Rugby score counter · Free · No sign-up

Rugby Score Counter

Short answer

A rugby score counter keeps each team’s points by code: in union and sevens a try is 5, a conversion 2, a penalty goal or drop goal 3 and a penalty try 7; in league a try is 4, a goal 2 and a drop goal 1. This one ties each conversion to its try and shows table points.

Free, no sign-up, works offline, and nothing leaves this browser.

1st halfRugby union: try 5, conversion 2, penalty 3, drop goal 3, penalty try 7
Team A00T 0C 0P 0D
Team B00T 0C 0P 0D

Team A 0–0 Team B, 1st half

Level. If it is still level at full time, it is a draw.

If it ended now: Team A 2, Team B 2.

Scoring breakdown for this match
TeamTriesConversionsPenalty goalsDrop goalsPoints
Team A00/0000
Team B00/0000
Table points if the match ended now
TeamResultTry bonusLosing bonusTotal
Team A2002
Team B2002

Tap a score under the team that scored. After a try the Conversion keys light up for that team only: tap Conversion +2 or Conversion missed. Tap End when the referee blows for half time or full time; it waits until the conversion is settled. Ctrl+Z undoes.

This keeps the score, the conversions and the table points; it does not referee. It has no match clock and no sin-bin timers, so it does not track cards or players off, and it cannot tell whether a try was grounded. It is not an official match card, and it does not cover touch, tag or rugby league nines variations.

Adding points is the easy part. What a plain counter cannot know is that a conversion needs a try before it, that the half cannot end until the kick is taken, that a union penalty try is 7 with no kick while a league one is 4 and a kick, or what the result is worth in the table. This counter does, for union, sevens, league and the NRL.

In rugby union and rugby sevens a try scores 5 points and the conversion kick that follows it 2, while penalty goals and drop goals score 3. In rugby league a try scores 4, conversions and penalty goals 2, and a drop goal 1. Sevens uses the union values with halves of seven minutes.

  • No sign-up
  • No ads
  • Counts never leave your browser
  • Works offline
  • Unlimited counters

Key facts

Online rugby score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
CodesRugby union (15s), rugby sevens, rugby league (international laws) and the NRL
Union and sevens valuesTry 5, conversion 2, penalty goal 3, drop goal 3, penalty try 7 (Law 8.1)
League valuesTry 4, conversion or penalty goal 2, drop goal 1; NRL field goal from outside the 40: 2
ConversionsOne per try, for the scoring team only, settled before a half can end
Penalty tryUnion 7 with no conversion; league 4, converted from in front of the posts
Level at full timeA draw, golden point, sudden death, or full extra time then sudden death
Sudden deathThe first score ends the match, so a winning try is not converted
Table points4 tries / 7 points, Super Rugby Pacific, Top 14, or league 2-1-0
Scores neededHow many scores the trailing team needs to draw and to win
BreakdownTries, conversions made of attempted, penalty goals and drop goals per team
Where data goesNowhere. Local storage in this browser only
Official recordNo. It scores what you tap and does not referee

How to keep score in rugby with the counter

Pick the code once, then tap what the referee awards.

  1. Choose the code

    Rugby union, sevens, league or NRL. The keys, the points values and the extra-time and table defaults change with it.

  2. Set extra time and the table

    What happens if it is level at full time, and which bonus-point system the competition uses.

  3. Name the teams

    So the call, the breakdown and the table points read properly.

  4. Tap each score

    Try, Penalty goal, Drop goal or Penalty try, under the team that scored.

  5. Settle each conversion

    After a try only that team's Conversion keys light up. Tap Conversion +2 or Conversion missed.

  6. End each half

    Tap End when the referee blows. At full time it gives the result, the extra time if it is level, and the table points.

Where a rugby score counter gets used

Any touchline without a scoreboard, and any match where the table matters.

  • Junior and club rugby

    The score for the coach, the team sheet or the club results post, with the try count for the bonus point.

  • Sevens tournaments

    Union values, drop-kicked conversions, and extra time that ends at the first score.

  • Match-day volunteers

    A second record of tries and kicks to check against the referee’s card at half time.

  • Watching on TV

    Whether a seven-point lead is still one score, and what the result does to the table.

  • Rugby league and the NRL

    Four-point tries, one or two-point field goals, and golden point.

  • Coaching and PE lessons

    Why a try is worth more in union and a kick worth less in league.

Rugby scoring by code: what every score is worth

Rugby union, rugby sevens and rugby league all score tries, conversions, penalty goals and drop goals, and give them different values. The free rugby scoreboards at the top of a search, checked on 2026-10-02, handle this unevenly. KeepTheScore runs separate union and league boards, and neither has a penalty-try key. ScoreCounter.com’s rugby board is built for union and tells league players to change the scoring to 4-2-1 themselves. ScoreCount.com’s rugby page says a penalty kick or drop goal earns 2 points; in union both are worth 3 (Law 8.1). Neither KeepTheScore nor ScoreCounter.com ties a conversion to the try it follows.

What each score is worth in rugby union, rugby sevens and rugby league
ScoreUnion and sevensLeague (international laws)NRL
Try544
Conversion, after a try222
Penalty goal322
Drop goal (field goal)311, or 2 from outside the 40-metre line
Penalty try7, and no conversion4, converted from in front of the posts4, converted from in front of the posts

Sources: World Rugby Laws of the Game, Laws 8.1 and 8.3; the International Rugby League Laws of the Game 2026, Section 6 (1, 3(d), 4(c) and 7); the NRL rules book, whose two-point field goal has applied since the 2021 season. The international laws still give every drop goal 1 point.

The penalty try: 7 in union, 4 and a kick in league

A penalty try is awarded when foul play stops a probable try. In union it is worth seven points and no conversion is attempted (Law 8.3), which has been the law since the 2017–18 season, when it replaced a try converted from in front of the posts. League kept the older form. The try is awarded between the posts wherever the offence happened (Section 6.3(d) and 6.4(c)), it is worth four, and the conversion is still kicked, so it is usually six. A counter that offers a conversion after a union penalty try, or gives a league one seven, is scoring the wrong code.

Conversions: one per try, and before the half ends

A conversion is the kick at goal a try earns, so there is exactly one for each try, and only the scoring team takes it. In union it must be taken within 60 seconds of the try being awarded, by place kick or drop kick, from a point on a line through where the try was scored (Law 8.8). In sevens it must be a drop kick within 30 seconds. If time runs out after a try, the referee allows time for the conversion (Law 5.7(d)), so the half cannot end until it is taken. The counter enforces all of this: the Conversion keys light up only for the team that scored, End waits until the kick is settled, and if another score is tapped first, the conversion is recorded as missed.

League has one more rule a plain counter cannot follow. If a player fouls a try scorer, the try stands, the conversion is taken, and then a penalty kick at goal is taken from in front of the posts (Section 13.9). That is the “eight-point try”: tap Try, Conversion and Penalty goal in that order.

How many scores behind?

Commentators call a match “a two-score game” when the trailing team cannot draw level with one score. The biggest ordinary score is a converted try: 7 in union, and 7 for a penalty try too; 6 in league. So a seven-point deficit in union is one score to draw but two to win. The counter states this for the trailing team after every score.

How many scores the trailing team needs, by points behind
The trailing team needsUnion and sevens, behind byLeague, behind by
One score to win1 to 61 to 5
One score to draw, two to win76
Two scores to win8 to 137 to 11
Two to draw, three to win1412
Three scores to win15 to 2013 to 17

League’s eight-point try can make one score worth 8, so an eight-point deficit is not strictly beyond one score. It is rare enough that the counter does not count on it.

Rugby bonus points: what the result is worth in the table

A rugby union result is worth more than a win, a draw or a loss. Most competitions add a try bonus point and a losing bonus point, and the thresholds are not the same everywhere, so one result can earn different points in different competitions. None of the free rugby scoreboards checked on 2026-10-02 works them out. Rugby league tables have no bonus points.

Table points in rugby union and rugby league competitions
CompetitionWinDrawTry bonus pointLosing bonus point
Six Nations424 or more tries, win or loseLose by 7 or fewer. Plus 3 for a Grand Slam
Champions Cup424 or more tries, win or loseLose by 7 or fewer
Super Rugby Pacific (2026)423 or more tries more than the other teamLose by 7 or fewer
Top 1442Win, with 3 or more tries more than the other teamLose by 5 or fewer
Rugby league (NRL, Super League)21NoneNone

Sources: the Six Nations’ own points FAQ; Super Rugby Pacific’s 2026 tournament format; Stade Toulousain’s explainer of the Top 14 and Champions Cup scales. Set Table points in the counter to match, and it shows what the score is worth as the match goes, and at full time.

One match, three answers

Team A beat Team B 26–20, scoring four tries, three of them converted, to Team B’s two converted tries and two penalty goals. Under the standard system, Team A take 5 and Team B 1. Under Super Rugby Pacific’s, a two-try margin earns no bonus, so Team A take 4 and Team B 1. Under the Top 14’s, Team A take 4 and Team B nothing, because a six-point defeat is outside the five-point margin.

Table points for a 26–20 win, four tries to two, by system
SystemTeam A: won, 4 triesTeam B: lost by 6, 2 tries
4 tries; lose by 7 or fewer4 + 1 = 50 + 1 = 1
3 more tries; lose by 7 or fewer40 + 1 = 1
Top 1440

Tap the same match into the counter and switch Table points between the three. Two details catch people out. Under the standard system a losing team can take two points, for four tries and a margin of seven or fewer, while in the Top 14 only the winner can take the try bonus. And a penalty try is a try in law, so the counter counts it toward the try bonus; a competition’s own regulations have the last word.

Level at full time: golden point, sudden death and extra time

The Laws of the Game play a match as two halves of 40 minutes and allow extra time only where the match organiser has authorised it for a drawn match in a knockout competition (Law 5.1). So how a level match ends is up to the competition. In a league table a draw simply stands. Sevens and the professional competitions do say, and they differ on whether the first score wins.

What happens when a rugby match is level at full time
MatchLevel at full timeCounter setting
Union league match (Six Nations, club leagues)A draw: 2 table points eachA draw
Rugby sevens, when a winner is neededExtra time after a one-minute break, in periods of up to 5 minutes, changing ends; the first team to score wins at onceSudden death
A sevens competition finalHalves of up to 10 minutes rather than 7, then extra time as aboveSudden death
NRL regular seasonGolden point: up to 10 minutes, 5 each way; the first score wins, or it is a drawGolden point
NRL finals10 minutes of full extra time, most points wins; still level, golden point until someone scoresFull extra time, then sudden death
Super Rugby Pacific regular season (2026)Golden point of up to 10 minutes after a 5-minute break; the first score wins, or it is a drawGolden point
Super Rugby Pacific finals (2026)Two 10-minute periods of extra time, then up to 10 minutes of sudden death, then a place-kicking competitionFull extra time, then sudden death

Sources: World Rugby Law 5.1, and the sevens variations to Law 5 and Law 8.30; the NRL rules book (the Telstra Premiership interpretation of Section 6, Law 2(a)); Super Rugby Pacific’s 2026 tournament format.

Why a winning try in sudden death is not converted

In sudden death the match ends the moment anyone scores. Sevens Law 8.30 says the team that scores first is the winner at once, without further play, and golden point works the same way. So a try that wins it is worth 5 or 4 and nothing more: the counter ends the match on the try and offers no kick. Full extra time is different. It is played out like normal time, conversions included, and the counter keeps asking for them. It does not run a place-kicking competition.

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online rugby score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

Other counter types

The same counter, set up and explained for a specific job. Your counters are shared across all of them.

Frequently asked questions

How does scoring work in rugby union vs rugby league?

Both codes score tries, conversions, penalty goals and drop goals, but value them differently. In union a try is 5, a conversion 2, a penalty goal 3 and a drop goal 3. In league a try is 4, a conversion or penalty goal 2 and a drop goal 1, or 2 in the NRL from outside the 40-metre line. Sevens is union with halves of seven minutes.

How many points is a try in rugby?

Five in rugby union and rugby sevens, and four in rugby league. In both codes the try earns a conversion attempt worth 2 more, so a converted try is 7 in union and 6 in league. A penalty try in union is worth 7 outright with no kick. In league a penalty try is 4, awarded between the posts, and the conversion is still taken.

What is a penalty try, and is it converted?

A penalty try is awarded when foul play by the defending team stops a probable try. In rugby union it is worth seven points and no conversion is attempted, under Law 8.3. In rugby league it is awarded between the posts wherever the offence happened and counts four, and the conversion is kicked from in front of the posts, so it is usually worth six.

How do bonus points work in rugby?

In most union competitions a win earns 4 table points and a draw 2, with up to two bonus points on top: one for scoring four or more tries, and one for losing by seven or fewer. Super Rugby Pacific gives the try bonus for scoring three more tries than the other team, and the Top 14 gives it only to a winner, with a five-point losing margin.

How do I track tries, conversions and penalty kicks?

Tap Try, Penalty goal or Drop goal under the team that scored. After a try, only that team’s Conversion keys light up: tap Conversion +2 if the kick goes over or Conversion missed if not. The breakdown table counts each team’s tries, conversions made of attempted, penalty goals and drop goals, and the panel shows the same in the 2T 1C 3P 0D shorthand.

Does it work for rugby league or sevens?

Yes. Choose the code and the keys change: league gives 4 for a try, 2 for a goal and 1 for a drop goal, and the NRL setting adds the two-point field goal from outside the 40-metre line. Sevens uses union values, asks for drop-kicked conversions, and defaults to sudden-death extra time, where the first score ends the match.

What is golden point in rugby league?

Golden point is sudden-death extra time: if the scores are level at full time, the next score of any kind wins the match at once, even a one-point field goal. In the NRL regular season it lasts up to ten minutes, five each way, and if nobody scores the match is a draw. NRL finals play ten minutes of full extra time first, then golden point.

When is a field goal worth two points?

In the NRL, a field goal kicked in general play from outside the opposition’s 40-metre line has been worth two points since the 2021 season. Inside the 40 it is still one. The International Rugby League laws give every drop goal one point, so outside the NRL a long-range field goal is worth one unless a competition has adopted the rule.

How long do you have to take a conversion?

In rugby union the kicker has 60 seconds from the try being awarded, by place kick or drop kick, from anywhere on a line through where the try was scored. In sevens the conversion must be a drop kick, taken within 30 seconds. If time runs out after a try, the referee allows time for the conversion, which is why the counter waits for it before ending a half.

Is this an official rugby scoresheet?

No. It is a score counter for club and junior matches, sevens tournaments, coaching and following games on television. It keeps the score, the conversions, the breakdown and the table points in this browser and sends nothing anywhere. It has no match clock or sin-bin timers, and it cannot see the pitch, so it scores whatever you tap.

Counting guides

Longer answers to the questions behind the counting.

People also search for

Open the rugby score counter

Free, no sign-up, and your counts stay in your own browser.