Gin rummy score counter · Free · No sign-up
Gin Rummy Score Counter
A gin rummy score counter scores each hand from who went down and the two deadwood counts: the difference to the knocker, or the difference plus an undercut bonus to the other player, or a gin bonus plus the deadwood. This one adds the game bonus, boxes and shutouts, and keeps Hollywood’s three games.
Free, no sign-up, and nothing leaves this browser.
Who went down: knocked or went gin?
| Hand | Deals | What happened | Player 1 | Player 2 | Score |
|---|---|---|---|---|---|
| No hands scored yet | |||||
After each hand, tap who went down, then Knock, Gin or Big gin, the knocker’s deadwood and the other player’s (type it with the keypad, or press 0 to 9 and Backspace). Score hand (or Enter) scores it, says why, finds an undercut by itself and passes the deal. Drawn hand is for a stock run down to two cards. Ctrl+Z undoes. Changing a value or switching to Hollywood re-scores every hand already played; switching Oklahoma on or off starts a new game.
This keeps the score; it does not play the cards. It cannot see the melds or check a lay-off, so it scores the deadwood the table agrees. Gin rummy has no single governing body, and the settings above are the values where published rules disagree; your table’s rules win. Not covered: three-handed gin (the dealer sits out), four-handed partnership gin, Oklahoma’s extra boxes, Tedesco gin and the 50-point-lead rule.
Everyone agrees a knock scores the difference in deadwood. Nobody agrees what gin, an undercut or a box is worth. This counter scores each hand of gin rummy by the values you choose, spots undercuts, settles the bonuses and keeps the whole sheet, or all three Hollywood games.
Gin rummy is a two-player rummy card game created in 1909 by Elwood T. Baker and his son C. Graham Baker, according to Wikipedia. Each player holds ten cards and tries to form them into sets and runs; a player may end the hand by knocking with 10 or less in unmatched cards (deadwood), or by going gin with none. The first player to 100 points wins the game.
- No sign-up
- No ads
- Counts never leave your browser
- Works offline
- Unlimited counters
Key facts
| Detail | Answer |
|---|---|
| Price | Free, no sign-up, no ads |
| Entry | Who went down, knock, gin or big gin, and both deadwood counts |
| Knock | The difference in deadwood to the knocker |
| Undercut | Found by itself: the difference plus 25, 20, 15 or 10 |
| Gin | 25 or 20 plus the other player’s deadwood; big gin 31 or 50 |
| Game | To 100, 150, 200 or 250, with a 100 game bonus |
| Boxes | 25, 20 or 10 a hand won, added at the end, not toward the target |
| Shutout | 200 game bonus, hand points doubled, whole score doubled, or nothing |
| Hollywood | Three games at once: wins enter games 1, then 1 and 2, then all three |
| Oklahoma | The upcard sets the knock limit; a spade upcard doubles the hand |
| Deal | The winner, the loser or alternately deals next; a drawn hand is redealt |
| Undo | Every tap, every hand and every setting |
| Where data goes | Nowhere. Local storage in this browser only |
How to keep score in gin rummy with the counter
Agree the values before the first deal, then enter each hand when someone knocks or goes gin.
Choose the rules
Standard or Hollywood, the target, the gin, undercut, big gin and box values, the shutout rule and Oklahoma.
Name the players
Player 1 deals first; Other dealer swaps that before the first hand.
Tap who went down
The player who knocked or went gin, then Knock, Gin or Big gin.
Enter the knocker’s deadwood
1 to 10 for a knock (or up to the upcard in Oklahoma); gin has none.
Type the other player’s deadwood
After lay-offs for a knock, with the keypad or the number keys.
Score the hand
Score hand, or Enter, gives the points to the right player, an undercut included, and adds the bonuses when a game ends.
Where a gin rummy score counter gets used
Gin is a two-player game, often for a small stake, and usually scored on a napkin.
Kitchen-table games
One phone keeps both scores, the boxes and whose deal it is.
Settling the values
Switch the gin or undercut bonus and every hand is re-scored, so both players see what it changes.
Hollywood matches
Three games kept at once, each closed with its own bonuses, without three columns on paper.
Oklahoma gin
The upcard limit enforced and spade hands doubled, hand by hand.
Penny-a-point games
The final margin after every bonus, and a running net across games.
Checking a paper sheet
Enter the hands from a score pad to find the box bonus that was left off.
Where gin rummy scoring rules disagree, and one game scored three ways
Every set of gin rummy rules agrees on the knock. A player with 10 or less in unmatched cards may knock, and scores the difference between the two deadwood counts if theirs is lower. If the other player’s count is equal or lower, that is an undercut, and the other player scores the difference plus a bonus. Past that the published rules disagree on almost every number, and the apps that rank for gin scoring pick one set without saying which. As each source printed them when checked on 24 October 2026:
| Question | One rule | Another | A third |
|---|---|---|---|
| Gin bonus | 25 plus the other player’s deadwood (Wikipedia, catsatcards) | 20 plus the deadwood (Pagat, Bicycle; Wikipedia’s “early official rules”) | – |
| Undercut bonus | 25 (Wikipedia: “usually”; catsatcards) | 20 (Pagat’s variant; ginrummy-palace) | 10 (Pagat, Bicycle). The early official rules gave 10 and nothing on a tie, according to Wikipedia |
| Big gin (all 11 cards melded) | 31 plus the deadwood (Wikipedia) | 50 (Wikipedia: “some rule sets”) | Not in the rules at all (Pagat, Bicycle) |
| Box (line) bonus | 25 for each hand won (Wikipedia, catsatcards) | 20 (Pagat, Bicycle) | 10 (ginrummy-palace’s online game) |
| Shutout | A game bonus of 200 instead of 100 (Pagat, catsatcards; Bicycle adds 100 to the 100) | Each hand’s points doubled before the boxes are added (Wikipedia) | The winner’s whole score doubled instead of the 100 bonus (Pagat’s variant) |
| Who deals next | The winner of the hand (Pagat) | The loser (“some books”, Pagat) | The deal alternates (Pagat) |
One game, scored three ways
Ann and Ben play six hands. The cards are the same in every column; only the bonus values change. Hands 3 and 6 are undercuts, and hand 6 is a tie, which every source gives to the player who did not knock:
| Hand | What happened | Gin 25, undercut 25 | Gin 20, undercut 10 (Pagat, Bicycle) | Gin 25, undercut 20 |
|---|---|---|---|---|
| 1 | Ann knocked with 6, Ben had 14 | 8–0 | 8–0 | 8–0 |
| 2 | Ben went gin, Ann had 23 | 8–48 | 8–43 | 8–48 |
| 3 | Ann knocked with 8, Ben had 5: undercut | 8–76 | 8–56 | 8–71 |
| 4 | Ann knocked with 2, Ben had 31 | 37–76 | 37–56 | 37–71 |
| 5 | Ann went gin, Ben had 17 | 79–76 | 74–56 | 79–71 |
| 6 | Ben knocked with 4, Ann had 4: undercut on a tie | 104–76, game to Ann | 84–56, play on | 99–71, play on |
Under the 25-point values Ann wins the game on hand 6, and with the 100 game bonus and 25 a box she finishes 304 to 126, ahead by 178. Under Pagat’s and Bicycle’s values the same hands leave her on 84 with the game still going, and with a 20-point undercut she is 1 short of 100. Gin bonuses and undercuts are a large share of a gin score, so the values decide when the game ends, not only by how much. The counter has each value as a setting, and because it keeps the hands rather than the totals, changing one re-scores the whole game.
How Hollywood gin rummy scoring works, three games at once
Hollywood scoring plays three games at once with the same hands; the play of the cards does not change. It appears in the 1942 laws published by Ely Culbertson’s Bridge World, according to Wikipedia. A player’s first win is scored in game 1 only, the second in games 1 and 2, and the third and every later win in all three. Each game ends when a player reaches the target in it, takes its own game bonus and boxes, and gets no more points; the others go on until all three are decided.
| Hand | What happened | Into | Game 1 | Game 2 | Game 3 |
|---|---|---|---|---|---|
| 1 | Ann knocked 6–14: +8 Ann, her first win | 1 | 8–0 | – | – |
| 2 | Ben gin, Ann had 23: +48 Ben, his first | 1 | 8–48 | – | – |
| 3 | Ben undercut Ann 5–8: +28 Ben, his second | 1, 2 | 8–76 | 0–28 | – |
| 4 | Ann knocked 2–31: +29 Ann, her second | 1, 2 | 37–76 | 29–28 | – |
| 5 | Ann gin, Ben had 17: +42 Ann, her third | 1, 2, 3 | 79–76 | 71–28 | 42–0 |
| 6 | Ann undercut Ben 4–4: +25 Ann | 1, 2, 3 | 104–76: game 1 to Ann | 96–28 | 67–0 |
| 7 | Ben gin, Ann had 30: +55 Ben, his third | 2, 3 | over | 96–83 | 67–55 |
| 8 | Ben knocked 5–25: +20 Ben | 2, 3 | over | 96–103: game 2 to Ben | 67–75 |
| 9 | Ann gin, Ben had 12: +37 Ann | 3 | over | over | 104–75: game 3 to Ann |
With the bonuses, game 1 is 304 to 126 (Ann: 104, 100 for the game, four boxes), game 2 is 278 to 171 to Ben (both won three hands in it, so both have three boxes) and game 3 is 279 to 125 to Ann. Ann wins the match 754 to 529, by 225, and two games to one. Two things the short descriptions leave out. First, a game’s boxes count only the hands that went into that game: Ben won four hands in all but has two boxes in game 3. Second, a player who has won only once can see games 1 and 2 both close; the counter then enters the next win in the first game still open, the carry-over one scoring app uses, rather than losing it.
Sources also differ on who wins a Hollywood match. Catsatcards says “generally” the player who wins two of the three games; Wikipedia and most money games add the three totals. The counter shows both, and ginrummy.cards’ reading, where game 2 opens only once both players have scored in game 1, is not used.
The game bonus, boxes and the shutout, settled four ways
The hand points decide who reaches 100 first. The bonuses come after, and they are where most score sheets go wrong. Three are added when a game ends:
- The game bonus: 100 to the winner, in every source.
- Boxes, also called the line bonus: 25 or 20 for each hand a player won, to both players. Pagat is explicit that they “cannot be counted as part of the 100 needed to win the game”, which is why they are added at the end rather than as you go.
- The shutout, or schneider, when the loser scored nothing at all, which in gin means they won no hand, since every hand won scores something.
The shutout is the bonus with three different rules. Ann wins a game in three hands (gin against 30, a knock 3 to 40, gin against 20) for 137 to 0, with three boxes at 25:
| Shutout rule | Source | Working | Ann’s final |
|---|---|---|---|
| Game bonus 200 | Pagat, Bicycle, catsatcards | 137 + 200 + 75 | 412 |
| Hand points doubled | Wikipedia | 137 × 2 + 100 + 75 | 449 |
| Whole score doubled, no bonus | Pagat’s variant | (137 + 75) × 2 | 424 |
| No shutout bonus | – | 137 + 100 + 75 | 312 |
A 137-point gap in the play becomes anything from 312 to 449 at the end. Pagat’s variant says only “the winner’s entire score is doubled”; the counter doubles it with the boxes included, since they are part of the score at that point. In a money game the final difference is what is paid, so agree the rule before the first deal.
Scoring Oklahoma gin: the upcard limit and the spade
Oklahoma gin changes two things about each hand, both decided by the first upcard, the card turned face up to start the discard pile (Pagat, Wikipedia):
| Upcard | Knock with | Score |
|---|---|---|
| Ace | 1 or less, or gin only (some players, Pagat) | Normal |
| 2 to 9 | That number or less | Normal |
| 10, jack, queen, king | 10 or less, as in plain gin | Normal |
| Any spade | By its rank, as above | The hand’s points doubled |
With a 4 of diamonds turned up, Ann may knock only with 4 or less; she knocks with 3 against Ben’s 20 and scores 17. With the 7 of spades turned up, Ben goes gin against Ann’s 15 and scores (25 + 15) × 2 = 80. Because low upcards make knocking hard and spades double, Oklahoma games run high, and Pagat gives the target as generally 150 rather than 100. The counter asks for the upcard on every hand when Oklahoma is on, refuses a knock over the limit, and doubles a spade hand. Pagat also describes extra boxes for an undercut or gin in Oklahoma; the counter does not add them.
How to keep a gin rummy score sheet, hand by hand
A gin rummy score sheet needs one line a hand: who went down, the two deadwood counts, and who scored what, because the points can go to either player. The traditional sheet draws a box around each hand’s score, which is where the box bonus gets its name. Ann and Ben’s game from above, under the 25-point values, as the counter records it:
| Hand | What happened | Ann | Ben | Score |
|---|---|---|---|---|
| 1 | Ann knocked, 6 against 14 | +8 | – | 8–0 |
| 2 | Ben gin, Ann had 23 | – | +48 | 8–48 |
| 3 | Ann knocked with 8, Ben had 5: undercut | – | +28 | 8–76 |
| 4 | Ann knocked, 2 against 31 | +29 | – | 37–76 |
| 5 | Ann gin, Ben had 17 | +42 | – | 79–76 |
| 6 | Ben knocked with 4, Ann had 4: undercut | +25 | – | 104–76 |
| Game | 100 to Ann; 25 a box: Ann 4, Ben 2 | +200 | +50 | 304–126 |
Ben led for most of the game and lost by 178. The last line is the one most often got wrong: Ben’s two boxes still count although he lost, and none of the 250 bonus points count toward the 100. The undercut in hand 3 also shows why the sheet needs both counts: Ann knocked, yet the points are Ben’s.
Online counter vs a clicker, an app, paper and a spreadsheet
Every counting method trades something away. This is what each one actually costs you.
| Feature | This online counter | Handheld clicker | Counter phone app | Pen and paper | Spreadsheet |
|---|---|---|---|---|---|
| Cost | Free | $5–$15 | Free with ads, or paid | Cost of paper | Subscription |
| Anything to install | No | Buy the device | App store download | No | Yes, or a web login |
| Several counts at once | Unlimited | One per device | Usually limited | Yes, messy | Yes |
| Fix a miscount | Undo and redo | Start over | Sometimes | Cross it out | Edit the cell |
| Counts by more than one | Any step size | One at a time | Sometimes | Manual maths | Yes |
| Below zero | Yes | No | Rarely | Yes | Yes |
| Keeps the count if you close it | Saves automatically | Until you reset the dial | Yes | If you keep the paper | Yes |
| Works with no signal | Yes, after first load | Yes | Yes | Yes | Often not |
| Keyboard and shortcuts | Full | None | None | None | Partial |
| Sends your data anywhere | Never | Never | Often, for accounts and ads | Never | Yes, to the cloud |
Other counter types
The same counter, set up and explained for a specific job. Your counters are shared across all of them.
Everyday7
The general-purpose counters: one number, many numbers, or counting on a timer.
Online counter
The all-purpose counter. Any step size, any number of counters, negative values allowed.
Open online counter →Tally counter
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Open tally counter →Click counter
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Run as many counters as you like at once, side by side in a grid.
Open multi counter →Auto counter
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Two options, a live percentage, and the sample size and caveats the percentage needs.
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Sport & scores43
Scoreboards that know the rules of their game, not just two numbers that go up.
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A scoreboard for cards, darts and board games. One counter per player, negatives allowed.
Open score counter →Pitch counter
Count pitches, then get the rest days owed and the next eligible date.
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Strokes per hole with the course handicap allocated by stroke index, net and Stableford.
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The 0-0-2 call with the right server and side, in side-out or 2026 rally scoring.
Open pickleball score counter →Squash score counter
Point-a-rally to 11 with the server, the service box, hand out and lets.
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Five kicks each that stop the moment a team cannot catch up, then sudden death.
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Points by period with team fouls and the bonus as FIBA, NBA, NCAA or high school count them.
Open basketball score counter →Baseball score counter
Balls, strikes, outs and the line score, with foul bunts, dropped third strikes and walk-offs.
Open baseball score counter →Cricket score counter
Runs, wickets and overs by legal balls, with wides, no-balls, free hits and the chase.
Open cricket score counter →American football score counter
Touchdowns and the try at each level, with NFL, college and high school overtime rules.
Open american football score counter →Boxing score counter
Three judges' 10-point must cards and the verdict they give, split and majority draws included.
Open boxing score counter →Hockey score counter
Ice hockey goals and shots by period, with each league's overtime, shootout and standings points.
Open hockey score counter →Pool score counter
Straight pool with the breaking foul and three-foul penalties, and 8-ball, 9-ball and 10-ball races.
Open pool score counter →Rugby score counter
Union, sevens and league points, conversions tied to tries, golden point and bonus points.
Open rugby score counter →Soccer score counter
Goals by minute, five subs in three windows, second yellows, extra time and aggregate.
Open soccer score counter →Table tennis score counter
Games to 11 with the server named, doubles order, the swap at 5 and the expedite system.
Open table tennis score counter →Tennis score counter
Love to game with the server's court, every change of ends, tie-breaks and doubles order.
Open tennis score counter →Padel score counter
The 2026 Star Point, golden point or advantage, who serves and receives, and every change of sides.
Open padel score counter →Volleyball score counter
Rally scoring with the six-position rotation, the next server, time-outs, subs and beach mode.
Open volleyball score counter →Americano padel score counter
Rotating partners for 4 to 16 players, matches to a points total, and every player's running total.
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Goals by minute, a clock that stops, card timers in playing time, the 2026 card rules and shoot-outs.
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Make or miss, the percentage with its likely range, runs of makes, sets and make-50 goals.
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2-minute suspensions a goal does not end, the third a red card, three warnings and team time-outs.
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The 2026 IJF rules: yuko back, a hold timer that scores itself, shido that never decide, golden score.
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Players on court kept for you: revival in order, all outs, the bonus line, super tackle, do-or-die.
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WKF kumite 2026: senshu kept for you and lost in the last 15 s, the 8-point lead, chui to hansoku.
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Whose centre pass is next, kept through every break, plus the Super Shot and extra time.
Open netball score counter →Roundnet score counter
Who serves to whom under the 2026 IRF equal serving or the classic rules, with every rotation.
Open roundnet score counter →Cornhole score counter
Cancellation scoring bag by bag, who pitches first next round, ACO Skins and house-rule busts.
Open cornhole score counter →Water polo score counter
Exclusions a goal or the ball won ends early, personal fouls by cap, the possession clock, shootout.
Open water polo score counter →Wrestling score counter
Folkstyle, freestyle or Greco: 3-point takedowns, riding time, the technical fall, overtime, criteria.
Open wrestling score counter →Curling score counter
Points by end, the hammer next end, the mixed doubles decision, and the club scoreboard drawn for you.
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Hits on a bout clock in fencing time, the priority minute, cards by group and the 2026-27 P-cards.
Open fencing score counter →Gaelic football score counter
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WT kyorugi 2026: 6 for a turning head kick, best of three rounds, the 15-point gap and the round tiebreak.
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A peg board for 2, 3 or 4: the play, then each hand in counting order to 121 or 61, with skunks and muggins.
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Who called, alone or not, and the tricks: loners, euchres and the disputed house rules, plus a progressive tally.
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The bid and the tricks, scored by the Avondale table: misère, slams and how a game is won as settings.
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Hearts and the queen per hand, refused until it adds to 26: five moon rules, the jack of diamonds, Black Maria.
Open hearts score counter →
Fitness & health7
Reps, laps, breaths and daily habits, where the count is part of the activity.
Lap counter
Count pool lengths, track laps and treadmill intervals without losing your place.
Open lap counter →Rep counter
Track reps and sets during a lifting session, with a step size for supersets.
Open rep counter →Click speed test
Measure your clicks per second over 1 to 60 seconds, with your personal best kept on-device.
Open click speed test →Habit counter
Count toward a daily target and keep the streak, with a day boundary you choose.
Open habit counter →Breath counter
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Open breath counter →Craving tracker
Time each urge, rate it 1 to 10, and log whether you rode it out or acted on it.
Open craving tracker →Water intake counter
Drinks logged in ml or oz by the cup you used, against a goal or a fluid limit, paced over your day.
Open water intake counter →
Work & field5
Counting that produces a record someone else relies on: stock, occupancy, lab work.
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Six keys for a manual white cell differential, with an auto-stop and live percentages.
Open differential counter →People counter
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Open people counter →Bird counter
A row per species recording the high count, so a circling flock is not counted twice.
Open bird counter →Inventory counter
A count sheet holding the book quantity beside the counted one, with the variance per line.
Open inventory counter →Knitting counter
Rows, pattern repeats and a shaping schedule that names the increase rows and then ends.
Open knitting counter →
Faith9
Counts with their own rules about when a day turns over and what completes a set.
Tasbeeh counter
A digital dhikr counter that stops at 33, 99 or 100 and keeps each dhikr separate.
Open tasbeeh counter →Omer counter
The 49 days of Sefirat HaOmer, in days and weeks, with the blessing state tracked.
Open omer counter →Mala counter
108 beads to a round, credited as 100 or 108, with dorje and bell counter strings and a bell.
Open mala counter →Rosary counter
Prayer by prayer through the decades, with the day's mysteries by the 2002 or the older schedule.
Open rosary counter →Divine Mercy chaplet counter
The chaplet in Diary 476's order, a tap a prayer, with the novena from Good Friday kept day by day.
Open divine mercy chaplet counter →St Michael chaplet counter
The nine salutations in the Raccolta's order, a tap a prayer, with the Michaelmas novena kept.
Open st michael chaplet counter →Prayer rope counter
A knot a tap on any chotki, services in Jesus Prayers, and the Optina 500 with its prostrations.
Open prayer rope counter →Seven Sorrows rosary counter
Seven sorrows of seven Hail Marys, a tap a prayer, the three for Mary's tears where your card puts them.
Open seven sorrows rosary counter →Franciscan Crown counter
Seven joys of ten Hail Marys and two to make 72, a tap a prayer, with the Pope's prayers and Lent's sorrows.
Open franciscan crown counter →
Frequently asked questions
How do you score gin rummy?
When a player knocks, both lay down their melds and count their deadwood, the unmatched cards: aces 1, pictures 10, others their number. If the knocker’s count is lower they score the difference. If not, the other player scores the difference plus an undercut bonus. Going gin scores a bonus plus the other player’s deadwood. The first to 100 wins, then the bonuses are added.
What is an undercut in gin rummy?
An undercut is when the player who did not knock has deadwood equal to or lower than the knocker’s after laying off. They score the difference plus a bonus: 25 in most modern rules, 20 in some, and 10 according to Pagat and Bicycle. A tie counts as an undercut. A player who goes gin can never be undercut.
How many points is gin in gin rummy?
Going gin, ending the hand with all ten cards in melds, scores a bonus plus all of the other player’s deadwood, and the other player cannot lay off. The bonus is 25 in Wikipedia’s rules and 20 in Pagat’s and Bicycle’s. Big gin, melding all eleven cards after the draw, scores 31 plus the deadwood, or 50 in some rule sets.
Do box points count toward 100 in gin rummy?
No. Boxes, the 25 or 20 points for each hand a player won, are added only after the game has been won, and Pagat says they cannot be counted toward the 100. The same goes for the 100 game bonus. The loser still gets a box for every hand they won, which is why a sheet often shows the loser with more than 100 at the end.
How does Hollywood gin rummy scoring work?
Hollywood scoring keeps three games at once. A player’s first winning hand is scored in game 1, the second in games 1 and 2, and the third and every later win in all three. Each game ends when someone reaches 100 in it and takes its own bonuses. The match is over when all three are decided, and the totals are usually added.
What is a shutout in gin rummy?
A shutout, or schneider, is a game in which the loser did not score at all. Pagat and Bicycle make the winner’s game bonus 200 instead of 100. Wikipedia doubles each hand’s points before the boxes are added, and a variant Pagat records doubles the winner’s whole score instead of the bonus. On a 137 to 0 game those give 412, 449 and 424.
How do you score Oklahoma gin?
In Oklahoma gin the first upcard sets the most deadwood a player may knock with: its number, 10 for a picture, and for an ace either 1 or gin only. If the upcard is a spade, every point in that hand is doubled. Otherwise it scores like gin rummy, usually to 150 rather than 100, according to Pagat.
What happens if the stock runs out in gin rummy?
When only two cards are left in the stock and the player who drew the third-last card discards without knocking, the hand is a draw: nobody scores and, according to Pagat, the same dealer deals again. Some players let the next player take that discard to go gin or knock first. The counter’s Drawn hand button records it on the sheet without points.
Who deals next in gin rummy?
According to Pagat, the winner of each hand deals the next one, after the first dealer is chosen by cutting the cards, with the lower card dealing. Some books have the loser deal instead, and some players alternate. After a drawn hand the same player deals again. The counter follows whichever rule you set and shows who deals each hand.
Counting guides
Longer answers to the questions behind the counting.
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How to count laps while swimming
Why swimmers lose count at length 14, and five methods that actually hold up.
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Tally marks explained
Groups of five, the five-bar gate, and why the convention has survived for centuries.
- Events
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Counting people is easy. Counting them accurately, twice, is not.
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How to click faster
Hardware and grip account for most of the gap. Practice accounts for less than people think.
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- Reference
Types of counters explained
Synchronous vs asynchronous, mod-N, ring and Johnson, industrial and PLC counters, plus mechanical and software counters.
- Build it
How to make a counter
Twenty lines gets you counting. Here is what to add after that, and why.
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Little League requires an official recorder at every game. Almost nobody explains the job.
- Dhikr
One tasbeeh is equal to how many?
The same phrase means a count of a hundred, a bead loop, a single dhikr, or the set after salah. Which one is meant, and when.
- Haematology
How to do a manual differential count
Why the pattern matters, how many cells is enough, and the imprecision built into the method itself.
- Birding
How to count a flock of birds
Blocks, tens, and why the number to report is the most seen at one time.
- Knitting
How to read knitting shaping instructions
Every 4th row, alt rows, at each end, AT THE SAME TIME — translated, with the rows they land on.
- Golf
Stableford points and net scores
Stroke index, strokes received, net score, points — in the order you actually need them.
- Surveys
How many people do you need to survey?
Why 385 answers a city and 45 answers a club, and the margin each sample size buys.
- Rules
How to read fencing pool results
V and V3, the indicator, why the ranking is V/M and not wins, ties at the cut and the seeded table.
- Rules
How to fill in a FIBA basketball scoresheet
The running score, team fouls, time-outs and the new 2026 foul marks, DI, FL and the circled T.
- Rules
Futsal rule changes 2025-26
Penalty-kick fouls stop counting, the dropped ball follows possession, and the 8-second rule is not futsal's.
- Rules
Futsal timekeeper and third referee
The stopped clock, the fifth-foul sign, the time-out slip, the two-minute entry slip and the eight signals from the table.
- Scorekeeping
How to write a GAA match report
The result line, the scorers line with 2pt, f and 45, what the brackets mean, team lists and subs, and how to check the sums.
- Rules
Handball timekeeper and scorekeeper
The clock, the suspension cards, the green card, the whistle that stops play, and the three attacks after an injury.
- Rules
Hockey rule changes from 1 November 2026
No second green or yellow, coaches' cards that cost a player, and what is not new since March.
- Rules
Netball scorer and timekeeper
The quarter and interval timetable, goals and missed shots, the centre pass column, holding time and the suspension clock.
- Training
Reps and sets explained
What 10 reps and 3x10 mean, where 3 sets of 10 came from, and what the 2026 ACSM review changed.
- Rules
Roundnet rule changes 2025-26
Equal serving, the bigger ball, a boundary at last and three touches on the serve, edition by edition.
- Rules
How to fill out a volleyball score sheet
The X in box 1, checkmarks and exit scores, time-outs, subs, the libero triangle, penalty points and the T-bar.
- Rules
Water polo table officials
Who runs which clock, the 18-second exclusions, the four flags, the third personal foul and the 45-second whistle.
- Rules
How to keep score in wrestling
T3 not T2, near falls by the second, riding time, the circled first points and how a result is written.