Spades score counter · Free · No sign-up

Spades Score Counter

Short answer

A spades score counter scores each hand from the bids and the tricks taken: 10 points a trick bid when a side makes its bid, 1 for each extra trick, which is also a bag, and 10 bags cost 100. This one scores nil and blind nil and lets you choose the house rules that sources disagree on.

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Hand 1: Player 1 deals, Player 2 bids and leads firstTo 500 · set −10 a trick · 10 bags −100 · failed nil: bags
Team A0Bags 0 of 10 · Sets 0 · Nils 0 of 0Bid – · took 0
Player 1Deals
Bid
–
Took
0
Player 3
Bid
–
Took
0
Team B0Bags 0 of 10 · Sets 0 · Nils 0 of 0Bid – · took 0
Player 2Bids first
Bid
–
Took
0
Player 4
Bid
–
Took
0

Bids: 4 still to come · tricks 0 of 13

 

Score sheet: each side’s bids and tricks in seat order, the hand, and the score with the bags carried in brackets
HandTeam ATeam B
Bids / tookHandScore (bags)Bids / tookHandScore (bags)
No hands scored yet

Players sit in number order round the table, partners opposite. Enter each bid with + and −: below 1 is Nil, below Nil is Blind nil when your rules allow it. After the play, enter the tricks each player took; when all 13 are in, Score hand (or Enter) scores both sides, says why, and passes the deal to the left. Ctrl+Z undoes. Changing a rule re-scores every hand already played; changing the number of players starts a new game.

This keeps the score; it does not play the cards. It cannot see a renege, a spade led before spades are broken or the cards passed for a blind nil, so it scores the bids and tricks the table agrees. Spades has no governing body, and the settings above are the points where published rules disagree; your table’s rules win. Not covered: three-handed cutthroat (Pagat scores its bags differently), 10 for 200, Boston and moon bonuses, and joker decks.

The arithmetic is not the hard part. The arguments are: what a failed nil’s tricks are worth, whether a set loses points or scores nothing, and who wins when both sides pass 500. This counter scores each hand by the rules you choose, explains every number and keeps the score sheet.

Spades is a trick-taking card game for four players in two partnerships, in which spades are always trumps. Each player bids the number of tricks they expect to win, partners’ bids are added together, and a side scores for making its combined bid and loses for missing it. A game is usually played to 500 points.

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Key facts

Online spades score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
EntryEach player’s bid and tricks taken; the hand scores when all 13 tricks are in
Players4 in two partnerships, or 2 playing alone
Made bid10 a trick bid, plus 1 a trick over (a bag)
Set (bid missed)−10 a trick bid, or 0 (Bicycle)
Bags10 bags −100 with the rest carried, 5 bags −50, or none
Nil / blind nil100 / 200 either way; blind nil only 100 behind, any time, or off
Failed nil’s tricksBags (Pagat), nothing (UChicago), or toward the partner’s bid
GameTo 500 (or 200 to 1000); both over, the higher wins; level, another hand; optional −200 or −500 floor
Score sheetEvery hand: bids, tricks, points and the score with bags
UndoEvery tap, every hand and every setting
Where data goesNowhere. Local storage in this browser only
Official recordNo. It scores what the table agrees; it does not see the cards

How to keep score in spades with the counter

Agree the house rules before the first deal, then enter each hand as it is bid and played.

  1. Choose the rules

    Players, the target score, and the disputed points: a set, a failed nil’s tricks, the bag penalty and blind nil.

  2. Name the players

    Players 1 and 3 are Team A, 2 and 4 Team B, seated in that order round the table.

  3. Enter the bids

    Press + for each player’s bid; − below 1 is Nil, and below that Blind nil when allowed.

  4. Enter the tricks after play

    Count each player’s tricks with +; the counter will not accept more than 13 in all.

  5. Score the hand

    Score hand, or Enter, scores both sides, carries the bags, applies any bag-out and explains every number.

  6. Read the sheet

    Each hand is added to the score sheet; the game ends at the target, or a level score plays on.

Where a spades score counter gets used

Most spades is played at a kitchen table with a pencil, which is where the disputes start.

  • Family card nights

    One phone keeps the score, the bags and whose deal it is, and nobody adds wrongly at 1 a.m.

  • Settling a house rule

    Change the failed-nil or set rule and every hand is re-scored, so the table sees what the rule is worth.

  • Dorm and club tournaments

    The same rules for every table, set once, with the full sheet to show at the end.

  • Learning spades

    Each hand is explained in words: the bid, the set, the bags and the nil.

  • Two-handed spades

    One player a side, with the same scoring for bids, bags and nil.

  • Checking a paper sheet

    Enter the hands from a score pad to find the mistake, bags included.

Where spades scoring rules disagree, and one hand scored three ways

Every set of spades rules agrees on the core: a side that makes its bid scores 10 a trick bid and 1 for each trick over, a nil is worth 100 and a blind nil 200. Past that they part company, and most pages that rank for spades scoring state one version as if it were the only one. These are the points that change the score, as each source printed them when checked on 20 October 2026:

Where published spades rules disagree
QuestionOne ruleAnotherA third
A side misses its bid (is set)Loses 10 a trick bid: Pagat, Wikipedia, cardgames.io, the University of Chicago intramural rulesScores 0: Bicycle (“the score is 0”)–
A nil fails: the tricks the nil bidder tookDo not help the partner’s bid but count as bags: Pagat (“the usual rule”), cardgames.ioCount for nothing, not even bags: University of Chicago (“nor do they count as bags”)Count toward the partner’s bid: a variant Pagat lists
Bags10 bags cost 100, the rest carried: all of the above5 bags cost 50 in a 250-point game: WikipediaNo penalty: a Pagat variant
Both sides pass 500 on one handThe higher score wins: Pagat, cardgames.io, University of ChicagoIf level, play another hand: Bicycle, Wikipedia–
A losing floorNone: Pagat’s basic gameLose at −200: WikipediaLose at −500: a Pagat variant

One hand, scored three ways

Team A: Player 1 bids nil and takes 2 tricks; Player 3 bids 4 and takes 3. Team B bid 6 and 2 and took exactly 8. Team B score 80 under every rule. Team A’s score depends on the rule your table plays:

Team A’s score for the same hand, by the failed-nil rule (set −10 a trick)
Failed nil ruleThe nilThe bid of 4BagsHand
Count as bags (Pagat)−100Took 3: set, −40+2−138
Count for nothing (UChicago)−100Took 3: set, −400−140
Toward partner’s bid−100Took 3 + 2 = 5: made, +40+1−59

Seventy-nine points between the second line and the third, from one rule nobody mentions until it happens. With Bicycle’s rule that a set scores 0, the first line becomes −98. The counter has each of these as a setting, and because it keeps the hands rather than the totals, changing one after an argument re-scores the whole game the new way.

Bags: the 10-bag penalty, the carry, and the last-digit shortcut

A bag (or sandbag) is a trick taken over the bid. It scores 1 point, and it is a liability: bags are counted across hands, and when a side has 10 it loses 100 points and starts again, with any bags over 10 carried into the next ten. That is how Pagat, Wikipedia and cardgames.io put it (Bicycle: 100 off “every time” a side accumulates 10), and the worked example Pagat and cardgames.io both use is the clearest:

A bag-out, step by step (the example on Pagat and cardgames.io)
StepScoreBags
Before the hand3377
Bid 5, take 8: 50 + 3 bags39010
10 bags reached: −1002900

The bag-out that costs the game

Whether a side has reached 500 is decided after the bag penalty, not before it. Team A are on 462 with 8 bags and bid 4; they take 7. That is 43 points, 505 for a moment, but 3 more bags make 11, so 100 comes off: 405, with 1 bag carried. Team B, on 470, bid 6 and made exactly 6 for 530, and win. The counter applies the penalty first and then checks the target.

The last-digit shortcut, and where it breaks

Pagat notes that “the cumulative number of overtricks taken appears as the final digit of the team’s score”. Every other amount in the game is a multiple of 10, so 337 is a side with 7 bags. That is why many score sheets have no bag column. It stops working in three cases:

  • Below zero. Bid 5 and take 3 for −50, then bid 4 and take 7 for 43: the score is −7 and the side has 3 bags, not 7.
  • A 5-bag rule. A 50-point penalty at 5 bags puts a 5 in the units: 45 with 5 bags becomes −5 with none.
  • A failed nil under “count for nothing”, or any house bonus that is not a multiple of 10, can leave the digit and the bags apart.

The counter keeps the bags as their own number beside the score, in brackets on the sheet, so it never depends on the shortcut.

Nil and blind nil: the values, the partner’s tricks and the 100-behind rule

A player who bids nil promises to take no tricks at all. The partnership scores 100 if they manage it and loses 100 if they take even one, and the partner’s own bid is scored separately, as the side’s whole contract. A blind nil is bid before looking at the cards and is worth 200 either way.

Nil and blind nil: values and conditions
BidMadeFailedConditions
Nil+100−100Any player, any hand
Blind nil+200−200“Usually agreed” only for a side losing by 100 or more (Pagat; Wikipedia); by agreement before play (UChicago). The bidder passes two cards to the partner, who passes two back (Pagat)
Both partners nil+200−200Each scored on its own: one made and one failed is 0 (UChicago)

Can the partner of a nil bidder win tricks?

Yes, and they usually have to: the partner’s bid is the side’s whole contract, and their tricks make it. What changes is the nil bidder’s tricks if the nil fails. Under the usual rule those tricks do not count toward the partner’s bid, but they are still bags; under the University of Chicago rules they are not even bags; in the variant they help the partner make the bid. The table in the first section shows one hand scored all three ways.

When is a blind nil allowed?

With the default setting, only when the bidder’s side is 100 or more behind before the hand is dealt, which is the condition Pagat and Wikipedia give. The counter checks it against the score before the hand and will not step a bid below Nil when it does not hold. “Any time” and “Not allowed” are the other two settings.

How to keep a spades score sheet

A paper spades score sheet needs, for each hand, each side’s bid, the tricks it took, the points for the hand and the running score, with the bags either in a column of their own or read from the last digit. Write each player’s bid, not just the side’s: when someone bids nil you need to know whose tricks were whose. The counter draws the same sheet as you go. Four hands of a game under the default rules:

A spades score sheet: bids and tricks in seat order, then the hand and the score (bags)
HandTeam A (Players 1 and 3)Team B (Players 2 and 4)
Bids / tookHandScore (bags)Bids / tookHandScore (bags)
13+2 / 4+2+5151 (1)4+3 / 4+3+7070 (0)
2Nil+4 / 0+4+140191 (1)5+2 / 6+3+72142 (2)
34+3 / 3+2−70121 (1)3+2 / 3+5+53195 (5)
42+3 / 2+4+51172 (2)Nil+5 / 1+6−48147 (7)

Hand 2 is a made nil: 100 for Player 1 and 40 for Player 3’s 4. Hand 3 is a set: Team A bid 7 and took 5. In hand 4 Player 2’s nil failed with one trick: −100, plus 51 for Player 4’s 5 made with 6, plus the nil’s trick as a bag, −48 in all. Under “count for nothing” that hand is −49 and the bags stay at 6.

Who deals and who bids first

The deal passes to the left after every hand, and the player to the dealer’s left bids first and leads to the first trick (Pagat). The counter names both each hand. Next dealer, before the first hand, moves the first deal round the table if someone other than Player 1 cut to deal.

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online spades score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

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Work & field5

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Frequently asked questions

How does scoring work in spades?

Each side adds its players’ bids. If it takes at least that many tricks it scores 10 points a trick bid plus 1 for each extra trick; if it takes fewer it is set and, under most rules, loses 10 a trick bid. A nil scores 100 if the bidder takes no tricks and loses 100 otherwise. The first side to 500 usually wins.

What are bags in spades?

Bags, or sandbags, are tricks a side takes over its bid. Each is worth 1 point, but they are counted across hands, and when a side reaches 10 bags it loses 100 points. Bags over 10 carry into the next count. The penalty is there to stop sides underbidding to stay safe.

What happens when you get 10 bags in spades?

You lose 100 points, and the bag count drops by 10, so any bags beyond ten carry over: a side at 8 bags that takes 3 more loses 100 and has 1. The penalty comes off before the side’s score is checked against the target, so a bag-out can stop a side reaching 500 on the hand it seemed to.

Can your partner win a trick if you bid nil in spades?

Yes. Only the nil bidder has to avoid tricks. The partner’s bid is the side’s whole contract, and their tricks make it. If the nil fails, the rules differ on the nil bidder’s tricks: usually they count as bags but not toward the partner’s bid; some rules ignore them; a variant adds them to the partner’s bid.

What is the penalty for missing your bid in spades?

Under most published rules, a side that takes fewer tricks than it bid loses 10 points for each trick it bid, so missing a bid of 6 costs 60. Bicycle’s rules instead score a missed bid as 0. Either way the side scores no bags for that hand. Missing a bid is called being set.

How many points is a nil in spades?

A nil is worth 100 points: plus 100 if the player who bid it takes no tricks, minus 100 if they take even one. The partner’s bid is scored separately. A blind nil, bid before looking at the cards, is worth 200 either way, and most rules allow it only for a side at least 100 points behind.

Do bags carry over in spades?

Yes. Bags are counted across the whole game, not hand by hand, and when a side reaches 10 it loses 100 points. Bags over 10 are carried into the next count rather than lost. Under the usual scoring the last digit of a positive score shows the bag count; below zero it does not.

What happens if both teams reach 500 in spades?

If both sides pass 500 on the same hand, the side with the higher score wins under Pagat’s and most other published rules. If the scores are exactly level, Bicycle and Wikipedia say to play another hand. Some tables also end the game when a side falls to minus 200.

Is this an official spades scorer?

No. Spades has no governing body, so there is no official scoring, only published rules that disagree on a few points. This counter scores the bids and tricks your table agrees, by the rules you choose, and keeps everything in this browser. It cannot see the cards, check a renege or settle a dispute.

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