do-or-die, and a do-or-die raid that scores nothing puts the raider out and gives the defenders a point. A bonus point is a point, so it saves a do-or-die raid. The counter keeps each side’s run of empty raids, shows when the next one is do-or-die, and starts the count again at half time, as the Yuva Kabaddi rules do.

Half time, full time and a tie

The second half starts with each side’s players on court as they were at the end of the first, and the side that did not raid first raids first. The last raid of each half is completed after time. The side with more points wins; a level league match is a tie, worth a league point each. A level knockout goes to five raids each by five different raiders with all seven on court, no outs or revivals, and the baulk line counting as the bonus line; still level, a golden raid after a fresh toss decides it.

Sources: the Kabaddi section of the Rules of Sports and Games 2025–26 (the federation rule text: Rules of Play 1, 16, 19 and 20; Rules of Matches 2, 3, 4, 6 and 8); the Pro Kabaddi League, Understanding the game of kabaddi; the Yuva Kabaddi Series rules (2025); SET Sportdata, IKF Kabaddi Scoreboard.

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online kabaddi score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

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Frequently asked questions

How does revival work in kabaddi?

A side revives one of its out players for each opponent it puts out: one per defender a raider touches and gets back from, and one for a tackle. Players come back in the order they went out, first out first in. Points that put no opponent out, such as a bonus point, a technical point or a super tackle’s extra point, bring no one back.

Does a bonus point revive a player in kabaddi?

No. The federation rules say “There shall be no revival for bonus point,” and the Pro Kabaddi League agrees. A bonus adds a point to the raiding side and nothing more. If the raider also touched defenders in the same raid, those touch points revive as usual, so a raid of two touches and a bonus scores three and revives two.

How many points are awarded for a lona (all out) in kabaddi?

Two extra points, on top of the points for putting out the last players. A lona, or all out, is scored when a side has every player out and none is entitled to be revived. The side all out then comes back in full, all seven players, and play goes on. A captain may also declare the last one or two out, which concedes their points plus the two.

What is a super tackle in kabaddi?

In Pro Kabaddi, a tackle made when the defending side has three or fewer players on court. It scores two points instead of one, but it revives only one player: the extra point brings no one back. The federation rules used in many school and state competitions have no super tackle, so check which rules your match plays to.

What is a do-or-die raid in kabaddi?

A Pro Kabaddi rule: after a side has two empty raids in a row, its next raid is do-or-die. The raider must score at least one point, and a bonus point counts. If the raid comes back empty, the raider is out and the defending side scores a point and revives one player. The federation rules have no do-or-die raid.

When is the bonus line active in kabaddi?

Only when at least six defenders are on court. With five or fewer the bonus line is dead and crossing it scores nothing. The raider must cross it with the trailing foot in the air and before the first touch or struggle, then get back safely; caught after crossing, the raider scores nothing and the defenders score a point.

How long is a kabaddi match?

Two halves of 20 minutes for men and junior boys, with a five-minute interval, under the federation rules; two halves of 15 minutes for women, junior girls and sub-juniors. Pro Kabaddi plays 20-minute halves. The last raid of each half is completed after time, and the players on court at half time start the second half.

What happens if a kabaddi match is tied?

In a league match a tie stands, with a league point each. In a knockout, each side gets five raids by five different raiders, with all seven on court, no outs or revivals, and the baulk line counting as the bonus line. If it is still level, a golden raid after a fresh toss decides it, and the other side gets one if that is level too.

Is this an official kabaddi scoreboard?

No. It is a score counter for schools, clubs, coaches and anyone following a match. It keeps the points, the players on court and the clock in this browser and sends nothing anywhere. It cannot see a touch or judge a cant, and it records whatever you tap, so the referee’s call is always the one that counts.

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