Field hockey score counter · Free · No sign-up
Field Hockey Score Counter
A field hockey score counter keeps each team’s goals with the match minute. This one also runs the clock the way the Rules stop time, for goals and penalty corners, times green and yellow cards in playing time, counts the players each team has on the field, and settles a level match with NCAA overtime or a shoot-out.
Free, no sign-up, works offline, and nothing leaves this browser.
Team A 0–0 Team B, Before the match
Tap Start match when the umpire starts the 1st quarter. If it is level at full time: a draw.
If it ended now: Team A 1, Team B 1.
FIH from 1 Nov 2026: 4 quarters of 15 min; green 2 min, yellow 5 or 10; no second green or yellow
| Team | Goals | From corners | Corners won | Green | Yellow | Red |
|---|---|---|---|---|---|---|
| Team A | 0 | 0 | 0 | 0 | 0 | 0 |
| Team B | 0 | 0 | 0 | 0 | 0 | 0 |
| Minute | Team | What |
|---|---|---|
| Nothing yet: goals, corners and cards appear here with the minute. | ||
Tap Start match at the umpire’s whistle. A goal or a penalty corner stops the clock by itself, as the Rules stop time; tap Restart clock when play restarts, and Stop clock for anything else the umpire stops time for. Type a shirt number before a card and the counter follows that player’s cards; leave it empty for a team offence, such as a card to the captain under Rule 2.1 or 3.4, which does not count towards the progression. A yellow card for a player already serving a 5-minute yellow, with 10 min chosen, extends it. Ctrl+Z undoes.
This keeps the score, the clock, the cards and the players on the field; it does not umpire. Its clock is the one you run, not the technical table’s, and a suspension starts counting when its clock runs. It does not judge whether a goal stands, which card an offence deserves, or video referrals, and it is built for outdoor eleven-a-side hockey: indoor hockey and Hockey5s have rules of their own. It is not an official match report.
The goals are the easy part. What a plain scoreboard gets wrong is the green card: two minutes of playing time, not two minutes on a watch, while the clock stops for every goal and corner. And from 1 November 2026 a player cannot be shown the same card twice. This counter keeps the time, the cards and the numbers on the field.
Field hockey, called simply hockey outside North America, is played eleven a side with a stick and a hard ball. A goal counts only when an attacker has played the ball inside the circle (Rule 8.1), and a match is four quarters of 15 minutes (Rule 5.1). The International Hockey Federation (FIH) writes the Rules of Hockey.
- No sign-up
- No ads
- Counts never leave your browser
- Works offline
- Unlimited counters
Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Match length | 4 quarters of 15, 12 or 10 minutes, or 2 halves of 35, 30 or 25 |
| Clock | Counts down; stops by itself for a goal or a penalty corner, and on a tap for anything else |
| Goals | Field goal, penalty corner goal and penalty stroke goal, each with its minute and an optional shirt number |
| Cards | Green 2 minutes, yellow 5 or 10, red for the rest of the match, timed in playing time |
| Players on the field | Counted for each team, with the time left on every suspension |
| Card rules | The FIH Rules from 1 November 2026, the March 2026 edition, or NCAA |
| Level at full time | A draw, a shoot-out, or NCAA sudden-victory overtime then a shoot-out |
| Shoot-out | Five each, early finish, then sudden-death series with the first taker swapped |
| Where data goes | Nowhere. Local storage in this browser only |
| Official record | No. It records what you tap and does not umpire |
How to keep score in field hockey with the counter
Set the rules once, then run the clock and tap what the umpires give.
Choose the rules
The FIH Rules from 1 November 2026, the March 2026 edition, NCAA Division I or Divisions II and III, and the match length.
Start the match
Tap Start match at the umpire’s whistle. The clock counts down the quarter.
Tap goals and corners
Under the team that gets them. A goal or a penalty corner stops the clock; tap Restart clock when play restarts.
Give cards a shirt number
Type the number, then the card. The counter times the suspension in playing time and applies the card rules.
End each period
Tap End when the umpire ends it. At full time the counter gives the result, or overtime, or the shoot-out.
Run the shoot-out
Tap the team taking the first shoot-out, then Scores or No goal for each attempt until one team has won.
Where a field hockey score counter gets used
Any pitch without a technical table, and any match where the cards decide how many are playing.
Club and school matches
The score and the scorers for the match report, with a clock that stops when the umpire stops time.
Technical table volunteers
Suspension times kept in playing time, so a green-carded player goes back on at the right moment.
Coaches
How many each side has on the field, and which of their players can no longer take a second green card.
Umpire courses
The November 2026 card progression, the 5-to-10 yellow extension and officials’ cards, worked through live.
College and high school games
NCAA sudden-victory overtime seven or eleven a side, and the shoot-out after it.
Watching on TV
A Pro League shoot-out followed attempt by attempt, with the points it is worth.
Field hockey cards: what changes on 1 November 2026
The FIH has issued a new edition of the Rules of Hockey, dated September 2026. It applies to international matches from 1 November 2026, and each national association decides when it applies at home. Most of it is clarification, but Rule 14, on personal penalties, changes what an umpire may show a player who has already been carded. The free field hockey scoreboards at the top of a search, checked on 2026-10-06, still describe the old rules: ScoreCounter.com and JudgeMate both give a yellow card as a “minimum” of 5 minutes, and none of them counts the players left on the field or stops a second green card.
| March 2026 Rules | From 1 November 2026 | NCAA 2026 | |
|---|---|---|---|
| Green card | 2 minutes | 2 minutes | 2 minutes, starting when play restarts |
| Yellow card | At least 5 minutes | 5 or 10 minutes | As March 2026; 10 minutes for serious or physical offences in the NCAA video guidance |
| Red card | The rest of the match | The rest of the match | The rest of the match, and the next game |
| A second green, same player | Possible for a different minor offence | Not allowed: the next card must be yellow or red | As March 2026 |
| A second yellow, same player | Possible, and the second must be clearly longer | Not allowed: the next card must be red | As March 2026 |
| Carded while suspended | The suspension may be extended | A higher card, timed from then; a 5-minute yellow may become 10 | As March 2026 |
| Card to a coach or team official | Not explicitly provided for in the Rules | As for a player: the team plays one fewer | Green: a warning. Yellow: the captain sits out 5 minutes. Red: the coach is ejected |
Sources: FIH Rules of Hockey, March 2026 edition, Rule 14 and Umpiring 2.3; the edition effective 1 November 2026, Rules 14.1 to 14.4 and its introduction; NCAA Field Hockey Rules Modifications, June 2026, Modification 6.
The progression, in the new wording
Rule 14.1 now reads: “The same player or team official should not receive two green or two yellow cards during the same match, even for different types of offences. A player or a team official who has already received a personal penalty must be sanctioned with a higher-category personal penalty for the next offence for which a card would otherwise be awarded.” So a player who has had a green card can next be shown only a yellow or a red, and a player who has had a yellow only a red. Cards for a team offence, such as the yellow a captain receives when a team has twelve on the field (Rule 2.1), are left out of the count.
The counter applies this when Rules is set to the November 2026 edition and the card has a shirt number: a green card for a player who has already had one is refused, and the message says which cards are still possible. Under the March 2026 edition and NCAA it allows the second card, as those rules do.
A card while suspended, and the 5-to-10 exception
Rule 14.3 deals with a player who misbehaves on the bench. The new card must be a higher one, and “the duration of the new suspension starts from the time it is imposed; any remaining time of the previous suspension is not included.” A player with 1:30 of a green card left who is shown a yellow serves 5 or 10 minutes from then, not 6:30 or 11:30. The exception is a 5-minute yellow, which may be extended to 10, with the extra 5 minutes added to the time left. The counter does both: a card for a suspended player restarts the timer, and a yellow with 10 min chosen, for a player serving a 5-minute yellow, adds 5.
Team officials now take a player off
From 1 November a coach, manager, physiotherapist or doctor on the bench can be carded like a player, and “if a team official receives a green or yellow card, the team must therefore play with one fewer player for the duration of the suspension.” A red card for a team official leaves the team one short for the rest of the match (Rule 14.4). Set Card to to A team official and the counter takes the player off the field for you. NCAA does it differently, and the counter follows the NCAA rule when NCAA is chosen.
Why a green card is not two minutes on your watch
A green card is “2 minutes of playing time” and a yellow 5 or 10 (Rule 14.1), and playing time is not the time on a watch. Since the March 2026 edition, time and play stop when a goal is scored (Rule 8.2), and they also stop when a penalty corner or a penalty stroke is awarded (Rules 13.3 and 13.7). A suspended player waits for the clock, not for the watch. A phone countdown started when the card is shown lets the player back on too early whenever the clock stops in between.
| What happens | On a watch | Playing time served | Left to serve |
|---|---|---|---|
| Green card, play restarts | 0:00 | 0:00 | 2:00 |
| The other team scores: time stops | 0:30 | 0:30 | 1:30 |
| Centre pass: time restarts | 1:15 | 0:30 | 1:30 |
| Penalty corner awarded: time stops | 1:55 | 1:10 | 0:50 |
| The corner is taken: time restarts | 2:45 | 1:10 | 0:50 |
| The player may come back on | 3:35 | 2:00 | 0:00 |
Two minutes of playing time took three minutes and thirty-five seconds. The counter’s suspension timers run only while its clock runs, so they come out right as long as the clock is stopped when the umpire stops time. A goal and a penalty corner stop it by themselves.
Suspensions across intervals and into overtime
Intervals are not playing time either. A suspended player may join the team at a quarter or half-time interval, but must go back to the designated place afterwards to finish the suspension (Rule 14.2); a green card shown with 30 seconds of the first quarter left still has 1:30 to run when the second quarter starts. In NCAA overtime, red cards and unfinished suspensions carry over, and the team plays short until the suspension has been served (NCAA Modification 5.1 e). The counter keeps one playing clock for the whole match, so all of this follows.
When the timer starts
The rules differ on the first second. The FIH says the suspension “commences when the player is seated in the designated place” (Rule 14.2); NCAA says it starts when the umpire restarts play after the card (NCAA 6.1 and 6.2). Umpires usually stop time to show a card, so in practice both start when play restarts, and that is when the counter’s timer starts: when you restart its clock.
How many players are on the field
A team has at most eleven on the field (Rule 2.1) and up to five substitutes, with unlimited rolling substitutions (Rule 2.3); a suspended player cannot be replaced while suspended. Each green and yellow takes one player off for its length, each red for the rest of the match, and from 1 November an official’s card does the same. The panel above each team says how many it has on the field and whose time is still running, and it turns amber while a team is short.
The field hockey shoot-out: 8 seconds, five each, then sudden death
The Rules of Hockey say only that a match with equal goals is drawn (Rule 5.2). When a competition needs a winner, the FIH uses a shoot-out, set out in Appendix 12 of its General Tournament Regulations, with no extra time before it. It is not a penalty kick: an attacker starts with the ball on the 23-metre line and has eight seconds to beat the goalkeeper, running, dribbling and shooting as often as the time allows.
| Step | What the regulations say |
|---|---|
| Who takes part | Five players to take and one to defend, from the match report. A player sent off in the match cannot take part; a player with a green or yellow card can, even if the suspension has not finished |
| The start | The ball on the 23-metre line opposite the goal, the attacker beside it, the goalkeeper on or behind the goal line. The whistle starts 8 seconds |
| It ends when | 8 seconds pass, a goal is scored, the attacker commits an offence, or the ball goes out of play |
| A goalkeeper offence | Unintentional: taken again. Intentional: a penalty stroke |
| The order | The winner of a coin toss chooses to take or defend the first; the teams then alternate, five each |
| Finished early | When one team is ahead by more goals than the other has shoot-outs left |
| Still level after five each | Another series of five with the same players, in any order. The team that took the first shoot-out of a series defends the first of the next, and the first team to lead after an equal number of attempts wins |
| Cards during it | Yellow or red only, not green. A suspended attacker’s remaining shoot-outs are lost |
Source: FIH General Tournament Regulations, Outdoor Competitions, January 2025, Appendix 12. NCAA uses the same shoot-out after its overtime (Modification 5.1 h and i). The counter runs the same procedure: tap the team taking the first shoot-out, then Scores or No goal for each attempt. It names who is next, ends the first series as soon as one team cannot catch up, swaps the first taker for each new series, and stops at the first lead after equal attempts.
What the shoot-out does to the result
Under the FIH the match stays a draw and the shoot-out decides only the winner. In the FIH Pro League the points reflect that: three for a win in normal time, two for a shoot-out win (one point and a bonus point), one for a shoot-out loss and none for a defeat. NCAA instead credits the winner of the shoot-out with one team goal, so a 2–2 game won in the shoot-out goes in the record as 3–2. The counter reports the result each way, according to the Rules setting.
The penalty shootout counter on this site is for soccer’s kicks from the penalty mark, which are a different procedure, with no time limit and every eligible player taking a kick before anyone takes a second.
Match length, and what happens when it is level
A match is four quarters of 15 minutes, with 2-minute intervals after the first and third quarters and a 10-minute half-time (Rule 5.1). Other lengths may be agreed by both teams or set by a competition, and the same rule lets a competition change the length of suspensions and choose not to stop time for goals and penalty corners, which is common in youth hockey. The counter offers quarters of 15, 12 and 10 minutes and halves of 35, 30 and 25. Its clock counts down, there is no added time, and a period ends when the umpire says so.
| Match | Level at full time | Counter setting |
|---|---|---|
| League match under the Rules | A draw (Rule 5.2) | FIH, a draw |
| FIH tournament match that needs a winner | A shoot-out within 5 minutes; no extra time | FIH, a shoot-out |
| FIH Pro League | Every drawn match has a shoot-out: 2 points to the winner, 1 to the loser | FIH, a shoot-out |
| NCAA Division I | After 5 minutes, one 15-minute sudden-victory period, eleven a side; then a shoot-out | NCAA Division I |
| NCAA Divisions II and III | Up to two 10-minute sudden-victory periods, seven a side, with 2 minutes between; then a shoot-out | NCAA Divisions II, III |
| US high school | Set by each state association; a common form is one 10-minute sudden-victory period, seven a side | Not modelled |
Sources: FIH Rules of Hockey, Rules 5.1 and 5.2; FIH General Tournament Regulations, January 2025, Appendix 12; FIH Pro League Regulations, Season 7, February 2026; NCAA Field Hockey Rules Modifications, June 2026, Modification 5.1.
Sudden victory, seven a side
In NCAA overtime the first goal ends the game at once. Division I changed its overtime in the 2026 modifications to one 15-minute period with full teams; Divisions II and III still play seven a side, one of whom may be a goalkeeper, and a team defending a penalty corner may have only four behind its goal line. A player sent off in regulation stays off, so in Divisions II and III a team that finished with ten plays overtime with six. The counter switches to seven a side for Divisions II and III and keeps the cards from regulation.
No shot clock, no team time-outs
Field hockey has neither. ScoreCounter.com’s field hockey board, checked on 2026-10-06, comes with a 24-second shot clock and a time-out for each team, which belong to basketball; the FIH Rules, its tournament regulations and the Pro League regulations mention neither. What stops the clock in hockey is the umpire: for a goal, a penalty corner, a penalty stroke, an injury or a video referral.
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Everyday6
The general-purpose counters: one number, many numbers, or counting on a timer.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
Tally marks in groups of five for surveys, stock takes and wildlife counts.
Open tally counter →Click counter
A browser clicker that replaces the handheld thumb counter for door headcounts.
Open click counter →Multi counter
Run as many counters as you like at once, side by side in a grid.
Open multi counter →Auto counter
Counts on its own from every 0.1 seconds to once an hour, and stops at your limit.
Open auto counter →Yes/No counter
Two options, a live percentage, and the sample size and caveats the percentage needs.
Open yes/no counter →
Sport & scores21
Scoreboards that know the rules of their game, not just two numbers that go up.
Score counter
A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
Open pitch counter →Golf scorecard
Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
Open golf scorecard →Badminton score counter
Rally scoring with the service court and doubles positions, for 3x21 and the 2027 3x15 system.
Open badminton score counter →Pickleball score counter
The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
Open squash score counter →Penalty shootout counter
Five kicks each that stop the moment a team cannot catch up, then sudden death.
Open penalty shootout counter →Basketball score counter
Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →Pool score counter
Straight pool with the breaking foul and three-foul penalties, and 8-ball, 9-ball and 10-ball races.
Open pool score counter →Rugby score counter
Union, sevens and league points, conversions tied to tries, golden point and bonus points.
Open rugby score counter →Soccer score counter
Goals by minute, five subs in three windows, second yellows, extra time and aggregate.
Open soccer score counter →Table tennis score counter
Games to 11 with the server named, doubles order, the swap at 5 and the expedite system.
Open table tennis score counter →Tennis score counter
Love to game with the server's court, every change of ends, tie-breaks and doubles order.
Open tennis score counter →Padel score counter
The 2026 Star Point, golden point or advantage, who serves and receives, and every change of sides.
Open padel score counter →Volleyball score counter
Rally scoring with the six-position rotation, the next server, time-outs, subs and beach mode.
Open volleyball score counter →Americano padel score counter
Rotating partners for 4 to 16 players, matches to a points total, and every player's running total.
Open americano padel score counter →
Fitness & health6
Reps, laps, breaths and daily habits, where the count is part of the activity.
Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →Breath counter
Count breaths one to ten for meditation, with lost count recorded, or time breaths per minute.
Open breath counter →Craving tracker
Time each urge, rate it 1 to 10, and log whether you rode it out or acted on it.
Open craving tracker →
Work & field5
Counting that produces a record someone else relies on: stock, occupancy, lab work.
Differential counter
Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →People counter
In and out at a door, with live occupancy against a capacity and a fix for drift.
Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →
Faith2
Counts with their own rules about when a day turns over and what completes a set.
Frequently asked questions
How long is a green card in field hockey?
Two minutes of playing time, during which the team plays with one fewer player. Playing time stops whenever the umpire stops time, for a goal, a penalty corner or an injury, so a green card often lasts three minutes or more on a watch. From 1 November 2026 a player who has had a green card can next be shown only a yellow or a red.
How long is a yellow card in field hockey?
Five or ten minutes of playing time under the FIH Rules from 1 November 2026: five for a minor offence, ten for a more serious or physical one. The March 2026 edition said at least five minutes. A 5-minute yellow can be extended to ten for misconduct while suspended, with the extra five added to the time left. The team plays one short throughout.
Can you get two green cards in field hockey?
Not from 1 November 2026. The new Rule 14.1 says the same player should not receive two green or two yellow cards in a match, even for different offences; the next card must be of a higher category. Under the March 2026 edition, and NCAA rules based on it, a second green for a different minor offence was possible, though umpires were not encouraged to give one.
Does the clock stop in field hockey?
Yes. Time and play stop when a goal is scored (Rule 8.2, since March 2026), when a penalty corner or a penalty stroke is awarded, and whenever the umpire stops time for an injury or a video referral. There is no added time: a quarter ends when its 15 minutes of playing time are used. Competitions may agree not to stop time for goals and corners.
How does a field hockey shootout work?
Each team names five players. In turn, an attacker starts with the ball on the 23-metre line and has eight seconds to score against the goalkeeper, one on one. The teams alternate, five each, and it ends early if one cannot catch up. If still level, further series of five follow with the same players, and the first team ahead after equal attempts wins.
What happens if a field hockey game is tied?
Under the Rules of Hockey it is a draw. Competitions that need a winner use a shoot-out: the FIH goes straight to one with no extra time, and the Pro League gives two points to the winner and one to the loser. NCAA plays sudden-victory overtime first, eleven a side in Division I and seven a side in Divisions II and III, then a shoot-out.
How long is a field hockey game?
Sixty minutes of playing time: four quarters of 15 minutes, with a 2-minute break after the first and third quarters and a 10-minute half-time (Rule 5.1). With 14 minutes of intervals and the clock stopping for goals, corners and injuries, a match takes 75 minutes or more. Youth and school matches are often shorter by agreement, and some still play two halves.
How many players are on a field hockey team?
Eleven on the field at a time, usually ten field players and a goalkeeper, and up to five substitutes, sixteen in all, as the Rules define a team. Substitutions are unlimited and rolling: a player may go off and come back on as often as the team likes, except during a penalty corner. A suspended player cannot be replaced, so a card leaves the team short.
Is this an official field hockey scoresheet?
No. It is a score counter for club, school and college matches, volunteers at the technical table, coaches and following games on television. It keeps the score, the clock, the cards and the players on the field in this browser and sends nothing anywhere. Its clock is the one you run, and it records what you tap; it does not umpire.
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