Hearts score counter · Free · No sign-up

Hearts Score Counter

Short answer

A hearts score counter adds up each hand’s penalty points, 1 for every heart and 13 for the queen of spades, 26 in all, until someone reaches 100 and the lowest score wins. This one refuses a hand that does not add up, finds a moon by itself and scores it by your table’s rule.

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Hand 1: Player 1 deals · pass 3 left · 2♣ leadsHearts · 26 a hand · to 100 · moon: others +26
Player 1Deals
0This hand 0Hearts
0
Player 2
0This hand 0Hearts
0
Player 3
0This hand 0Hearts
0
Player 4
0This hand 0Hearts
0

Hearts 0 of 13 · Q♠ not given yet

 

Score sheet: each player’s running total with the hand in brackets, and who took the queen or shot the moon
HandPlayer 1Player 2Player 3Player 4What happened
No hands scored yet

After each hand, give each player the hearts they took with + and −, and tap Q♠ on the player who took the queen (and the diamond or the spades the game uses). Score hand (or Enter) stays off until the hand adds up, then scores it, says why and passes the deal to the left. A player who took every penalty card is a moon, found by itself. Ctrl+Z undoes. Changing a rule re-scores every hand already played; changing the players or the scoring cards starts a new game.

This keeps the score; it does not play the cards. It cannot see a heart led before hearts are broken, the cards passed or a revoke, so it scores the tricks the table agrees. Hearts has no governing body, and the settings above are the points where published rules disagree; your table’s rules win. Not covered: Spot Hearts (hearts at their face value), partnership hearts, Cancellation Hearts with two packs, Turbo Hearts and other house variants with more scoring cards.

The counting is easy. The arguments are not: whether a moon gives everyone else 26 or takes 26 off the shooter, what happens on exactly 100, and which cards come out for five players. This counter scores each hand by the rules you choose, explains every number and keeps the score sheet.

Hearts is a trick-taking card game for four players, playable by three to six, in which the aim is to avoid taking penalty cards: each heart costs 1 point and the queen of spades 13. It was first recorded in the United States in the 1880s; the queen of spades was added in 1909, in the variant called Black Lady that most people now call Hearts.

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Key facts

Online hearts score counter at a glance
DetailAnswer
PriceFree, no sign-up, no ads
EntryHearts taken per player and who took Q♠; refused until the hand adds up
Points in a hand26 (hearts 1, Q♠ 13); 16 with the J♦ −10; 43 in Black Maria
Players3, 4, 5 or 6, with the cards to remove and the first lead
Shooting the moonFound by itself: others +26, shooter −26, shooter’s choice, +26 unless it loses, or off
Shooting the sunEvery trick as well: 52, if your table plays it
GameTo 100 (or 50, 75, 150, 200); lowest wins; exactly 100 back to 50 or 0
TiesShared win, or play on until one player is lowest
PassingLeft, right, across, hold, or the 3, 5 and Black Maria cycles
Score sheetEvery hand: totals, the hand in brackets, who took the queen
UndoEvery tap, every hand and every setting
Where data goesNowhere. Local storage in this browser only
Official recordNo. It scores what the table agrees; it does not see the cards

How to keep score in hearts with the counter

Agree the house rules before the first deal, then enter each hand after the last trick.

  1. Choose the rules

    Players, the game (plain hearts, the jack of diamonds or Black Maria), the moon rule, the target and the passing cycle.

  2. Name the players

    In seating order round the table; Player 1 deals first, and Next dealer moves that before the first hand.

  3. Read the deal line

    It names the dealer, which way to pass three cards and who leads, hand by hand.

  4. Enter the hearts

    After the last trick, press + for each heart in each player’s tricks; it will not go past 13.

  5. Tap the queen

    Tap Q♠ on the player who took it, and the J♦ or Black Maria’s spades if your game has them.

  6. Score the hand

    Score hand, or Enter, comes on when the hand adds up, scores a moon by your rule and ends the game at the target.

Where a hearts score counter gets used

Hearts is mostly played at a kitchen table with a pencil, and the pencil is where it goes wrong.

  • Family card nights

    One phone keeps every total, whose deal it is and which way to pass.

  • Settling the moon rule

    Switch the moon setting and every hand is re-scored, so the table sees what each rule does to the game.

  • Three, five or six players

    The cards to take out and who leads, so nobody has to look it up mid-game.

  • Black Maria

    The British game with the king and ace of spades, its 43-point hands and the pass to the right.

  • Teaching the game

    Each hand is explained in words: the hearts, the queen, the moon and the end.

  • Checking a paper sheet

    Enter the hands from a score pad to find the line that does not add to 26.

Shooting the moon: five rules, and one hand that ends the game three ways

Every published rule agrees on what shooting the moon is: one player takes all thirteen hearts and the queen of spades in one hand. They disagree on what it scores, and most pages that rank for hearts scoring give one answer as if it were the only one. As each source printed it when checked on 24 October 2026:

Five moon rules, and who gives each
RuleWhat it scoresSource
Others +26The shooter scores 0, every other player 26Bicycle (“that player scores zero and each of his opponents score an additional 26 points”); one of Pagat’s listed variations
Shooter −2626 comes off the shooter; nobody else scoresOne of Pagat’s listed variations; Arnold’s Black Maria, at 43
Shooter choosesEither of the two above, the shooter’s pickPagat’s main rule; Wikipedia; Card Games For Dummies
+26 unless it losesThe others get 26, unless that would end the game with someone other than the shooter winning; then 26 comes off the shooterPagat’s third variation; Trickster’s default
No moon ruleThe shooter keeps all 26Hearts before the moon was added (Wikipedia dates it to Britain, 1939); most Black Maria descriptions

One hand that ends the same game three different ways

Four players stand at Ann 85, Bob 79, Cy 74 and Di 55 when Ann shoots the moon. The game is to 100, lowest wins:

The same moon hand under each rule (before: Ann 85, Bob 79, Cy 74, Di 55)
RuleAnnBobCyDiResult
Others +268510510081Game over: Di wins on 81
Others +26, and exactly 100 goes back to 50851055081Game over: Cy wins on 50
Shooter −2659797455Nobody at 100: play on
+26 unless it loses59797455+26 would hand Di the game, so −26: play on
Shooter chooses59797455Ann takes −26: play on
No moon rule111797455Game over: Di wins on 55

Di wins, Cy wins, or nobody has won yet, from the same cards. That is why the rule has to be agreed before the first deal, and why the counter has each one as a setting: because it keeps the hands rather than the totals, changing the rule after an argument re-scores the whole game the new way. Under “Shooter chooses” the counter gives the others 26 unless Shooter takes −26 is pressed before the hand is scored.

Shooting the sun

Taking every trick as well as every penalty card is shooting the sun. Pagat records that some score it as 52, handled the same way as the moon; the counter does that when the sun setting is on and Every trick too is pressed on a moon hand. With the setting off, a sun is simply a moon.

Why every hearts hand adds to 26, and the check that catches a miscount

A hearts hand always contains the same penalty points, so the numbers written down after it must add up to the same total. That is the quickest check there is on a miscounted trick pile, and the counter will not score a hand until it does:

Penalty cards, the points in one hand, and what a moon is worth, by game
GameScoring cardsA hand adds toA moon is worth
Hearts (Black Lady)Each heart 1, Q♠ 132626
Hearts with the J♦ (or 10♦), Omnibus HeartsAs Hearts, and the J♦ −10 to whoever takes it1626, needing only the hearts and the queen; the J♦ still takes 10 off its taker (Pagat)
Black Maria, 3 to 5 playersEach heart 1, Q♠ 13, K♠ 10, A♠ 74343, where a moon is played at all (Arnold)
Black Maria, 6 playersAs above, without the 2♥4242

The 6-player line follows from Arnold’s deal, quoted in Wikipedia’s Black Maria article: with six, all four twos come out, the two of hearts with them, so a hand holds twelve hearts. No other deal removes a heart or the queen, which is why every other game on this page adds to the same total with any number of players.

The “multiple of 26” rule, and where it stops working

Bicycle’s rules say “the aggregate total of all scores for each hand must be a multiple of 26”. In plain Hearts that holds: a normal hand adds to 26, a moon scored as +26 to the others adds to 78 with four players, and one scored as −26 to −26. Add the jack of diamonds and it fails at once: a normal hand adds to 16, and a moon to 68. The counter checks the cards rather than the multiple, so it works for every variant.

Black Maria’s ace and king, the right way round

In Black Maria the king of spades costs 10 and the ace 7: Pagat gives “10 for the king of spades; 7 for the ace of spades (total 43 points)”, and Wikipedia’s own Black Maria article agrees. Wikipedia’s Hearts article, in its Black Maria section, has them the other way round (ace 10, king 7) when checked on 24 October 2026. The total is 43 either way, so a table using the wrong values never notices from the sum, only from who ends up with what.

Hearts for 3, 5 or 6 players: the cards to remove, and which way to pass

Hearts is a four-player game, and with any other number some low cards come out so that the pack deals evenly. Which ones depends on the book, and one of the best-known sets of rules gets it wrong:

Hearts for 3 to 6 players: the cards removed, the deal and the first lead
PlayersCards outEach playerFirst leadSources
32♦172♣Pagat, Bicycle, Trickster. Arnold (in Wikipedia) takes out the 2♣ instead
4None132♣All
52♦ and 2♣103♣Pagat, Trickster, Arnold. Bicycle removes only the 2♣, which leaves 51 cards: five players cannot get 10 each
62♦, 2♣, 3♣, 2♠84♣Trickster, Arnold; Pagat gives no six-player deal

Pagat also gives a kitty instead: deal 17 each to three or 10 each to five and leave the spare one or two cards face down for whoever takes the first trick. Either way no heart and no queen leaves the game, so the hand still adds to 26. Black Maria, usually a three-player game, removes the 2♣ for three and leads from the player to the dealer’s left, with no rule against leading hearts.

Which way to pass

Passing cycles in published rules
PlayersCycleSource
4Left, right, across, no pass (hold), repeatPagat, Trickster
4Left, right, across, with no hold handPagat, a variation
3 or 5Left, right, hold; or left, rightPagat
5Left, right, two seats left, two seats right, holdPagat
Black MariaAlways three to the right (“the books say”; some pass left)Pagat

The counter names the dealer, the pass and the first lead for every hand, so the question “whose deal, and which way?” is answered before anyone picks up their cards.

How to keep a hearts score sheet, and how the game ends

A paper hearts score sheet needs one column per player and one line per hand, with the running total. Write the hand’s points beside the total, not instead of it: when the totals are wrong you need to know which hand did it, and each line should add to 26. Four hands of a game under the default rules:

A hearts score sheet: running totals, with the hand in brackets
HandAnnBobCyDiWhat happened
13 (+3)18 (+18)4 (+4)1 (+1)Q♠ Bob
23 (0)20 (+2)10 (+6)19 (+18)Q♠ Di
310 (+7)21 (+1)23 (+13)24 (+5)Q♠ Cy
436 (+26)21 (0)49 (+26)50 (+26)Bob moon: others +26

Each of the first three lines adds to 26; the moon line adds to 78. In hand 3 Cy took the queen and no hearts, which is 13, not 0: the queen on its own is half a hand’s points.

The end of the game, and the two rules that change it

The game ends when a player reaches or passes 100 at the end of a hand, and the lowest score wins (Pagat; Bicycle allows 50). Two house rules alter that, and both are settings:

  • Exactly 100. Some tables send a score of exactly 100 back to 50, or to 0 (Pagat; Card Games For Dummies halves it). Applied before the game is checked, so landing on 100 does not end it.
  • A tie for lowest. Trickster calls the tied players joint winners; Pagat records playing more hands until one player is lowest alone. With the second, the counter keeps going and marks the tied players.

Online counter vs a clicker, an app, paper and a spreadsheet

Every counting method trades something away. This is what each one actually costs you.

Online hearts score counter compared with the alternatives
FeatureThis online counterHandheld clickerCounter phone appPen and paperSpreadsheet
CostFree$5–$15Free with ads, or paidCost of paperSubscription
Anything to installNoBuy the deviceApp store downloadNoYes, or a web login
Several counts at onceUnlimitedOne per deviceUsually limitedYes, messyYes
Fix a miscountUndo and redoStart overSometimesCross it outEdit the cell
Counts by more than oneAny step sizeOne at a timeSometimesManual mathsYes
Below zeroYesNoRarelyYesYes
Keeps the count if you close itSaves automaticallyUntil you reset the dialYesIf you keep the paperYes
Works with no signalYes, after first loadYesYesYesOften not
Keyboard and shortcutsFullNoneNoneNonePartial
Sends your data anywhereNeverNeverOften, for accounts and adsNeverYes, to the cloud

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Frequently asked questions

How do you keep score in hearts?

After each hand, every player counts the penalty cards in the tricks they won: 1 point for each heart and 13 for the queen of spades, 26 in all. The points are added to a running total. When a player reaches or passes 100 at the end of a hand the game ends, and the player with the lowest score wins.

What happens when you shoot the moon in hearts?

A player who takes all thirteen hearts and the queen of spades has shot the moon. Under Bicycle’s rules they score 0 and every other player scores 26. Pagat lets the shooter choose between that and taking 26 off their own score, and Trickster gives the others 26 unless that would make the shooter lose the game.

How many points is the queen of spades in hearts?

Thirteen penalty points, as many as all thirteen hearts together, so a hand holds 26 points in all. The queen counts for whoever wins the trick she is played to. In Black Maria the king of spades is also worth 10 and the ace 7, for 43 a hand, and some house rules raise the queen to 25 or 26.

What is the jack of diamonds rule in hearts?

Under the jack of diamonds rule, the player who takes the jack of diamonds in a trick has 10 points taken off their score; some play it with the ten of diamonds. With it, a hand adds to 16 rather than 26. Shooting the moon still needs only the hearts and the queen, and the jack still counts minus 10 for whoever took it.

What happens if you get exactly 100 in hearts?

Under the standard rules, reaching 100 ends the game like any score over it. Some tables play a house rule that a score of exactly 100 at the end of a hand is reduced to 50, or to zero, which Pagat and Card Games For Dummies both record. Applied first, it means landing exactly on 100 does not end the game.

How do you play hearts with 3 players?

Take the two of diamonds out of the pack, according to Pagat, Bicycle and Trickster, and deal 17 cards each; the two of clubs still leads. Arnold removes the two of clubs instead. Pagat’s passing cycles are left, right and a hand with no pass, or just left and right. A hand still adds to 26 points, because no heart and no queen leaves the pack.

How do you play hearts with 5 or 6 players?

With five players remove the two of diamonds and the two of clubs and deal 10 each; the three of clubs leads. With six remove the twos of diamonds, clubs and spades and the three of clubs, deal 8 each, and the four of clubs leads. Bicycle’s five-player deal removes only one card, which does not divide.

What is the passing order in hearts?

In four-player hearts each player passes three cards to the left on the first hand, to the right on the second, across on the third, and passes nothing on the fourth, then the cycle repeats, according to Pagat and Trickster. Some tables drop the hand with no pass. In Black Maria the cards always go to the right.

What happens if there is a tie in hearts?

If two players tie for the lowest score when someone reaches 100, Trickster treats them as joint winners. Pagat records the other common rule: play more hands until one player is lowest on their own. A tie anywhere else in the table does not matter, because only the lowest score wins.

What is Black Maria?

Black Maria is the British version of hearts, usually for three players with the two of clubs removed. Besides the hearts and the queen of spades at 13, the king of spades costs 10 and the ace of spades 7, so a hand holds 43 points. Cards are passed to the right, and there is no rule against leading hearts.

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