Field hockey score counter · Free · No sign-up

Field Hockey Score Counter

Short answer

A field hockey score counter keeps each team’s goals with the match minute. This one also runs the clock the way the Rules stop time, for goals and penalty corners, times green and yellow cards in playing time, counts the players each team has on the field, and settles a level match with NCAA overtime or a shoot-out.

Free, no sign-up, works offline, and nothing leaves this browser.

Before the match15:00
Team A011 on the fieldNo one suspended0 green, 0 yellow, 0 red
Team B011 on the fieldNo one suspended0 green, 0 yellow, 0 red

Team A 0–0 Team B, Before the match

Tap Start match when the umpire starts the 1st quarter. If it is level at full time: a draw.

If it ended now: Team A 1, Team B 1.

FIH from 1 Nov 2026: 4 quarters of 15 min; green 2 min, yellow 5 or 10; no second green or yellow

The match so far, by team
TeamGoalsFrom cornersCorners wonGreenYellowRed
Team A000000
Team B000000
Goals, corners and cards, by minute
MinuteTeamWhat
Nothing yet: goals, corners and cards appear here with the minute.

Tap Start match at the umpire’s whistle. A goal or a penalty corner stops the clock by itself, as the Rules stop time; tap Restart clock when play restarts, and Stop clock for anything else the umpire stops time for. Type a shirt number before a card and the counter follows that player’s cards; leave it empty for a team offence, such as a card to the captain under Rule 2.1 or 3.4, which does not count towards the progression. A yellow card for a player already serving a 5-minute yellow, with 10 min chosen, extends it. Ctrl+Z undoes.

This keeps the score, the clock, the cards and the players on the field; it does not umpire. Its clock is the one you run, not the technical table’s, and a suspension starts counting when its clock runs. It does not judge whether a goal stands, which card an offence deserves, or video referrals, and it is built for outdoor eleven-a-side hockey: indoor hockey and Hockey5s have rules of their own. It is not an official match report.

The goals are the easy part. What a plain scoreboard gets wrong is the green card: two minutes of playing time, not two minutes on a watch, while the clock stops for every goal and corner. And from 1 November 2026 a player cannot be shown the same card twice. This counter keeps the time, the cards and the numbers on the field.

Field hockey, called simply hockey outside North America, is played eleven a side with a stick and a hard ball. A goal counts only when an attacker has played the ball inside the circle (Rule 8.1), and a match is four quarters of 15 minutes (Rule 5.1). The International Hockey Federation (FIH) writes the Rules of Hockey.

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Key facts

Online field hockey score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
Match length4 quarters of 15, 12 or 10 minutes, or 2 halves of 35, 30 or 25
ClockCounts down; stops by itself for a goal or a penalty corner, and on a tap for anything else
GoalsField goal, penalty corner goal and penalty stroke goal, each with its minute and an optional shirt number
CardsGreen 2 minutes, yellow 5 or 10, red for the rest of the match, timed in playing time
Players on the fieldCounted for each team, with the time left on every suspension
Card rulesThe FIH Rules from 1 November 2026, the March 2026 edition, or NCAA
Level at full timeA draw, a shoot-out, or NCAA sudden-victory overtime then a shoot-out
Shoot-outFive each, early finish, then sudden-death series with the first taker swapped
Where data goesNowhere. Local storage in this browser only
Official recordNo. It records what you tap and does not umpire

How to keep score in field hockey with the counter

Set the rules once, then run the clock and tap what the umpires give.

  1. Choose the rules

    The FIH Rules from 1 November 2026, the March 2026 edition, NCAA Division I or Divisions II and III, and the match length.

  2. Start the match

    Tap Start match at the umpire’s whistle. The clock counts down the quarter.

  3. Tap goals and corners

    Under the team that gets them. A goal or a penalty corner stops the clock; tap Restart clock when play restarts.

  4. Give cards a shirt number

    Type the number, then the card. The counter times the suspension in playing time and applies the card rules.

  5. End each period

    Tap End when the umpire ends it. At full time the counter gives the result, or overtime, or the shoot-out.

  6. Run the shoot-out

    Tap the team taking the first shoot-out, then Scores or No goal for each attempt until one team has won.

Where a field hockey score counter gets used

Any pitch without a technical table, and any match where the cards decide how many are playing.

  • Club and school matches

    The score and the scorers for the match report, with a clock that stops when the umpire stops time.

  • Technical table volunteers

    Suspension times kept in playing time, so a green-carded player goes back on at the right moment.

  • Coaches

    How many each side has on the field, and which of their players can no longer take a second green card.

  • Umpire courses

    The November 2026 card progression, the 5-to-10 yellow extension and officials’ cards, worked through live.

  • College and high school games

    NCAA sudden-victory overtime seven or eleven a side, and the shoot-out after it.

  • Watching on TV

    A Pro League shoot-out followed attempt by attempt, with the points it is worth.

Field hockey cards: what changes on 1 November 2026

The FIH has issued a new edition of the Rules of Hockey, dated September 2026. It applies to international matches from 1 November 2026, and each national association decides when it applies at home. Most of it is clarification, but Rule 14, on personal penalties, changes what an umpire may show a player who has already been carded. The free field hockey scoreboards at the top of a search, checked on 2026-10-06, still describe the old rules: ScoreCounter.com and JudgeMate both give a yellow card as a “minimum” of 5 minutes, and none of them counts the players left on the field or stops a second green card.

Field hockey cards under the March 2026 Rules, the rules from 1 November 2026, and NCAA
 March 2026 RulesFrom 1 November 2026NCAA 2026
Green card2 minutes2 minutes2 minutes, starting when play restarts
Yellow cardAt least 5 minutes5 or 10 minutesAs March 2026; 10 minutes for serious or physical offences in the NCAA video guidance
Red cardThe rest of the matchThe rest of the matchThe rest of the match, and the next game
A second green, same playerPossible for a different minor offenceNot allowed: the next card must be yellow or redAs March 2026
A second yellow, same playerPossible, and the second must be clearly longerNot allowed: the next card must be redAs March 2026
Carded while suspendedThe suspension may be extendedA higher card, timed from then; a 5-minute yellow may become 10As March 2026
Card to a coach or team officialNot explicitly provided for in the RulesAs for a player: the team plays one fewerGreen: a warning. Yellow: the captain sits out 5 minutes. Red: the coach is ejected

Sources: FIH Rules of Hockey, March 2026 edition, Rule 14 and Umpiring 2.3; the edition effective 1 November 2026, Rules 14.1 to 14.4 and its introduction; NCAA Field Hockey Rules Modifications, June 2026, Modification 6.

The progression, in the new wording

Rule 14.1 now reads: “The same player or team official should not receive two green or two yellow cards during the same match, even for different types of offences. A player or a team official who has already received a personal penalty must be sanctioned with a higher-category personal penalty for the next offence for which a card would otherwise be awarded.” So a player who has had a green card can next be shown only a yellow or a red, and a player who has had a yellow only a red. Cards for a team offence, such as the yellow a captain receives when a team has twelve on the field (Rule 2.1), are left out of the count.

The counter applies this when Rules is set to the November 2026 edition and the card has a shirt number: a green card for a player who has already had one is refused, and the message says which cards are still possible. Under the March 2026 edition and NCAA it allows the second card, as those rules do.

A card while suspended, and the 5-to-10 exception

Rule 14.3 deals with a player who misbehaves on the bench. The new card must be a higher one, and “the duration of the new suspension starts from the time it is imposed; any remaining time of the previous suspension is not included.” A player with 1:30 of a green card left who is shown a yellow serves 5 or 10 minutes from then, not 6:30 or 11:30. The exception is a 5-minute yellow, which may be extended to 10, with the extra 5 minutes added to the time left. The counter does both: a card for a suspended player restarts the timer, and a yellow with 10 min chosen, for a player serving a 5-minute yellow, adds 5.

Team officials now take a player off

From 1 November a coach, manager, physiotherapist or doctor on the bench can be carded like a player, and “if a team official receives a green or yellow card, the team must therefore play with one fewer player for the duration of the suspension.” A red card for a team official leaves the team one short for the rest of the match (Rule 14.4). Set Card to to A team official and the counter takes the player off the field for you. NCAA does it differently, and the counter follows the NCAA rule when NCAA is chosen.

Why a green card is not two minutes on your watch

A green card is “2 minutes of playing time” and a yellow 5 or 10 (Rule 14.1), and playing time is not the time on a watch. Since the March 2026 edition, time and play stop when a goal is scored (Rule 8.2), and they also stop when a penalty corner or a penalty stroke is awarded (Rules 13.3 and 13.7). A suspended player waits for the clock, not for the watch. A phone countdown started when the card is shown lets the player back on too early whenever the clock stops in between.

A 2-minute green card in a quarter with a goal and a penalty corner
What happensOn a watchPlaying time servedLeft to serve
Green card, play restarts0:000:002:00
The other team scores: time stops0:300:301:30
Centre pass: time restarts1:150:301:30
Penalty corner awarded: time stops1:551:100:50
The corner is taken: time restarts2:451:100:50
The player may come back on3:352:000:00

Two minutes of playing time took three minutes and thirty-five seconds. The counter’s suspension timers run only while its clock runs, so they come out right as long as the clock is stopped when the umpire stops time. A goal and a penalty corner stop it by themselves.

Suspensions across intervals and into overtime

Intervals are not playing time either. A suspended player may join the team at a quarter or half-time interval, but must go back to the designated place afterwards to finish the suspension (Rule 14.2); a green card shown with 30 seconds of the first quarter left still has 1:30 to run when the second quarter starts. In NCAA overtime, red cards and unfinished suspensions carry over, and the team plays short until the suspension has been served (NCAA Modification 5.1 e). The counter keeps one playing clock for the whole match, so all of this follows.

When the timer starts

The rules differ on the first second. The FIH says the suspension “commences when the player is seated in the designated place” (Rule 14.2); NCAA says it starts when the umpire restarts play after the card (NCAA 6.1 and 6.2). Umpires usually stop time to show a card, so in practice both start when play restarts, and that is when the counter’s timer starts: when you restart its clock.

How many players are on the field

A team has at most eleven on the field (Rule 2.1) and up to five substitutes, with unlimited rolling substitutions (Rule 2.3); a suspended player cannot be replaced while suspended. Each green and yellow takes one player off for its length, each red for the rest of the match, and from 1 November an official’s card does the same. The panel above each team says how many it has on the field and whose time is still running, and it turns amber while a team is short.

The field hockey shoot-out: 8 seconds, five each, then sudden death

The Rules of Hockey say only that a match with equal goals is drawn (Rule 5.2). When a competition needs a winner, the FIH uses a shoot-out, set out in Appendix 12 of its General Tournament Regulations, with no extra time before it. It is not a penalty kick: an attacker starts with the ball on the 23-metre line and has eight seconds to beat the goalkeeper, running, dribbling and shooting as often as the time allows.

How a field hockey shoot-out is run and decided
StepWhat the regulations say
Who takes partFive players to take and one to defend, from the match report. A player sent off in the match cannot take part; a player with a green or yellow card can, even if the suspension has not finished
The startThe ball on the 23-metre line opposite the goal, the attacker beside it, the goalkeeper on or behind the goal line. The whistle starts 8 seconds
It ends when8 seconds pass, a goal is scored, the attacker commits an offence, or the ball goes out of play
A goalkeeper offenceUnintentional: taken again. Intentional: a penalty stroke
The orderThe winner of a coin toss chooses to take or defend the first; the teams then alternate, five each
Finished earlyWhen one team is ahead by more goals than the other has shoot-outs left
Still level after five eachAnother series of five with the same players, in any order. The team that took the first shoot-out of a series defends the first of the next, and the first team to lead after an equal number of attempts wins
Cards during itYellow or red only, not green. A suspended attacker’s remaining shoot-outs are lost

Source: FIH General Tournament Regulations, Outdoor Competitions, January 2025, Appendix 12. NCAA uses the same shoot-out after its overtime (Modification 5.1 h and i). The counter runs the same procedure: tap the team taking the first shoot-out, then Scores or No goal for each attempt. It names who is next, ends the first series as soon as one team cannot catch up, swaps the first taker for each new series, and stops at the first lead after equal attempts.

What the shoot-out does to the result

Under the FIH the match stays a draw and the shoot-out decides only the winner. In the FIH Pro League the points reflect that: three for a win in normal time, two for a shoot-out win (one point and a bonus point), one for a shoot-out loss and none for a defeat. NCAA instead credits the winner of the shoot-out with one team goal, so a 2–2 game won in the shoot-out goes in the record as 3–2. The counter reports the result each way, according to the Rules setting.

The penalty shootout counter on this site is for soccer’s kicks from the penalty mark, which are a different procedure, with no time limit and every eligible player taking a kick before anyone takes a second.

Match length, and what happens when it is level

A match is four quarters of 15 minutes, with 2-minute intervals after the first and third quarters and a 10-minute half-time (Rule 5.1). Other lengths may be agreed by both teams or set by a competition, and the same rule lets a competition change the length of suspensions and choose not to stop time for goals and penalty corners, which is common in youth hockey. The counter offers quarters of 15, 12 and 10 minutes and halves of 35, 30 and 25. Its clock counts down, there is no added time, and a period ends when the umpire says so.

What happens when a field hockey match is level at full time
MatchLevel at full timeCounter setting
League match under the RulesA draw (Rule 5.2)FIH, a draw
FIH tournament match that needs a winnerA shoot-out within 5 minutes; no extra timeFIH, a shoot-out
FIH Pro LeagueEvery drawn match has a shoot-out: 2 points to the winner, 1 to the loserFIH, a shoot-out
NCAA Division IAfter 5 minutes, one 15-minute sudden-victory period, eleven a side; then a shoot-outNCAA Division I
NCAA Divisions II and IIIUp to two 10-minute sudden-victory periods, seven a side, with 2 minutes between; then a shoot-outNCAA Divisions II, III
US high schoolSet by each state association; a common form is one 10-minute sudden-victory period, seven a sideNot modelled

Sources: FIH Rules of Hockey, Rules 5.1 and 5.2; FIH General Tournament Regulations, January 2025, Appendix 12; FIH Pro League Regulations, Season 7, February 2026; NCAA Field Hockey Rules Modifications, June 2026, Modification 5.1.

Sudden victory, seven a side

In NCAA overtime the first goal ends the game at once. Division I changed its overtime in the 2026 modifications to one 15-minute period with full teams; Divisions II and III still play seven a side, one of whom may be a goalkeeper, and a team defending a penalty corner may have only four behind its goal line. A player sent off in regulation stays off, so in Divisions II and III a team that finished with ten plays overtime with six. The counter switches to seven a side for Divisions II and III and keeps the cards from regulation.

No shot clock, no team time-outs

Field hockey has neither. ScoreCounter.com’s field hockey board, checked on 2026-10-06, comes with a 24-second shot clock and a time-out for each team, which belong to basketball; the FIH Rules, its tournament regulations and the Pro League regulations mention neither. What stops the clock in hockey is the umpire: for a goal, a penalty corner, a penalty stroke, an injury or a video referral.

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online field hockey score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

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Frequently asked questions

How long is a green card in field hockey?

Two minutes of playing time, during which the team plays with one fewer player. Playing time stops whenever the umpire stops time, for a goal, a penalty corner or an injury, so a green card often lasts three minutes or more on a watch. From 1 November 2026 a player who has had a green card can next be shown only a yellow or a red.

How long is a yellow card in field hockey?

Five or ten minutes of playing time under the FIH Rules from 1 November 2026: five for a minor offence, ten for a more serious or physical one. The March 2026 edition said at least five minutes. A 5-minute yellow can be extended to ten for misconduct while suspended, with the extra five added to the time left. The team plays one short throughout.

Can you get two green cards in field hockey?

Not from 1 November 2026. The new Rule 14.1 says the same player should not receive two green or two yellow cards in a match, even for different offences; the next card must be of a higher category. Under the March 2026 edition, and NCAA rules based on it, a second green for a different minor offence was possible, though umpires were not encouraged to give one.

Does the clock stop in field hockey?

Yes. Time and play stop when a goal is scored (Rule 8.2, since March 2026), when a penalty corner or a penalty stroke is awarded, and whenever the umpire stops time for an injury or a video referral. There is no added time: a quarter ends when its 15 minutes of playing time are used. Competitions may agree not to stop time for goals and corners.

How does a field hockey shootout work?

Each team names five players. In turn, an attacker starts with the ball on the 23-metre line and has eight seconds to score against the goalkeeper, one on one. The teams alternate, five each, and it ends early if one cannot catch up. If still level, further series of five follow with the same players, and the first team ahead after equal attempts wins.

What happens if a field hockey game is tied?

Under the Rules of Hockey it is a draw. Competitions that need a winner use a shoot-out: the FIH goes straight to one with no extra time, and the Pro League gives two points to the winner and one to the loser. NCAA plays sudden-victory overtime first, eleven a side in Division I and seven a side in Divisions II and III, then a shoot-out.

How long is a field hockey game?

Sixty minutes of playing time: four quarters of 15 minutes, with a 2-minute break after the first and third quarters and a 10-minute half-time (Rule 5.1). With 14 minutes of intervals and the clock stopping for goals, corners and injuries, a match takes 75 minutes or more. Youth and school matches are often shorter by agreement, and some still play two halves.

How many players are on a field hockey team?

Eleven on the field at a time, usually ten field players and a goalkeeper, and up to five substitutes, sixteen in all, as the Rules define a team. Substitutions are unlimited and rolling: a player may go off and come back on as often as the team likes, except during a penalty corner. A suspended player cannot be replaced, so a card leaves the team short.

Is this an official field hockey scoresheet?

No. It is a score counter for club, school and college matches, volunteers at the technical table, coaches and following games on television. It keeps the score, the clock, the cards and the players on the field in this browser and sends nothing anywhere. Its clock is the one you run, and it records what you tap; it does not umpire.

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