Curling score counter · Free · No sign-up
Curling Score Counter
A curling score counter records the points scored in each end, one for every stone closer to the button than the opponent’s best, and keeps who has the hammer: in fours the team that did not score, while a blank keeps it. This one also follows the mixed doubles decision and draws the club scoreboard.
Free, no sign-up, and nothing leaves this browser.
This end: no stone counted yet · a blank so far
| End | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | Total |
|---|---|---|---|---|---|---|---|---|---|
| Team A, hammer in end 1 | 0 | ||||||||
| Team B | 0 |
| Team A, hammer in end 1 | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Score | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Team B |
Blank ends, hung to the side: none
When the skips agree the end, press + once for each counting stone on the scoring side, then Score end. Score end with nothing entered is a blank; Tied measure is a blank on an equal measure, which matters in mixed doubles. A and S add and take back a point for team A, K and L for team B, Enter scores the end and Ctrl+Z undoes. Swap hammer, before the first end, gives the last stone in end 1 to the other team (the decision, in mixed doubles). Give up the hammer and Power play are for the mixed doubles team with the decision. Changing the format starts a new game; changing the number of ends does not.
This keeps the score and the order of play; it does not see the house. It cannot measure a stone, judge whether one is biting the twelve-foot or decide a measure, so it scores the stones the skips agree on. The order of play follows World Curling’s Rules of Curling (R5, R7 and R16, unchanged from the July 2023 edition through 2026-27 on these points). It keeps no game clock and counts no time-outs. Your club or league may play a bell, a six-end game or its own conceding custom; its rules win.
The arithmetic is easy. What gets argued over is who throws last next end, what a blank does in mixed doubles, and how to read the club board on the wall. This counter scores each end under World Curling’s rules, names the hammer, and hangs the ends on a club board for you.
Curling is a team sport played on ice in which two teams slide granite stones toward a target, the house. After both teams have thrown their stones, an end, the team with the stone closest to the centre scores a point for each of its stones closer than the opponent’s best. A game is usually 8 or 10 ends.
- No sign-up
- No ads
- Counts never leave your browser
- Works offline
- Unlimited counters
Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Entry | Counting stones for the scoring side each end, then Score end; a blank or a tied measure |
| Formats | Fours (and wheelchair), up to 8 an end; mixed doubles, up to 6 with the positioned stones |
| Length | 10, 8 or 6 ends, extra ends when level, the first to score winning |
| Hammer (fours) | To the team that did not score; a blank keeps it (R5(a)) |
| Decision (mixed doubles) | To the team that did not score; after a blank, the team that threw first; after a tied measure, unchanged |
| Power play | Once a game a team, by the team with the decision, not in extra ends |
| Scoreboards | International (points per end) and club (end numbers at the score reached), side by side |
| Game end | Ends complete, an extra end won, a concession (X), or out of reach after 6 ends |
| Stats | Steals, hammer efficiency (2+ with the hammer) and forces for each team |
| Undo | Every point, end and setting |
| Where data goes | Nowhere. Local storage in this browser only |
| Official record | No. It scores what the skips agree; it does not see the house |
How to keep score in curling with the counter
Set the game up after the coin toss or the draw, then enter each end as the skips agree it.
Choose the format and length
Fours for club, league and wheelchair games, mixed doubles for doubles; 8 ends for most club games, 10 for championship play.
Give end 1 its hammer
Team A have the last stone in end 1 by default; Swap hammer gives it, or the mixed doubles decision, to Team B.
Count the stones when the end is agreed
Press + once for each stone of the scoring team that counts. Only one side can hold points.
Score the end
Score end, or Enter, adds it to both boards and says who has the hammer, or the decision, next end. With nothing entered it is a blank.
Use Tied measure for an equal measure
It blanks the end too, but in mixed doubles it leaves the decision where it was.
Read the flag line and the boards
It reports steals, blanks, extra ends and the result; the club board hangs each end at the score reached.
Where a curling score counter gets used
Club and league curling is mostly scored by the vice-skips, so the players keep the board themselves.
League nights
The club board drawn on a phone to check against the one on the wall, and the hammer named each end.
Mixed doubles
The decision kept through blanks and tied measures, with each team’s power play marked once.
Bonspiels
A quick record of each draw’s ends, extra ends and concessions, with X on the ends not played.
Learning to curl
New curlers see why the team that scores throws first next end, and how a steal works.
Watching on TV
Follow a broadcast game end by end, including the hammer, steals and hammer efficiency.
Wheelchair curling
Fours rules over 8 ends, the same order of play and the same eight stones a side.
Who has the hammer next end: fours against mixed doubles
Adding up an end is the easy part. The question a scoreboard does not answer is who throws last in the next one, and the answer is different in the two formats most clubs play. World Curling’s Rules of Curling, rule R5(a), for fours: the order of play “shall be maintained until one team scores, after which the team that most recently scored delivers the first stone in any subsequent end.” Throwing first means not having the hammer, so the hammer goes to the team that did not score, and a blank end leaves it where it was.
Mixed doubles has no hammer rule at all. It has a decision (R16(g)): before each end the team with the decision places its positioned stone either at A, the centre guard, or at B, the back of the four-foot, and the opponent’s stone goes in the other spot. The team at A throws first and the team at B has the last stone (R16(i)). Who has the decision:
| After an end in which | Fours and wheelchair: the hammer | Mixed doubles: the decision |
|---|---|---|
| The game begins | Coin toss or Last Stone Draw (R5(a)) | The lesser Last Stone Draw distance (R16(g)(i)) |
| The hammer team scored | Passes to the other team | The other team (it did not score) |
| The other team stole | Stays with the team stolen from | The team stolen from |
| Nobody scored: no stone in the house | Unchanged | The team that threw first in that end (R16(g)(iii)) |
| Nobody scored: a tied measure | Unchanged (the end is blanked, R7(f)(i)) | Unchanged: “the team that had the decision … shall not change” (R16(g)(iii)) |
That is why blanking is a weapon in fours and a cost in mixed doubles. A fours team with the hammer and nothing better than one point can clear the house and keep the last stone. In mixed doubles the same blank hands the decision to the team that threw first, because the team with the decision normally takes the hammer. The exception is the tied measure: the decision stays put. None of the explainers ranking for these questions on 19 October 2026 mentioned it; only the rulebook and officiating material do.
What the ranking answers say
| Source | What it says | Against the rules |
|---|---|---|
| AP explainer, 9 February 2022, widely syndicated | “If there are no stones in the house when all eight have been played … the hammer stays put.” The same piece gives mixed doubles’ maximum of six. | Right for fours. In mixed doubles a blank moves the decision. |
| A scoreboard maker’s curling explainer | A blank keeps the hammer; nothing on who has it after a scoring end, nothing on mixed doubles. | Right as far as it goes. |
| Mixed doubles primers and search summaries | After a blank “the hammer switches”. | The decision switches, to the team that threw first; not after a tied measure; and the team with it may still give the hammer away. |
A mixed doubles game, end by end
Eight ends, Team A with the decision in end 1. Two of them are the cases the summaries miss: in end 2 the team with the decision gives the hammer away, and in end 3 a tied measure keeps the decision where it was.
| End | Decision | Hammer | Result | Score | Decision next end |
|---|---|---|---|---|---|
| 1 | A, by the draw | A | Blank, nothing in the house | 0–0 | B: threw first |
| 2 | B | A: B give it up | Blank, nothing in the house | 0–0 | B: threw first again |
| 3 | B | B | Blank on a tied measure | 0–0 | B: unchanged |
| 4 | B, power play | B | A steal 3 | 3–0 | B: did not score |
| 5 | B | B | B score 2 | 3–2 | A |
| 6 | A, power play | A | A score 1 | 4–2 | B |
| 7 | B | B | B score 1 | 4–3 | A |
| 8 | A | A | Blank, nothing in the house | 4–3 | Game to A |
B tried a second power play in end 5 and the counter refused it: each team gets one per game, called by the team with the decision, and none in an extra end (R16(f)(iii)).
How to read a club curling scoreboard, beside the international board
There are two kinds of curling scoreboard, and club rinks mostly hang the harder one. On an international (baseball-style) board the points scored in each end go under that end’s number and a total sits at the end. On a club board the middle row is the score itself, 1, 2, 3 and on, and the rows above and below hold the end numbers: after each end the scoring team hangs the number of that end above or below the score it has now reached (Scottish Curling, “Scoring”, 2025; the scoreboard guide at curlingseattle.org). Each team’s score is the furthest number along its row with an end hung beside it.
The same six ends on both boards, from Scottish Curling’s own example. Scotland had the hammer in end 1, and the game finished after six ends, so the international board shows X in ends 7 to 10.
| End | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | Total |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Scotland ▲ | 3 | 0 | 0 | 2 | 0 | 3 | X | X | X | X | 8 |
| USA | 0 | 2 | 1 | 0 | 2 | 0 | X | X | X | X | 5 |
| Scotland ▲ | 1 | 4 | 6 | |||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Score | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| USA | 2 | 3 | 5 |
Read the club board left to right along each row. Scotland scored 3 in end 1, so the 1 hangs at 3; 2 more in end 4 took them to 5; 3 more in end 6 to 8. The USA’s 2, 3 and 5 say they reached 2 in end 2, 3 in end 3 and 5 in end 5. The board never shows how many an end was worth; you work it out from the gap between tags. Two things it shows that the international board does not: each team’s score as a position you can read from across the rink, and how few ends are needed to hang it.
Blanks, X’s and the hammer mark
- A blank end scores nothing, so on a club board its number has nowhere to go: “the number for that end is hung to the side of the scoreboard” so that everyone can see the end was played (curlingseattle.org). On an international board it is 0 for both.
- X marks ends not played. When a team concedes with stones still to throw, “X”s are placed on the scoreboard” (R7(h)), and the ends that were never started are X’d out the same way. Shaking hands early is how most club games end.
- The hammer symbol beside a team’s name marks which team had the last stone in the first end. From there the order of play tells you who had it in every later end, which is what the counter works out and marks with ▲ on its own board.
The counter draws both boards from the ends you enter, so you can check one against the other, or read the club board at the rink against the one on your phone.
Scoring an end: which stones count, tied measures, X and extra ends
“At the completion of an end (when all stones have been played), a team scores one point for each of its own stones located in or touching the house that are closer to the tee than any stone of the opposition” (R7(b)). Only one team can score in an end, which is why the counter will not let both sides hold points at once.
| Situation | Rule | Where |
|---|---|---|
| Which stones count | In or touching the house, closer to the tee than every opposing stone | R7(b) |
| Most in one end | 8 in fours (an eight-ender); 6 in mixed doubles, because the positioned stones count | R7(b), R16(b) |
| Can’t tell which is closer | Measured from the tee to the nearest part of the stone; too close to measure, decided by eye | R7(d), (e) |
| Shot stone tied on the measure | The end is blanked | R7(f)(i) |
| A tie on an extra point | Only the stones closer count | R7(f)(ii) |
| Level after the last end | Extra ends; the first team to score wins | R7(a) |
| Too far behind to catch up | The game ends once the minimum ends are played | R7(a), C5 |
| Minimum ends | 8-end games 6; 10-end games 6, or 8 in play-offs | C5 |
| Conceding | Only by the delivering team; X on the scoreboard | R7(h) |
“Arithmetically eliminated” means a team is further behind than the stones left can make up: 8 an end in fours, 6 in mixed doubles. Down 21 with two ends to play in fours (16 at most), a team is out, and the counter ends the game there once six ends are complete, as R7(a) does.
A fours game, with a steal, a tied measure and an extra end
| End | Hammer | Result | Score | Hammer next end |
|---|---|---|---|---|
| 1 | A | A score 2 | 2–0 | B: A scored |
| 2 | B | Blank | 2–0 | B keep it |
| 3 | B | A steal 1 | 3–0 | B: A scored, so A throw first |
| 4 | B | B score 3 | 3–3 | A |
| 5 | A | Tied measure, blanked | 3–3 | A keep it |
| 6 | A | A score 1 | 4–3 | B |
| 7 | B | B score 2 | 4–5 | A |
| 8 | A | A score 1 | 5–5, level | B, in the extra end |
| Extra 1 | B | Blank | 5–5 | B keep it |
| Extra 2 | B | B score 1 | 5–6 | Game to B |
Steals, hammer efficiency and forces
Each side of the counter keeps the three numbers curling statisticians use. A steal is a score by the team without the hammer. Hammer 2+ is hammer efficiency: ends with the hammer in which the team scored two or more, out of its hammer ends that were not blanked. Forced 1 is force efficiency, from the other side: ends in which the opponent had the hammer and scored only one, out of the opponent’s hammer ends in which they scored. In the game above Team B’s hammer 2+ is 2 of 4 (ends 4 and 7; the steal in end 3 counts against it; the two blanks do not count), and Team A forced B to one once in three.
Clocks and time-outs, for reference
| Format | Thinking time a team | Each extra end |
|---|---|---|
| Fours, 10 ends | 38 minutes | 4 min 30 s |
| Fours, 8 ends | 30 minutes | 4 min 30 s |
| Wheelchair, 8 ends | 38 minutes | 6 minutes |
| Mixed doubles, 8 ends | 22 minutes | 3 minutes |
| Wheelchair mixed doubles | 26 minutes | 4 minutes |
Each team also has one 60-second team time-out a game and one in each extra end (C7(b)). Club games rarely use clocks; many end at the bell instead, finishing the end in which it rings.
Mixed doubles: positioned stones, the decision and the power play
Mixed doubles is played by one woman and one man a side, over 8 ends, with 5 stones each an end: one player throws the team’s first and last stones, the partner the three in between (R16(c), (d)). Before every end each team has one stone placed for it, the “positioned” stones, and they count in the scoring like any other (R16(b)), which is why the most a team can score in an end is 6.
| Rule | What it says |
|---|---|
| Position A | On the centre line in front of the house, at one of the points marked in the guard zone; that team throws first |
| Position B | On the centre line, back edge on the back of the four-foot; that team throws last |
| Guard points, 2026-27 | Four points instead of three: the nearest and farthest unchanged, the middle one replaced by two (World Curling, announced August 2026) |
| Power play | Once a game for each team, when it has the decision: both stones move to one side, the house stone with its back edge on the tee line where the 8- and 12-foot meet; never in an extra end |
| No early takeouts | No stone may be removed from play before the fourth stone of the end is delivered |
| Wrong placement | Found after the first stone: replay the end; after the second: play on |
In the counter, the team with the decision is named on the line above the board. It takes the hammer unless you press Give up the hammer, and Power play marks the end for that team, once a game, until the extra ends. The counter keeps who has the decision through every end, by the three cases of R16(g): a score, a blank with nothing in the house, and a tied measure.
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Everyday7
The general-purpose counters: one number, many numbers, or counting on a timer.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
Tally marks in groups of five for surveys, stock takes and wildlife counts.
Open tally counter →Click counter
A browser clicker that replaces the handheld thumb counter for door headcounts.
Open click counter →Multi counter
Run as many counters as you like at once, side by side in a grid.
Open multi counter →Auto counter
Counts on its own from every 0.1 seconds to once an hour, and stops at your limit.
Open auto counter →Yes/No counter
Two options, a live percentage, and the sample size and caveats the percentage needs.
Open yes/no counter →Sticker album counter
Stickers you have and spares to swap, missing lists to copy, and the packs still to go from your count.
Open sticker album counter →
Sport & scores43
Scoreboards that know the rules of their game, not just two numbers that go up.
Score counter
A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
Open pitch counter →Golf scorecard
Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
Open golf scorecard →Badminton score counter
Rally scoring with the service court and doubles positions, for 3x21 and the 2027 3x15 system.
Open badminton score counter →Pickleball score counter
The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
Open squash score counter →Penalty shootout counter
Five kicks each that stop the moment a team cannot catch up, then sudden death.
Open penalty shootout counter →Basketball score counter
Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →Pool score counter
Straight pool with the breaking foul and three-foul penalties, and 8-ball, 9-ball and 10-ball races.
Open pool score counter →Rugby score counter
Union, sevens and league points, conversions tied to tries, golden point and bonus points.
Open rugby score counter →Soccer score counter
Goals by minute, five subs in three windows, second yellows, extra time and aggregate.
Open soccer score counter →Table tennis score counter
Games to 11 with the server named, doubles order, the swap at 5 and the expedite system.
Open table tennis score counter →Tennis score counter
Love to game with the server's court, every change of ends, tie-breaks and doubles order.
Open tennis score counter →Padel score counter
The 2026 Star Point, golden point or advantage, who serves and receives, and every change of sides.
Open padel score counter →Volleyball score counter
Rally scoring with the six-position rotation, the next server, time-outs, subs and beach mode.
Open volleyball score counter →Americano padel score counter
Rotating partners for 4 to 16 players, matches to a points total, and every player's running total.
Open americano padel score counter →Field hockey score counter
Goals by minute, a clock that stops, card timers in playing time, the 2026 card rules and shoot-outs.
Open field hockey score counter →Free throw counter
Make or miss, the percentage with its likely range, runs of makes, sets and make-50 goals.
Open free throw counter →Futsal score counter
Accumulated fouls per half with the 10 m kick, timeouts, a stopped clock and the red card timer.
Open futsal score counter →Handball score counter
2-minute suspensions a goal does not end, the third a red card, three warnings and team time-outs.
Open handball score counter →Judo score counter
The 2026 IJF rules: yuko back, a hold timer that scores itself, shido that never decide, golden score.
Open judo score counter →Kabaddi score counter
Players on court kept for you: revival in order, all outs, the bonus line, super tackle, do-or-die.
Open kabaddi score counter →Karate score counter
WKF kumite 2026: senshu kept for you and lost in the last 15 s, the 8-point lead, chui to hansoku.
Open karate score counter →Lacrosse score counter
Penalty timers that know which one a goal releases, by code: high school, NCAA, PLL, box and sixes.
Open lacrosse score counter →Netball score counter
Whose centre pass is next, kept through every break, plus the Super Shot and extra time.
Open netball score counter →Roundnet score counter
Who serves to whom under the 2026 IRF equal serving or the classic rules, with every rotation.
Open roundnet score counter →Cornhole score counter
Cancellation scoring bag by bag, who pitches first next round, ACO Skins and house-rule busts.
Open cornhole score counter →Water polo score counter
Exclusions a goal or the ball won ends early, personal fouls by cap, the possession clock, shootout.
Open water polo score counter →Wrestling score counter
Folkstyle, freestyle or Greco: 3-point takedowns, riding time, the technical fall, overtime, criteria.
Open wrestling score counter →Fencing score counter
Hits on a bout clock in fencing time, the priority minute, cards by group and the 2026-27 P-cards.
Open fencing score counter →Gaelic football score counter
Goals, two-pointers and points by the 2026 rules, a 45 valued by code, extra time, and the scorers line.
Open gaelic football score counter →Spades score counter
Bids and tricks per player, bags to the bag-out, nil and blind nil, and the disputed house rules as settings.
Open spades score counter →Taekwondo score counter
WT kyorugi 2026: 6 for a turning head kick, best of three rounds, the 15-point gap and the round tiebreak.
Open taekwondo score counter →Cribbage board counter
A peg board for 2, 3 or 4: the play, then each hand in counting order to 121 or 61, with skunks and muggins.
Open cribbage board counter →Euchre score counter
Who called, alone or not, and the tricks: loners, euchres and the disputed house rules, plus a progressive tally.
Open euchre score counter →500 score counter
The bid and the tricks, scored by the Avondale table: misère, slams and how a game is won as settings.
Open 500 score counter →Gin rummy score counter
Who went down and both deadwood counts: undercuts, gin, boxes and shutouts, plus Hollywood and Oklahoma.
Open gin rummy score counter →Hearts score counter
Hearts and the queen per hand, refused until it adds to 26: five moon rules, the jack of diamonds, Black Maria.
Open hearts score counter →
Fitness & health7
Reps, laps, breaths and daily habits, where the count is part of the activity.
Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →Breath counter
Count breaths one to ten for meditation, with lost count recorded, or time breaths per minute.
Open breath counter →Craving tracker
Time each urge, rate it 1 to 10, and log whether you rode it out or acted on it.
Open craving tracker →Water intake counter
Drinks logged in ml or oz by the cup you used, against a goal or a fluid limit, paced over your day.
Open water intake counter →
Work & field5
Counting that produces a record someone else relies on: stock, occupancy, lab work.
Differential counter
Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →People counter
In and out at a door, with live occupancy against a capacity and a fix for drift.
Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →
Faith9
Counts with their own rules about when a day turns over and what completes a set.
Tasbeeh counter
A digital dhikr counter that stops at 33, 99 or 100 and keeps each dhikr separate.
Open tasbeeh counter →Omer counter
The 49 days of Sefirat HaOmer, in days and weeks, with the blessing state tracked.
Open omer counter →Mala counter
108 beads to a round, credited as 100 or 108, with dorje and bell counter strings and a bell.
Open mala counter →Rosary counter
Prayer by prayer through the decades, with the day's mysteries by the 2002 or the older schedule.
Open rosary counter →Divine Mercy chaplet counter
The chaplet in Diary 476's order, a tap a prayer, with the novena from Good Friday kept day by day.
Open divine mercy chaplet counter →St Michael chaplet counter
The nine salutations in the Raccolta's order, a tap a prayer, with the Michaelmas novena kept.
Open st michael chaplet counter →Prayer rope counter
A knot a tap on any chotki, services in Jesus Prayers, and the Optina 500 with its prostrations.
Open prayer rope counter →Seven Sorrows rosary counter
Seven sorrows of seven Hail Marys, a tap a prayer, the three for Mary's tears where your card puts them.
Open seven sorrows rosary counter →Franciscan Crown counter
Seven joys of ten Hail Marys and two to make 72, a tap a prayer, with the Pope's prayers and Lent's sorrows.
Open franciscan crown counter →
Frequently asked questions
How does scoring work in curling?
When every stone of an end has been thrown, the team with the stone closest to the tee scores one point for each of its stones in or touching the house that is closer than the opponent’s nearest stone. Only one team scores in an end. The team with more points after the scheduled 8 or 10 ends wins; a tie plays an extra end.
Who gets the hammer after a blank end in curling?
In fours the team that had the hammer keeps it: the order of play changes only when a team scores, and the team that scored throws first in the next end (World Curling R5(a)). That is why teams blank ends on purpose. Mixed doubles is different: after a blank the decision passes to the team that threw first in that end.
What is a steal in curling?
A steal is a score by the team without the hammer, the team that threw first in the end. It is valuable because the hammer is meant to be worth a point or more. After a steal the hammer stays with the team that was stolen from, since the team that scored throws first next end.
Who has the hammer in mixed doubles curling after a blank end?
In mixed doubles a blank end with no stone counting gives the decision to the team that threw first in that end; the team with the decision usually takes the hammer. If the end was blanked on a tied measure, the decision does not change (World Curling R16(g)(iii)). After a scoring end, the team that did not score has the decision.
How do you read a curling scoreboard?
On an international board, each end’s points sit under the end number with a total at the right. On a club board the middle row is the score, and the numbers hung above and below it are the ends: each team hangs the end’s number at the score it has just reached. A team’s score is its furthest-along end number.
What does X mean on a curling scoreboard?
X marks an end that was not played. When a team concedes, World Curling’s rule R7(h) has X’s placed on the scoreboard, and the remaining ends are crossed out the same way. Club games often end early with a handshake, so a board showing X in ends 7 to 10 means the game was over after six.
What happens if curling is tied after 10 ends?
The game goes to an extra end, and the first team to score in an extra end wins (World Curling R7(a)). A blank extra end is followed by another. The hammer in the extra end follows the usual order: the team that did not score in the last end has it, so the side that tied the game throws first.
What is the most points you can score in one end of curling?
Eight in fours, when all eight of a team’s stones count: an eight-ender, which is so rare that the AP noted in 2022 there had never been one at the Olympics. In mixed doubles the most is six, five stones thrown and the positioned stone, which counts like any other. The counter will not accept more than the stones a side has.
What is the power play in mixed doubles curling?
Once per game, each team, when it has the decision, may move both positioned stones to one side of the sheet: the house stone with its back edge on the tee line where the 8-foot and 12-foot circles meet, the guard in line in front of it. It cannot be used in an extra end (World Curling R16(f)(iii)).
Is this an official curling scoreboard?
No. It is a score counter for games without a scoring official, keeping the score and the order of play in this browser and sending nothing anywhere. It cannot see the house, measure a stone or settle a dispute; the score the two skips or vice-skips agree, or the umpire’s decision, is the one that counts.
Counting guides
Longer answers to the questions behind the counting.
- Swimming
How to count laps while swimming
Why swimmers lose count at length 14, and five methods that actually hold up.
- Tallying
Tally marks explained
Groups of five, the five-bar gate, and why the convention has survived for centuries.
- Events
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Counting people is easy. Counting them accurately, twice, is not.
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Why streak apps fail, and what a plain daily counter does better.
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How to click faster
Hardware and grip account for most of the gap. Practice accounts for less than people think.
- Inventory
How to do a stock take
Counting is the easy part. Preparing, and knowing your count is right, is the job.
- Reference
Types of counters explained
Synchronous vs asynchronous, mod-N, ring and Johnson, industrial and PLC counters, plus mechanical and software counters.
- Build it
How to make a counter
Twenty lines gets you counting. Here is what to add after that, and why.
- Baseball
How to keep an official pitch count
Little League requires an official recorder at every game. Almost nobody explains the job.
- Dhikr
One tasbeeh is equal to how many?
The same phrase means a count of a hundred, a bead loop, a single dhikr, or the set after salah. Which one is meant, and when.
- Haematology
How to do a manual differential count
Why the pattern matters, how many cells is enough, and the imprecision built into the method itself.
- Birding
How to count a flock of birds
Blocks, tens, and why the number to report is the most seen at one time.
- Knitting
How to read knitting shaping instructions
Every 4th row, alt rows, at each end, AT THE SAME TIME — translated, with the rows they land on.
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Stableford points and net scores
Stroke index, strokes received, net score, points — in the order you actually need them.
- Surveys
How many people do you need to survey?
Why 385 answers a city and 45 answers a club, and the margin each sample size buys.
- Rules
How to read fencing pool results
V and V3, the indicator, why the ranking is V/M and not wins, ties at the cut and the seeded table.
- Rules
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The running score, team fouls, time-outs and the new 2026 foul marks, DI, FL and the circled T.
- Rules
Futsal rule changes 2025-26
Penalty-kick fouls stop counting, the dropped ball follows possession, and the 8-second rule is not futsal's.
- Rules
Futsal timekeeper and third referee
The stopped clock, the fifth-foul sign, the time-out slip, the two-minute entry slip and the eight signals from the table.
- Scorekeeping
How to write a GAA match report
The result line, the scorers line with 2pt, f and 45, what the brackets mean, team lists and subs, and how to check the sums.
- Rules
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The clock, the suspension cards, the green card, the whistle that stops play, and the three attacks after an injury.
- Rules
Hockey rule changes from 1 November 2026
No second green or yellow, coaches' cards that cost a player, and what is not new since March.
- Rules
Netball scorer and timekeeper
The quarter and interval timetable, goals and missed shots, the centre pass column, holding time and the suspension clock.
- Training
Reps and sets explained
What 10 reps and 3x10 mean, where 3 sets of 10 came from, and what the 2026 ACSM review changed.
- Rules
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Equal serving, the bigger ball, a boundary at last and three touches on the serve, edition by edition.
- Rules
How to fill out a volleyball score sheet
The X in box 1, checkmarks and exit scores, time-outs, subs, the libero triangle, penalty points and the T-bar.
- Rules
Water polo table officials
Who runs which clock, the 18-second exclusions, the four flags, the third personal foul and the 45-second whistle.
- Rules
How to keep score in wrestling
T3 not T2, near falls by the second, riding time, the circled first points and how a result is written.