Gin rummy score counter · Free · No sign-up

Gin Rummy Score Counter

Short answer

A gin rummy score counter scores each hand from who went down and the two deadwood counts: the difference to the knocker, or the difference plus an undercut bonus to the other player, or a gin bonus plus the deadwood. This one adds the game bonus, boxes and shutouts, and keeps Hollywood’s three games.

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Hand 1: Player 1 deals, Player 2 plays firstTo 100 · gin 25 · undercut 25 · big gin 31 · boxes 25 · shutout 200
Player 1Game 10Needs 100 · Hands won 0 · Games 0
Player 2Game 10Needs 100 · Hands won 0 · Games 0
How the hand ended
Deadwood of the player who knocked
The other player's deadwood, after lay-offs–

Who went down: knocked or went gin?

 

Score sheet: every hand in order, drawn hands included, with a line where each game ends and its bonuses
HandDealsWhat happenedPlayer 1Player 2Score
No hands scored yet

After each hand, tap who went down, then Knock, Gin or Big gin, the knocker’s deadwood and the other player’s (type it with the keypad, or press 0 to 9 and Backspace). Score hand (or Enter) scores it, says why, finds an undercut by itself and passes the deal. Drawn hand is for a stock run down to two cards. Ctrl+Z undoes. Changing a value or switching to Hollywood re-scores every hand already played; switching Oklahoma on or off starts a new game.

This keeps the score; it does not play the cards. It cannot see the melds or check a lay-off, so it scores the deadwood the table agrees. Gin rummy has no single governing body, and the settings above are the values where published rules disagree; your table’s rules win. Not covered: three-handed gin (the dealer sits out), four-handed partnership gin, Oklahoma’s extra boxes, Tedesco gin and the 50-point-lead rule.

Everyone agrees a knock scores the difference in deadwood. Nobody agrees what gin, an undercut or a box is worth. This counter scores each hand of gin rummy by the values you choose, spots undercuts, settles the bonuses and keeps the whole sheet, or all three Hollywood games.

Gin rummy is a two-player rummy card game created in 1909 by Elwood T. Baker and his son C. Graham Baker, according to Wikipedia. Each player holds ten cards and tries to form them into sets and runs; a player may end the hand by knocking with 10 or less in unmatched cards (deadwood), or by going gin with none. The first player to 100 points wins the game.

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Key facts

Online gin rummy score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
EntryWho went down, knock, gin or big gin, and both deadwood counts
KnockThe difference in deadwood to the knocker
UndercutFound by itself: the difference plus 25, 20, 15 or 10
Gin25 or 20 plus the other player’s deadwood; big gin 31 or 50
GameTo 100, 150, 200 or 250, with a 100 game bonus
Boxes25, 20 or 10 a hand won, added at the end, not toward the target
Shutout200 game bonus, hand points doubled, whole score doubled, or nothing
HollywoodThree games at once: wins enter games 1, then 1 and 2, then all three
OklahomaThe upcard sets the knock limit; a spade upcard doubles the hand
DealThe winner, the loser or alternately deals next; a drawn hand is redealt
UndoEvery tap, every hand and every setting
Where data goesNowhere. Local storage in this browser only

How to keep score in gin rummy with the counter

Agree the values before the first deal, then enter each hand when someone knocks or goes gin.

  1. Choose the rules

    Standard or Hollywood, the target, the gin, undercut, big gin and box values, the shutout rule and Oklahoma.

  2. Name the players

    Player 1 deals first; Other dealer swaps that before the first hand.

  3. Tap who went down

    The player who knocked or went gin, then Knock, Gin or Big gin.

  4. Enter the knocker’s deadwood

    1 to 10 for a knock (or up to the upcard in Oklahoma); gin has none.

  5. Type the other player’s deadwood

    After lay-offs for a knock, with the keypad or the number keys.

  6. Score the hand

    Score hand, or Enter, gives the points to the right player, an undercut included, and adds the bonuses when a game ends.

Where a gin rummy score counter gets used

Gin is a two-player game, often for a small stake, and usually scored on a napkin.

  • Kitchen-table games

    One phone keeps both scores, the boxes and whose deal it is.

  • Settling the values

    Switch the gin or undercut bonus and every hand is re-scored, so both players see what it changes.

  • Hollywood matches

    Three games kept at once, each closed with its own bonuses, without three columns on paper.

  • Oklahoma gin

    The upcard limit enforced and spade hands doubled, hand by hand.

  • Penny-a-point games

    The final margin after every bonus, and a running net across games.

  • Checking a paper sheet

    Enter the hands from a score pad to find the box bonus that was left off.

Where gin rummy scoring rules disagree, and one game scored three ways

Every set of gin rummy rules agrees on the knock. A player with 10 or less in unmatched cards may knock, and scores the difference between the two deadwood counts if theirs is lower. If the other player’s count is equal or lower, that is an undercut, and the other player scores the difference plus a bonus. Past that the published rules disagree on almost every number, and the apps that rank for gin scoring pick one set without saying which. As each source printed them when checked on 24 October 2026:

Where published gin rummy scoring rules disagree
QuestionOne ruleAnotherA third
Gin bonus25 plus the other player’s deadwood (Wikipedia, catsatcards)20 plus the deadwood (Pagat, Bicycle; Wikipedia’s “early official rules”)–
Undercut bonus25 (Wikipedia: “usually”; catsatcards)20 (Pagat’s variant; ginrummy-palace)10 (Pagat, Bicycle). The early official rules gave 10 and nothing on a tie, according to Wikipedia
Big gin (all 11 cards melded)31 plus the deadwood (Wikipedia)50 (Wikipedia: “some rule sets”)Not in the rules at all (Pagat, Bicycle)
Box (line) bonus25 for each hand won (Wikipedia, catsatcards)20 (Pagat, Bicycle)10 (ginrummy-palace’s online game)
ShutoutA game bonus of 200 instead of 100 (Pagat, catsatcards; Bicycle adds 100 to the 100)Each hand’s points doubled before the boxes are added (Wikipedia)The winner’s whole score doubled instead of the 100 bonus (Pagat’s variant)
Who deals nextThe winner of the hand (Pagat)The loser (“some books”, Pagat)The deal alternates (Pagat)

One game, scored three ways

Ann and Ben play six hands. The cards are the same in every column; only the bonus values change. Hands 3 and 6 are undercuts, and hand 6 is a tie, which every source gives to the player who did not knock:

Six hands of gin rummy, Ann–Ben, under three sets of values
HandWhat happenedGin 25, undercut 25Gin 20, undercut 10 (Pagat, Bicycle)Gin 25, undercut 20
1Ann knocked with 6, Ben had 148–08–08–0
2Ben went gin, Ann had 238–488–438–48
3Ann knocked with 8, Ben had 5: undercut8–768–568–71
4Ann knocked with 2, Ben had 3137–7637–5637–71
5Ann went gin, Ben had 1779–7674–5679–71
6Ben knocked with 4, Ann had 4: undercut on a tie104–76, game to Ann84–56, play on99–71, play on

Under the 25-point values Ann wins the game on hand 6, and with the 100 game bonus and 25 a box she finishes 304 to 126, ahead by 178. Under Pagat’s and Bicycle’s values the same hands leave her on 84 with the game still going, and with a 20-point undercut she is 1 short of 100. Gin bonuses and undercuts are a large share of a gin score, so the values decide when the game ends, not only by how much. The counter has each value as a setting, and because it keeps the hands rather than the totals, changing one re-scores the whole game.

How Hollywood gin rummy scoring works, three games at once

Hollywood scoring plays three games at once with the same hands; the play of the cards does not change. It appears in the 1942 laws published by Ely Culbertson’s Bridge World, according to Wikipedia. A player’s first win is scored in game 1 only, the second in games 1 and 2, and the third and every later win in all three. Each game ends when a player reaches the target in it, takes its own game bonus and boxes, and gets no more points; the others go on until all three are decided.

A Hollywood gin match, hand by hand (25 for gin, an undercut and a box)
HandWhat happenedIntoGame 1Game 2Game 3
1Ann knocked 6–14: +8 Ann, her first win18–0––
2Ben gin, Ann had 23: +48 Ben, his first18–48––
3Ben undercut Ann 5–8: +28 Ben, his second1, 28–760–28–
4Ann knocked 2–31: +29 Ann, her second1, 237–7629–28–
5Ann gin, Ben had 17: +42 Ann, her third1, 2, 379–7671–2842–0
6Ann undercut Ben 4–4: +25 Ann1, 2, 3104–76: game 1 to Ann96–2867–0
7Ben gin, Ann had 30: +55 Ben, his third2, 3over96–8367–55
8Ben knocked 5–25: +20 Ben2, 3over96–103: game 2 to Ben67–75
9Ann gin, Ben had 12: +37 Ann3overover104–75: game 3 to Ann

With the bonuses, game 1 is 304 to 126 (Ann: 104, 100 for the game, four boxes), game 2 is 278 to 171 to Ben (both won three hands in it, so both have three boxes) and game 3 is 279 to 125 to Ann. Ann wins the match 754 to 529, by 225, and two games to one. Two things the short descriptions leave out. First, a game’s boxes count only the hands that went into that game: Ben won four hands in all but has two boxes in game 3. Second, a player who has won only once can see games 1 and 2 both close; the counter then enters the next win in the first game still open, the carry-over one scoring app uses, rather than losing it.

Sources also differ on who wins a Hollywood match. Catsatcards says “generally” the player who wins two of the three games; Wikipedia and most money games add the three totals. The counter shows both, and ginrummy.cards’ reading, where game 2 opens only once both players have scored in game 1, is not used.

The game bonus, boxes and the shutout, settled four ways

The hand points decide who reaches 100 first. The bonuses come after, and they are where most score sheets go wrong. Three are added when a game ends:

  • The game bonus: 100 to the winner, in every source.
  • Boxes, also called the line bonus: 25 or 20 for each hand a player won, to both players. Pagat is explicit that they “cannot be counted as part of the 100 needed to win the game”, which is why they are added at the end rather than as you go.
  • The shutout, or schneider, when the loser scored nothing at all, which in gin means they won no hand, since every hand won scores something.

The shutout is the bonus with three different rules. Ann wins a game in three hands (gin against 30, a knock 3 to 40, gin against 20) for 137 to 0, with three boxes at 25:

A 137–0 shutout, settled under each shutout rule
Shutout ruleSourceWorkingAnn’s final
Game bonus 200Pagat, Bicycle, catsatcards137 + 200 + 75412
Hand points doubledWikipedia137 × 2 + 100 + 75449
Whole score doubled, no bonusPagat’s variant(137 + 75) × 2424
No shutout bonus–137 + 100 + 75312

A 137-point gap in the play becomes anything from 312 to 449 at the end. Pagat’s variant says only “the winner’s entire score is doubled”; the counter doubles it with the boxes included, since they are part of the score at that point. In a money game the final difference is what is paid, so agree the rule before the first deal.

Scoring Oklahoma gin: the upcard limit and the spade

Oklahoma gin changes two things about each hand, both decided by the first upcard, the card turned face up to start the discard pile (Pagat, Wikipedia):

Oklahoma gin: what the upcard does to the hand
UpcardKnock withScore
Ace1 or less, or gin only (some players, Pagat)Normal
2 to 9That number or lessNormal
10, jack, queen, king10 or less, as in plain ginNormal
Any spadeBy its rank, as aboveThe hand’s points doubled

With a 4 of diamonds turned up, Ann may knock only with 4 or less; she knocks with 3 against Ben’s 20 and scores 17. With the 7 of spades turned up, Ben goes gin against Ann’s 15 and scores (25 + 15) × 2 = 80. Because low upcards make knocking hard and spades double, Oklahoma games run high, and Pagat gives the target as generally 150 rather than 100. The counter asks for the upcard on every hand when Oklahoma is on, refuses a knock over the limit, and doubles a spade hand. Pagat also describes extra boxes for an undercut or gin in Oklahoma; the counter does not add them.

How to keep a gin rummy score sheet, hand by hand

A gin rummy score sheet needs one line a hand: who went down, the two deadwood counts, and who scored what, because the points can go to either player. The traditional sheet draws a box around each hand’s score, which is where the box bonus gets its name. Ann and Ben’s game from above, under the 25-point values, as the counter records it:

A gin rummy game hand by hand, with the bonuses at the end
HandWhat happenedAnnBenScore
1Ann knocked, 6 against 14+8–8–0
2Ben gin, Ann had 23–+488–48
3Ann knocked with 8, Ben had 5: undercut–+288–76
4Ann knocked, 2 against 31+29–37–76
5Ann gin, Ben had 17+42–79–76
6Ben knocked with 4, Ann had 4: undercut+25–104–76
Game100 to Ann; 25 a box: Ann 4, Ben 2+200+50304–126

Ben led for most of the game and lost by 178. The last line is the one most often got wrong: Ben’s two boxes still count although he lost, and none of the 250 bonus points count toward the 100. The undercut in hand 3 also shows why the sheet needs both counts: Ann knocked, yet the points are Ben’s.

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online gin rummy score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

Other counter types

The same counter, set up and explained for a specific job. Your counters are shared across all of them.

Everyday7

The general-purpose counters: one number, many numbers, or counting on a timer.

Sport & scores43

Scoreboards that know the rules of their game, not just two numbers that go up.

Fitness & health7

Reps, laps, breaths and daily habits, where the count is part of the activity.

Work & field5

Counting that produces a record someone else relies on: stock, occupancy, lab work.

Faith9

Counts with their own rules about when a day turns over and what completes a set.

Frequently asked questions

How do you score gin rummy?

When a player knocks, both lay down their melds and count their deadwood, the unmatched cards: aces 1, pictures 10, others their number. If the knocker’s count is lower they score the difference. If not, the other player scores the difference plus an undercut bonus. Going gin scores a bonus plus the other player’s deadwood. The first to 100 wins, then the bonuses are added.

What is an undercut in gin rummy?

An undercut is when the player who did not knock has deadwood equal to or lower than the knocker’s after laying off. They score the difference plus a bonus: 25 in most modern rules, 20 in some, and 10 according to Pagat and Bicycle. A tie counts as an undercut. A player who goes gin can never be undercut.

How many points is gin in gin rummy?

Going gin, ending the hand with all ten cards in melds, scores a bonus plus all of the other player’s deadwood, and the other player cannot lay off. The bonus is 25 in Wikipedia’s rules and 20 in Pagat’s and Bicycle’s. Big gin, melding all eleven cards after the draw, scores 31 plus the deadwood, or 50 in some rule sets.

Do box points count toward 100 in gin rummy?

No. Boxes, the 25 or 20 points for each hand a player won, are added only after the game has been won, and Pagat says they cannot be counted toward the 100. The same goes for the 100 game bonus. The loser still gets a box for every hand they won, which is why a sheet often shows the loser with more than 100 at the end.

How does Hollywood gin rummy scoring work?

Hollywood scoring keeps three games at once. A player’s first winning hand is scored in game 1, the second in games 1 and 2, and the third and every later win in all three. Each game ends when someone reaches 100 in it and takes its own bonuses. The match is over when all three are decided, and the totals are usually added.

What is a shutout in gin rummy?

A shutout, or schneider, is a game in which the loser did not score at all. Pagat and Bicycle make the winner’s game bonus 200 instead of 100. Wikipedia doubles each hand’s points before the boxes are added, and a variant Pagat records doubles the winner’s whole score instead of the bonus. On a 137 to 0 game those give 412, 449 and 424.

How do you score Oklahoma gin?

In Oklahoma gin the first upcard sets the most deadwood a player may knock with: its number, 10 for a picture, and for an ace either 1 or gin only. If the upcard is a spade, every point in that hand is doubled. Otherwise it scores like gin rummy, usually to 150 rather than 100, according to Pagat.

What happens if the stock runs out in gin rummy?

When only two cards are left in the stock and the player who drew the third-last card discards without knocking, the hand is a draw: nobody scores and, according to Pagat, the same dealer deals again. Some players let the next player take that discard to go gin or knock first. The counter’s Drawn hand button records it on the sheet without points.

Who deals next in gin rummy?

According to Pagat, the winner of each hand deals the next one, after the first dealer is chosen by cutting the cards, with the lower card dealing. Some books have the loser deal instead, and some players alternate. After a drawn hand the same player deals again. The counter follows whichever rule you set and shows who deals each hand.

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